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mybike_yourface wrote:each fraction should be under a number. i can't editit to make it look right
here's a link where they show the probability numbers more clearly
http://en.wikipedia.org/wiki/Dice
Not that i asked but yes, it was.wcaclimbing wrote:3 sixes in a row = 1/6*6*6 or 1/216 (the hypothetical odds)
this means that with an infinate ammount of 3 dice rolled, 1 out of every 216 throws will give you triple 6's.
If the program controlling the randomness of the dice is accurate, then 1/216 will be the odds for EVERY ONE out of all of CC, which means that if you dont get a triple 6, someone else might get two triple 6's.
the only way to accurately test the randomness of the dice would be to gather all of the dice rolls from everyone that has a game on CC, which would most likely be very impractical to attempt due to the vast ammounts of games and members on CC.
Edit: does this help you understand?
x wrote:What's more useful is figuring out what are the odds that your three dice will beat their two dice. Now that's some heavy math.
imhot4jesus wrote:Literacy never hurt anybody.
kc-jake wrote:x wrote:What's more useful is figuring out what are the odds that your three dice will beat their two dice. Now that's some heavy math.
I have those odds. I managed to find the equation for 2v1 throws, but for 3v2 throws I wrote a python script to brute-force every possible combination (all 6^5/6**5/7776, of them). I now have a file on my computer with approximate odds of each occurance of the 6 different dice combinations (3v1, 3v2, 2v1, 2v2, 1v1, 1v2). If anyone wants it and pays me $5, I'll give you my numbers.
I will tell you this: in an even distribution of 100 throws of 3v2, odds are that the defender will lose a few more armies than the attacker. Also, the odds of each person loses an army is between the two numbers. So if A = Times attacker "wins"; D = Times defender "wins"; T = Times each loses one army:
A > T > D
But I will not tell you guys the actual distribution numbers. What I have said is absolutely true though. And don't attack a country with 2 armies on it if you only have two armies. You'll lose your army nearly 3/4 the time. And you only win approximately 2/3 of the time against a single army with 4+ armies attacking.
kc-jake wrote:x wrote:What's more useful is figuring out what are the odds that your three dice will beat their two dice. Now that's some heavy math.
I have those odds. I managed to find the equation for 2v1 throws, but for 3v2 throws I wrote a python script to brute-force every possible combination (all 6^5/6**5/7776, of them). I now have a file on my computer with approximate odds of each occurance of the 6 different dice combinations (3v1, 3v2, 2v1, 2v2, 1v1, 1v2). If anyone wants it and pays me $5, I'll give you my numbers.
I will tell you this: in an even distribution of 100 throws of 3v2, odds are that the defender will lose a few more armies than the attacker. Also, the odds of each person loses an army is between the two numbers. So if A = Times attacker "wins"; D = Times defender "wins"; T = Times each loses one army:
A > T > D
But I will not tell you guys the actual distribution numbers. What I have said is absolutely true though. And don't attack a country with 2 armies on it if you only have two armies. You'll lose your army nearly 3/4 the time. And you only win approximately 2/3 of the time against a single army with 4+ armies attacking.

x wrote:kc-jake wrote:x wrote:What's more useful is figuring out what are the odds that your three dice will beat their two dice. Now that's some heavy math.
I have those odds. I managed to find the equation for 2v1 throws, but for 3v2 throws I wrote a python script to brute-force every possible combination (all 6^5/6**5/7776, of them). I now have a file on my computer with approximate odds of each occurance of the 6 different dice combinations (3v1, 3v2, 2v1, 2v2, 1v1, 1v2). If anyone wants it and pays me $5, I'll give you my numbers.
I will tell you this: in an even distribution of 100 throws of 3v2, odds are that the defender will lose a few more armies than the attacker. Also, the odds of each person loses an army is between the two numbers. So if A = Times attacker "wins"; D = Times defender "wins"; T = Times each loses one army:
A > T > D
But I will not tell you guys the actual distribution numbers. What I have said is absolutely true though. And don't attack a country with 2 armies on it if you only have two armies. You'll lose your army nearly 3/4 the time. And you only win approximately 2/3 of the time against a single army with 4+ armies attacking.
2v2 or 3v2 is just stupidity. 2v2 is 1 dice vs 2, and they win on ties. 3v2 is 2 dice v 2, and they win on ties. Only when you get to 4v2 and 4v1 do you stand any chance because you get to roll all 3 dice.
4v1 is very good odds, you may lose an army or two, but you'll almost always win.
4v2 isn't as good, but still gives you decent odds.
100 armies vs. 100 armies gives the attacker a sleight advantage, but not a great one. It's worth doing in certain circumstances, but you really only want to attack when you have the overwhelming advantage.
sully800 wrote:For one thing, the other poster meant 3 dice vs 2 dice when he said 3v2, not 3 men vs two men.
Also, the 3v1 odds are not that great. You win about 2/3 of the time and lose about 1/3 of the time.