yeti_c wrote: Make the drought areas -1 territory bonus...This means at the start of the turn they lose 1 army each...But you will always get 3 to deploy...If you only have 1 army on the territory then you don't lose any...Yes you could be unlucky and start with lots of them - but you will still have 3 to deploy to play with...
That sounds good. That's the sort of thing I meant earlier, but probably didn't explain very well.
If you do choose to start with neutrals I'd prefer 1 neutral army on each drought area than 3... but only because I got caned today tring to take a neutral... lol :-þ
yeti_c wrote: Make the drought areas -1 territory bonus...This means at the start of the turn they lose 1 army each...But you will always get 3 to deploy...If you only have 1 army on the territory then you don't lose any...Yes you could be unlucky and start with lots of them - but you will still have 3 to deploy to play with...
That sounds good. That's the sort of thing I meant earlier, but probably didn't explain very well.
If you do choose to start with neutrals I'd prefer 1 neutral army on each drought area than 3... but only because I got caned today tring to take a neutral... lol :-þ
lol i lose more armies to neutrals than i do players!
i dont think the xml has been coded for anything like this yet but could you have neutral armies degenerate each round like the players would? then you could start with the standard 3 but as the game goes on (for 2 rounds lol) the low amount of water weakens the defenses and troops defending those areas.
just would be cool i think and add another gameplay twist
Same - I really hate neutrals which is why I wanted to avoid them. I think taking 1 army off each of your drought territories is a great idea. It still would suck if you were deployed in a majority of those regions, but I still think it's better than neutrals. Also - you would at least get 3 armies at the start of each turn. I'll work on fixing the legend (again) next week.
Herakilla wrote:i dont think the xml has been coded for anything like this yet but could you have neutral armies degenerate each round like the players would? then you could start with the standard 3 but as the game goes on (for 2 rounds lol) the low amount of water weakens the defenses and troops defending those areas.
just would be cool i think and add another gameplay twist
This isn't possible - we can define the territories as having bonuses - but the neutrals will never take a turn - therefore they won't receive the bonus...
If you want this functionality then it needs to be coded in by lack - probably on the round change... - it would be good in some areas... for instance AOR - if you had a neutral castle - it would grow by 5 each round...
thats why i said i didnt think it was possible yet lol. im sure lack could make the code for it but until then it aint there and this map will likely get quenched b4 that happens it seems
Optimus Prime wrote:So will I lose armies in my drought areas on the turns of other players or only when I take my turn? I'm still a little confused at that point.
Optimus Prime wrote:So will I lose armies in my drought areas on the turns of other players or only when I take my turn? I'm still a little confused at that point.
When you take your turn... (at the beginning)
C.
Okay, that's what I thought, just wanted to make sure of it. I like that idea, let's go with that.