Moderator: Cartographers

I tried doing this but since the view is a top down and the stairway goes into the wall, there is not much a way to show depth. I tried to make the stairs in the middle of the room but it did not look good or make sense, so I just ended up keeping them where they are now.AndyDufresne wrote:I also like your little staircase "Down to Level 2", though it doesn't look like it is decending so much. Maybe a spiral down.But that may just be too much work. I like it either way.
--Andy

WidowMakers wrote: It is just straight up kill or be killed. WM
AAFitz wrote:There will always be cheaters, abusive players, terrible players, and worse. But we have every right to crush them.
MeDeFe wrote:This is a forum on the internet, what do you expect?
Those new colors are being changed. I happen to be on the new army color committee and we will be changing them as soon as we can agree on a new color scheme. These army colors are currently the front runners.MR. Nate wrote:It looks like your using the old colors for the numbers. I don't think it's a problem, but could you use the newer, more feminine pink? I want to make sure it doesn't cower and run in the darkness.


It is a bed that has been tipped over and is upside down.lanyards wrote:For the territory "North Barracks", the figure on the eastern side of the territory, I'm guessing it is a sleeping mat or a bed, is being looked at from a wierd angle. The rest of the beds and weapons and all the other detailed figures are seen from a top view, where as this one is from a different view. Atleast that is what I think I see. The rest of the map looks perfect, I love the detail.
--lanyards

WidowMakers wrote:It is a bed that has been tipped over and is upside down.
WM



Thank you very much.lanyards wrote:XML error:
The territory "Sleeping Arcade" needs to be able to attack "Altar", as they both can attack each other, according to the doors.
--lanyards


WidowMakers wrote: [/list]Map Description:The Dungeon of Draknor-The Halls of Testing is the first level of three, for this map series. Due to the fact that every door is a one way border, the way a player defends and attacks neighboring bonus areas is much trickier than on a standard two way border map.
Figuring out how best to move about in this environment will be key to your survival and may take some extra thought.
WidowMakers wrote:I found a "2 way border". Sleeping arcade can attack into altar and altar can attack into sleeping arcade. I will have updated pics and XML by tomorrow morning.
WM
lanyards wrote:XML error:
The territory "Sleeping Arcade" needs to be able to attack "Altar", as they both can attack each other, according to the doors.
--lanyards


