I hope that this year is already going well for everyone---and that everyone is recovering from a night of festivities! Well, as many of you may know, Conquer Club's birthday is tomorrow, January 2nd. Conquer Club will be a whopping 4 years old, and like any four-year-old, we like to have a good time.
Four-year-olds have often been described as "energetic" and "imaginative," and four-year-olds traditionally feel good about the things they can do, show self-confidence, and are willing to try new adventures.
So we'd like you all to come join our adventures and celebrate Year # 4 with us! And what better way to ring in the new year and Conquer Club’s 4th year, than with24 hours of mayhem!
For information on how to participate in our planned festivities and 24 hours of mayhem, please reviewthe information here!
And as 2009 departs on happy trails Let us look back at the monthly tales Of this prolific year gone by--- So come one, come all, lets us recount---or try!
January brought our third birthday And Game 4 Million started play, The Cooks Society celebrated 1 year in full Turning low ranks from bears into bulls, But everyone wondered what 2009 would have in store--- Would it a year of downturn and mayhem, or fun and more!
February brought a whopping record of 1533 Users Online Just as CC News published Issue #1, what a find, And the Off Topics forum proved to be a revolving door Becoming Much Ado About Nothing, a change of décor, But nothing could top Whac-a-Mod #1--- Team CC handedly out fought the community and won!
March brought a banana bunch of changes in staff With longtime Community Manager Twill running off in a laugh, Jpcloet volunteered to wrangle clans and Optimus Prime became a lead of Team CC While some nobody from nowhere joined under the name Hyasri, But aside from all this administrative gobbledy-gook and muck--- Centerscape became Midgard, and the St. Patrick’s Day map tested everyone’s luck!
April brought the bon voyage of Fireside Poet from Team CC But no doubt this month will be remembered for something cutesy, “Cutesy Club” made its debut on April Fools’ day With many a laugh, a jeer, a cheer, and maybe a few cools and “…hey,” But when the Flame Wars forum finally closed its doors--- You would have thought it was the start of all wars!
May brought more administrative alteration The nobody from nowhere Hyasri made way for the AndyDufresne sensation, Lackattack debuted API to improve performance Though honestly this seemed like some nerdy enhance, But for the larger mainstream community scene--- The maps Land & Sea, Castle Lands, Greenland, and Indian Empire all became new game cuisine!
June brought a forum re-organization And the beginnings of record Game 5 Million, And if you were hungry for some haphazard chance The Random Map feature was a terrific choice for joining that gaming dance, The Off Topics forum became Turtle Soup--- And busted Multis were now auto-kicked, getting the boot, the whip, and the whup!
July brought a new method of financing this fine addiction With the debut of the Trial Pay Premium addition, MrMoody a Chatter and Mpjh a Society Teacher joined Team CC as volunteers Amid a soft and subtle sound of “Free Mustard” cries and cheers, And Cicero, Team CC volunteer, finally said adieu--- As Conquer Club Trivia premiered to test all that you thought you ever knew!
August brought the conclusion to the popular and gargantuan Clan League A tournament that no doubt caused headaches, head scratches, and fatigue, As MrBenn brought hope to the Map Foundry as a new Foreman And Thenobodies80 joined the Cartography boys in blue of Team CC’s volunteer clan, And Lackattack launched the Official Conquer Club Quarterly Newsletter--- And fixed the “double-turn freestyle loop-hole” making Freestyle better!
September brought wave after wave of hellos and more: Lindax, Tupence, Samuelc812, MeDeFe, Manbungalow galore, Could there possibly be any more…we could try: Eye84free, King Sam, Lord Voldemort, Evil Semp, oh my, And as we said hello, we said goodbye to Natewolfman and Lancehoch too--- Just as Manual Troop Placement made its shiny new debut!
October brought a little vengeance for the Community With a Community win in Whac-a-Mod #2 you see, And who could forget new medals for Freestyle, Fog of War, and Manual And the nerdy addition of UTF-8 to help make Conquer Club a little more international, And to cap the month off a Speed Game Holiday on the Halloween Hollows map--- And yes, once again, the Off Topics forum became Monkey Business in a snap! November brought the launch of the Official Conquer Club Facebook fan page To help spread world domination to an even greater stage, And just as Redbaron0 and Slowreactor joined Team CC, Game 6 Million began And In Game Statistics launched amid uproar and cheers and cries of shenanigans, And slowly but surely, a new infectious forum wave was spreading like a spill--- Who could’ve known that everything was invented at McGill!
December brought goodbyes for Jennifermarie, Herakilla, Gloryordeath, and Killmanic Just as the devastating Nuclear Spoils started to create waves of in-game panic, But that wasn’t the only epidemic to plague the Community As CC News began its “Love Conquers All” to unite Premiums and Freemiums you see, But the real gem of this month, and maybe this year--- Was the much awaited completion of a proper Classic Map, hear hear!
And as 2009 journeys off into the distance and over the hills, What a year we've had, of highs and lows and thrills… But what will 2010 and a new decade have in store? Who the heck could guess, but I surely know---more, more, more!
But for the larger mainstream community scene--- The maps Land & Sea, Castle Lands, Greenland,Peloponnesian War and Indian Empire all became new game cuisine
And as 2009 departs on happy trails Let us look back at the monthly tales Of this prolific year gone by--- So come one, come all, lets us recount---or try!
January brought our third birthday And Game 4 Million started play, The Cooks Society celebrated 1 year in full Turning low ranks from bears into bulls, But everyone wondered what 2009 would have in store--- Would it a year of downturn and mayhem, or fun and more!
February brought a whopping record of 1533 Users Online Just as CC News published Issue #1, what a find, And the Off Topics forum proved to be a revolving door Becoming Much Ado About Nothing, a change of décor, But nothing could top Whac-a-Mod #1--- Team CC handedly out fought the community and won!
March brought a banana bunch of changes in staff With longtime Community Manager Twill running off in a laugh, Jpcloet volunteered to wrangle clans and Optimus Prime became a lead of Team CC While some nobody from nowhere joined under the name Hyasri, But aside from all this administrative gobbledy-gook and muck--- Centerscape became Midgard, and the St. Patrick’s Day map tested everyone’s luck!
April brought the bon voyage of Fireside Poet from Team CC But no doubt this month will be remembered for something cutesy, “Cutesy Club” made its debut on April Fools’ day With many a laugh, a jeer, a cheer, and maybe a few cools and “…hey,” But when the Flame Wars forum finally closed its doors--- You would have thought it was the start of all wars!
May brought more administrative alteration The nobody from nowhere Hyasri made way for the AndyDufresne sensation, Lackattack debuted API to improve performance Though honestly this seemed like some nerdy enhance, But for the larger mainstream community scene--- The maps Land & Sea, Castle Lands, Greenland, and Indian Empire all became new game cuisine!
June brought a forum re-organization And the beginnings of record Game 5 Million, And if you were hungry for some haphazard chance The Random Map feature was a terrific choice for joining that gaming dance, The Off Topics forum became Turtle Soup--- And busted Multis were now auto-kicked, getting the boot, the whip, and the whup!
July brought a new method of financing this fine addiction With the debut of the Trial Pay Premium addition, MrMoody a Chatter and Mpjh a Society Teacher joined Team CC as volunteers Amid a soft and subtle sound of “Free Mustard” cries and cheers, And Cicero, Team CC volunteer, finally said adieu--- As Conquer Club Trivia premiered to test all that you thought you ever knew!
August brought the conclusion to the popular and gargantuan Clan League A tournament that no doubt caused headaches, head scratches, and fatigue, As MrBenn brought hope to the Map Foundry as a new Foreman And Thenobodies80 joined the Cartography boys in blue of Team CC’s volunteer clan, And Lackattack launched the Official Conquer Club Quarterly Newsletter--- And fixed the “double-turn freestyle loop-hole” making Freestyle better!
September brought wave after wave of hellos and more: Lindax, Tupence, Samuelc812, MeDeFe, Manbungalow galore, Could there possibly be any more…we could try: Eye84free, King Sam, Lord Voldemort, Evil Semp, oh my, And as we said hello, we said goodbye to Natewolfman and Lancehoch too--- Just as Manual Troop Placement made its shiny new debut!
October brought a little vengeance for the Community With a Community win in Whac-a-Mod #2 you see, And who could forget new medals for Freestyle, Fog of War, and Manual And the nerdy addition of UTF-8 to help make Conquer Club a little more international, And to cap the month off a Speed Game Holiday on the Halloween Hollows map--- And yes, once again, the Off Topics forum became Monkey Business in a snap! November brought the launch of the Official Conquer Club Facebook fan page To help spread world domination to an even greater stage, And just as Redbaron0 and Slowreactor joined Team CC, Game 6 Million began And In Game Statistics launched amid uproar and cheers and cries of shenanigans, And slowly but surely, a new infectious forum wave was spreading like a spill--- Who could’ve known that everything was invented at McGill!
December brought goodbyes for Jennifermarie, Herakilla, Gloryordeath, and Killmanic Just as the devastating Nuclear Spoils started to create waves of in-game panic, But that wasn’t the only epidemic to plague the Community As CC News began its “Love Conquers All” to unite Premiums and Freemiums you see, But the real gem of this month, and maybe this year--- Was the much awaited completion of a proper Classic Map, hear hear!
And as 2009 journeys off into the distance and over the hills, What a year we've had, of highs and lows and thrills… But what will 2010 and a new decade have in store? Who the heck could guess, but I surely know---more, more, more!
--Andy
You have slightly too much time on your hands, andy. Perhaps you should try to write a novel.
But for the larger mainstream community scene--- The maps Land & Sea, Castle Lands, Greenland,Peloponnesian War and Indian Empire all became new game cuisine
Maybe if you didn't abandon it and let it stay in Beta for 7 months he would have mentioned it.
I am glad to see that CC has removed the foe lists from the equation for this year's festivities and I look forward to being able to participate in them even though I am no longer a premium member.
That being said, I am REALLY hoping that the 2.5 minutes being added per kill will be fixed this year. I really does need to have a limit of 5, or even 10, minutes put on it. Round 3 or 4 always comes along and 20 of the 60 people die, adding an extra 50 minutes onto the clock and then the round is lasting nearly an hour while everybody sits there waiting for the clock to run down before they make their move. I have even seen 40-50 people die in a round on some of the larger maps (Cairns Coral Coast last year comes to mind) and the clock counted down 1 1/2 of the 2 hours before anybody did anything.
This is really the one thing that prevents BRs from being as much fun as they could be; especially if you guys want to enforce a one-game-at-a-time rule.
Thanks for all the hard work the staff will be putting into the next 26 hours and am really hoping this one technicality can be sorted out easy enough
I understand your sentiments, Shino Tenshi, but the games will work just like normal speed games currently do as far as eliminating players and time added is concerned. As admins we had no clue it was something that needed to be looked at, but I'll make a note for future festivities to at least bring it to the table.
Optimus Prime wrote:I understand your sentiments, Shino Tenshi, but the games will work just like normal speed games currently do as far as eliminating players and time added is concerned. As admins we had no clue it was something that needed to be looked at, but I'll make a note for future festivities to at least bring it to the table.
A simple maximum of 5 minutes would be good. same for all speedgames actually...
anyway, I look very much forward to play :D:D:D Happy birthday CC
Hey Andy , Happy 4th year of CC ! How about awarding a "hash mark" in our medals rack for those of us who are still here from year 1 ? Class of 2006 alumni .....