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TheCLASSIC map is BROKEN! Its time to...

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who thinks Classis broken?

 
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TheCLASSIC map is BROKEN! Its time to...

Postby Kinetic1 on Sun Sep 23, 2007 4:33 pm

introduce S America to Australia!!!!!

The game is completely dependent on you getting a corner.
I accepted that as a kid, now, today its 'borken' and its up to us to fixit!

It is this reason we play live, on the table top with the 2210 board instead of classic.!!!
Lets create a classic 2.0!
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Postby ParadiceCity9 on Sun Sep 23, 2007 4:57 pm

*sigh* noobs :roll:
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Postby turtle32 on Sun Sep 23, 2007 5:00 pm

we will do it when risk does it
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Postby wacicha on Sun Sep 23, 2007 5:02 pm

go to map foundry and build a new one your way fix your problem.

My self I am not a kid not lol and I like it the way it is
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Re: TheCLASSIC map is BROKEN! Its time to...

Postby Dancing Mustard on Sun Sep 23, 2007 6:30 pm

Kinetic1 wrote:introduce S America to Australia!!!!!

The game is completely dependent on you getting a corner.
I accepted that as a kid, now, today its 'borken' and its up to us to fixit!

It is this reason we play live, on the table top with the 2210 board instead of classic.!!!
Lets create a classic 2.0!

Borken Borken Borken! Let's all hit up the Swedish Chef big-style selecta!
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Re: TheCLASSIC map is BROKEN! Its time to...

Postby flashleg8 on Mon Sep 24, 2007 7:28 am

Kinetic1 wrote:introduce S America to Australia!!!!!

The game is completely dependent on you getting a corner.
I accepted that as a kid, now, today its 'borken' and its up to us to fixit!

It is this reason we play live, on the table top with the 2210 board instead of classic.!!!
Lets create a classic 2.0!


I disagree. The classic map is the best. It's actually very well balanced.

You will notice that although Australia is easy to hold (with only one border) this is balanced with the fact that the only place to expand to is Asia (the largest and most difficult to hold). On the other hand South America has two borders but has opportunities to expand into North America, Africa (and one away from Europe). Australia is often a red herring in games with a lot of players. Linking SA and Oz would merely decrease the worth of SA while boosting the worth of Africa. It's effect of Oz would be negligible as this would still be the bonus with the lowest number of borders.
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Re: TheCLASSIC map is BROKEN! Its time to...

Postby Visaoni on Mon Sep 24, 2007 9:23 am

flashleg8 wrote:
Kinetic1 wrote:introduce S America to Australia!!!!!

The game is completely dependent on you getting a corner.
I accepted that as a kid, now, today its 'borken' and its up to us to fixit!

It is this reason we play live, on the table top with the 2210 board instead of classic.!!!
Lets create a classic 2.0!


I disagree. The classic map is the best. It's actually very well balanced.

You will notice that although Australia is easy to hold (with only one border) this is balanced with the fact that the only place to expand to is Asia (the largest and most difficult to hold). On the other hand South America has two borders but has opportunities to expand into North America, Africa (and one away from Europe). Australia is often a red herring in games with a lot of players. Linking SA and Oz would merely decrease the worth of SA while boosting the worth of Africa. It's effect of Oz would be negligible as this would still be the bonus with the lowest number of borders.


Unless they linked Brazil or Venezuela...

But no. Classic is fine. It has been fine for many years, it is still fine today.
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Re: TheCLASSIC map is BROKEN! Its time to...

Postby flashleg8 on Mon Sep 24, 2007 9:45 am

Visaoni wrote:
Unless they linked Brazil or Venezuela...



Ahh good point actually.

Ive never played the OP's version - though I've seen the board for Risk II (the links through Argentina and the addition of falklands and Hawaii) and didn't like it.

Can anyone post a screenie for the other versions map?

(Risk 2 map below)
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Re: TheCLASSIC map is BROKEN! Its time to...

Postby AfroDwarf on Mon Sep 24, 2007 9:53 am

flashleg8 wrote:
Visaoni wrote:
Unless they linked Brazil or Venezuela...



Ahh good point actually.

Ive never played the OP's version - though I've seen the board for Risk II (the links through Argentina and the addition of falklands and Hawaii) and didn't like it.

Can anyone post a screenie for the other versions map?

(Risk 2 map below)
Image


I always felt this map and Risk II's SameTime variant each only played well together. Which would be an interesting option to bring in on this site, but sadly one that's probably copyrighted.
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Re: TheCLASSIC map is BROKEN! Its time to...

Postby flashleg8 on Mon Sep 24, 2007 10:04 am

AfroDwarf wrote:[

I always felt this map and Risk II's SameTime variant each only played well together. Which would be an interesting option to bring in on this site, but sadly one that's probably copyrighted.


Copyright - smopyright. Lack's managed to get this whole website on the go with only a wee disclaimer at the bottoms saying we're not associated with Risk or Hasbro. Lets see them sue over a map!
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Postby jiminski on Mon Sep 24, 2007 10:11 am

Classic map is... well Classic. It is like an old friend and the more familiar it is, the more complex it becomes. If there are imbalances in a game it is due to the players allowing them, not the map.
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Postby kalishnikov on Mon Sep 24, 2007 12:18 pm

I don't think there is anything wrong with the Classic map, as already stated it's well-balanced. The ease of holding Australia is countered by it's low bonus and the fact that sometimes you can be "trapped" there.

I would however like to see something like a Classic v2, with more interconnectivity (maybe similar to the Risk 2 map above) and a few more territories/opportunities, but not as big as World 2.1.
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Postby The1exile on Mon Sep 24, 2007 12:22 pm

If you don't like classic, we have god knows how many other maps to play. If you really insist on playing the world, how about doodle earth? Maybe world 2.1? Or maybe you could try the other maps...
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Postby RobinJ on Mon Sep 24, 2007 12:51 pm

I love Classic but I would be interested in playing that map flashleg posted. I'd be even more interested in what the bonuses are...
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Postby Kinetic1 on Mon Sep 24, 2007 9:08 pm

now we are getting some where!
Have any of you seen the Risk 2210 map????
would be a fantastic new map for here.

not my pic, found on http://www.boardgamegeek.com/game/1829

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Postby Visaoni on Mon Sep 24, 2007 10:13 pm

Kinetic1 wrote:now we are getting some where!
Have any of you seen the Risk 2210 map????
would be a fantastic new map for here.

not my pic, found on http://www.boardgamegeek.com/game/1829

Image


If we get something like this, I think a horrifyingly loud "BOOOOM" should play whenever something gets nuked. And I mean play it to everybody currently on CC.
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Postby Robinette on Mon Sep 24, 2007 11:41 pm

Visaoni wrote:
Kinetic1 wrote:now we are getting some where!
Have any of you seen the Risk 2210 map????
would be a fantastic new map for here.

not my pic, found on http://www.boardgamegeek.com/game/1829

Image


If we get something like this, I think a horrifyingly loud "BOOOOM" should play whenever something gets nuked. And I mean play it to everybody currently on CC.


I've played this a few times and found it to be very intriguing...
But what REALLY changed the game dynamic wasn't so much the sea bases and the moon territories,
IT IS THE 5 TURN LIMIT... that's right... 5 turns...
ONE, TWO, THREE, FOUR, FIVE... GAME OVER...
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Postby flashleg8 on Tue Sep 25, 2007 6:17 am

Robinette wrote:IT IS THE 5 TURN LIMIT... that's right... 5 turns...
ONE, TWO, THREE, FOUR, FIVE... GAME OVER...


5 turns! Wow. It must just be all out offense. Wouldn't go well with my no cards type style at all! Though it might be fun to try...
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Postby Kinetic1 on Tue Sep 25, 2007 6:23 pm

we play this 2210 map with classic rules and a few house rules that include the bases, nuke markers, and commanders(which roll 8sided die), no moon, no turn counter.....

Anyway, a way better map, and a definate upgrade from classic!
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Postby richardgarr on Tue Sep 25, 2007 7:47 pm

I own a Risk 2210 map, and I find it is great for playing on. We start out by handing out all the cards for properties on the earth, and we disregard the moon map that is used in the suggested play style. It works out great and would probably be good for 8 man games.
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