Tic Tac Toe - Blackboard Style

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How many territories should the map have?

Poll ended at Tue Dec 11, 2007 6:42 pm

 
Total votes: 0

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hecter
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Tic Tac Toe - Blackboard Style

Post by hecter »

Here's an idea that I whipped up. Tell me what you think :D

Current:
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72 Terits

ORIGINAL:
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9 Terits
Last edited by hecter on Fri Dec 14, 2007 7:48 pm, edited 15 times in total.
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Gilligan
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Post by Gilligan »

G, H, or I would have to be neutral too.
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Post by static_ice »

Great idea! :)
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hecter
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Post by hecter »

Gilligan wrote:G, H, or I would have to be neutral too.

You're right... Fixed.
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Post by Gilligan »

I think it's a good idea, I just don't think anyone will go for it. Look at mibi and DiM's random maps.

A, E, C, and I have to be neutral
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Post by hecter »

Gilligan wrote:I think it's a good idea, I just don't think anyone will go for it. Look at mibi and DiM's random maps.

This is a little different from those... I don't know XML very well, but, if it would be possible to have to hold three in a row for X turns, then that could (and I think should) be put in there too.
Gilligan wrote:A, E, C, and I have to be neutral

No, just A, E and I do. It has to be three vertical, horizontal or diagonal for it to count. A, E and I prevent all of those.
Last edited by hecter on Fri Dec 07, 2007 8:33 pm, edited 1 time in total.
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Post by RjBeals »

hmm... i don't know. So a 6-player game, each would start with 1 box? Then it would be the luck of the dice i guess. And whats up with V?
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Post by hecter »

RjBeals wrote:hmm... i don't know. So a 6-player game, each would start with 1 box? Then it would be the luck of the dice i guess.

Think "mini battle royal" :D
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Post by edbeard »

I don't like this idea at all, but you'd actually only need the center square to start neutral

There's 8 other territories so in a 2 player game...

2 for player 1, 2 for player 2, 2 neutral

2 territories left will also be neutral.



Also, in the future, maps start in the idea subforum (someone will move it for you)
Last edited by edbeard on Fri Dec 07, 2007 8:40 pm, edited 1 time in total.
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Post by Bartoli »

wuw! sweet idea. it will be like doodle earth assasin freestyle!!!

maybe it's best to give everyone just one territory.

man, there will be a very large thread on strategy though... :shock:
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Post by Gilligan »

hecter wrote:
Gilligan wrote:I think it's a good idea, I just don't think anyone will go for it. Look at mibi and DiM's random maps.

This is a little different from those... I don't know XML very well, but, if it would be possible to have to hold three in a row for X turns, then that could (and I think should) be put in there too.
Gilligan wrote:A, E, C, and I have to be neutral

No, just A, E and I do. It has to be three vertical, horizontal or diagonal for it to count. A, E and I prevent all of those.


Gotcha.
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Post by Keredrex »

Just a quick thought....What if you made the map with both an X and O shaped territ in all nine squares.....

Basically you would fight to make the shape and get 3 shapes in a row horizontal, vertical or diagnol
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Post by hecter »

edbeard wrote:I don't like this idea at all, but you'd actually only need the center square to start neutral

There's 8 other territories so in a 2 player game...

2 for player 1, 2 for player 2, 2 neutral

2 territories left will also be neutral.

By golly the mans right...
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Post by edbeard »

the problem is that someone can easily be eliminated before their first turn.

that goes against the rules of maps for this site

edit: you might want to look into taking over/making a conquer four map (connect four)

with the objective possibilities in the XML and starting neutrals, you might be able to make something of it
Last edited by edbeard on Fri Dec 07, 2007 8:51 pm, edited 1 time in total.
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Post by hecter »

Keredrex wrote:Just a quick thought....What if you made the map with both an X and O shaped territ in all nine squares.....

Basically you would fight to make the shape and get 3 shapes in a row horizontal, vertical or diagnol

So you're saying that I split each territory into two, one X and one O for each. That would be interesting... Let me think on that one for a little bit.
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Post by hecter »

edbeard wrote:the problem is that someone can easily be eliminated before their first turn.

that goes against the rules of maps for this site

Somebody can easily be eliminated in Doodle Earth as well. There's also Keredrex's idea of splitting each territory into two, which I'm liking more and more.
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Post by Kaplowitz »

its interesting, but there will be too many 1st turn eliminations, and too much luck involved. It would probably work better if it were a biggere Tic Tac Toe board, but then it might be too smiliar to Conquer 4....idk- doesnt seem too playable right now.
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Post by Bartoli »

hecter wrote:
edbeard wrote:the problem is that someone can easily be eliminated before their first turn.

that goes against the rules of maps for this site

Somebody can easily be eliminated in Doodle Earth as well. There's also Keredrex's idea of splitting each territory into two, which I'm liking more and more.


and the great thing about it is that you have to hold it for one turn if it's an objective; so everyone will attack you if you have it :D
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Post by edbeard »

hecter wrote:Somebody can easily be eliminated in Doodle Earth as well. There's also Keredrex's idea of splitting each territory into two, which I'm liking more and more.

huge difference between starting with only one territory and starting with three (minimum on doodle earth)


splitting I guess makes sense (I still don't like this idea at all), but you'd also need more neutral to start since each player gets more starting territories

You'd need three territories on each plane to start neutral (each would have to be a diagonal (eg: top left, center and bottom right) to prevent starting with a win)

So, 18 territories, 6 neutral to start so only 12 for players.
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Post by hecter »

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There's the variation.
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Post by Bartoli »

You can also split it in 4 territory, and make it a win for anyone who does make a line -- that will be 12 territory then.

it's also possible to make connection like that; so , for instance the left two have connection to the right to of the box on the right...

or something like that :?
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Post by Ronaldinho »

Complete cack map. Simple.
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Post by BaldAdonis »

hecter wrote:There's the variation.

Your lines on D and F should be vertical: it's a symmetric map, might as well make it clear right away.

*edit* Wait, C-o can attack B, E, or F -x or -o ?
Why not just forget the objective and give bonuses for lines?
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Post by hecter »

BaldAdonis wrote:
hecter wrote:There's the variation.

Your lines on D and F should be vertical: it's a symmetric map, might as well make it clear right away.

*edit* Wait, C-o can attack B, E, or F -x or -o ?
Why not just forget the objective and give bonuses for lines?

The way I was thinking it *could* be, was AX or AO can attack any B, D or E territory. Hence my second line of text, "Each territory is split up into two, X and O"
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Post by Keredrex »

hecter wrote:
Keredrex wrote:Just a quick thought....What if you made the map with both an X and O shaped territ in all nine squares.....

Basically you would fight to make the shape and get 3 shapes in a row horizontal, vertical or diagnol

So you're saying that I split each territory into two, one X and one O for each. That would be interesting... Let me think on that one for a little bit.


No what i mean is make the army circles form the shape of the letters ...they can be overlaid ...... the x on top of the circle and you make the o/X its own continent in each of the nine squares.....combine three complete shapes in a row if you got an email i can send you an image
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