
I am new here, but already I've heard a whole lot of complaining about the impact of bad luck on the result of a game. So I have been thinking about the role of luck and skill in Risk. As for me, I would prefer to play a game with more skill and less luck (Chess being my favorite example of an all skill, no luck game). There is a lot of luck in Risk, but I think there are ways to reduce the luck-to-skill ratio, for those interested in doing so. Here's what I've come up with -- I'd appreciate feedback from others who'd like to think about this.
SOURCES OF "LUCK" (i.e., factors that increase randomness):
# 1. The Dice
# 2. The Cards
# 3. The Initial Deployment (of armies)
Anyone want to argue these premises, I'd be glad to, but I do think most would agree with me and move on to the next part: how to reduce the impact of these factors.
#1. The Dice - well, we can't do away with the dice, so the only ways to reduce their impact are the following:
A. play enough that their randomness would hopefully even out
B. within any given game, play variations that include enough complexity that it minimizes the importance of any individual attack. I think the World 2.1 map suits that purpose best.
#2. The Cards. This one's easy. Play the "no cards" option to do away with this randomizing factor.
#3. The Initial Deployment. This is an interesting one. I think the key is to find the map that is the most complicated - probably that means the largest number of occupiable spots and the greatest different combiation of posible bonuses. That way, the randomizing impact of the initial deployment will likely be less significant. I think that means the World 2.1 option is the one bes suited to reduce this randomizing factor.
So, to sum up, I am suggesting that, to reduce the "luck-to-skill ratio" the option to play is the World 2.1 with no cards. I would also argue that "standard" rather than "team" and "sequential" rather than "freestyle" are options favoring one's skill.
(Oh, and, yes, I am now 5 wins out of 5 games of World 2.1, sequential, no cards, standard.... hmmmm
