AndyDufresne wrote:I also like the maps with the army shadows. On some maps, army shadows are not needed. But I think sometimes army shadows enhance a map...and I think that is where the map falls, perhaps in my mind.
Thanks for the feedback Andy, glad to see you're still keeping up with these maps. I guess I'm done with this unless other people have some suggestions.
yeti_c wrote:Hey RJ - I didn't mean to get you into trouble with the mighty Coleman!!!!
I didn't mind at all!!!
Anyways - it's fairly obvious how many other normal names begin with C?!?
C.
I know yeti. It's just annoying to have someone edit your post for a silly reason. But, I guess, there's a small part in the back of my brain, that understands... kinda. But... I still want to play this map on Christmas!
Ahh.. I don't mind. Beats my italy map, about 10 months in the foundry! I think my next map will be more of an objective map. I've been trying to think of unique ideas. Or I may just wait and focus my help on the epoch map. I guess we'll see what happens.
---The Dust Bowl Map has reached the ‘Final Forge’ Stage. I've revived this thread from the pits of the Foundry Furnace (okay, maybe not) and have examined the contents. Nearly every major concern has been addressed. If there are any other current concerns, please make your voice heard. If after a reasonable amount of time there has not been any objection or protest, the map will be deemed finished with the 'Foundry Brand' of approval and will be submitted for live play. As long as there is still discussion or posts that have yet to be commented on, the map will remain in Final Forge until said discussion has reached the conclusion that the map has reached its final and polished version.
RjBeals wrote:Thanks Andy & all.. I'm only waiting on Yeti to do the tweaking to the xml for the negative drought area's. Then we're home free!
I'd already done that... I mailed it to you the other day?!
C.
Oh sorry, i totally didn't even read that first part of the email, i just saw the subject was malta xml and didn't realize. Thanks yeti..
And it looks like the only thing you added was this.
RjBeals wrote:Thanks Andy & all.. I'm only waiting on Yeti to do the tweaking to the xml for the negative drought area's. Then we're home free!
I'd already done that... I mailed it to you the other day?!
C.
Oh sorry, i totally didn't even read that first part of the email, i just saw the subject was malta xml and didn't realize. Thanks yeti.. And it looks like the only thing you added was this.
Yeah basically - technically the syntax checker says that you have the large co-ords in the wrong order - Coleman might dislike that - but I don't think the engine will.
Coleman wrote:Yeah it ticked me off, but it ran through fine.
It's probably still a good idea to change them.
Sorry. Didn't know it mattered. I'll change them next week after Christmas.
edit: So the Small coords need to be before the large coords? Is that all? I'm not sure why it matters or ticked you off? And I didn't see that mentioned in the xml tutorial thread, but I can change if it makes everyone happy.
Coleman wrote:Yeah it ticked me off, but it ran through fine.
It's probably still a good idea to change them.
Sorry. Didn't know it mattered. I'll change them next week after Christmas. edit: So the Small coords need to be before the large coords? Is that all? I'm not sure why it matters or ticked you off? And I didn't see that mentioned in the xml tutorial thread, but I can change if it makes everyone happy.
What it means is that it will only do Syntax checking - and not Semantic checking...
I.e.it won't get into the phase that tells you that your borders are crap or that you've got a border without a territory...
lanyards wrote:The map is great. I love the graphics, but I went to the link to your XML and found a few bugs. It was just a few spelling errors, nothing important:
lanyards wrote:The map is great. I love the graphics, but I went to the link to your XML and found a few bugs. It was just a few spelling errors, nothing important:
Great looking job on this map. What are the chances of throwing a tornado in Woodward? I know it wasn't until 1947, but it's the first thing I think of when I see Woodward, OK. Looking forward to this one.
Hi Fireside, thanks for stopping by! I don't think a tornado would look right on the map. I experimented with crops in the outer regions, and cracks in the ground, but ultimately, the simple flat view is what is most appealing. But a tornado would be sweet, especially since we are seeing animated maps now!
* Fixed spelling errors in xml * Fixed coordinates in xml so small comes before lare * tweeked several circles in both large and small maps so 3-digit numbers display better * Tested xml - 0 errors, 0 warnings