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Optimus Prime wrote:Escalating is the original rules for RISK, so I'm not sure why you are so surprised it is an option here.
Rocketry wrote:Optimus Prime wrote:Escalating is the original rules for RISK, so I'm not sure why you are so surprised it is an option here.
really?
Robinette wrote:Rocketry wrote:Optimus Prime wrote:Escalating is the original rules for RISK, so I'm not sure why you are so surprised it is an option here.
really?
yup.. the 1959 version was for 3 to 6 players (2-6 in the 1963 version), it used the classic map, standard sequential (no teams), adjacent fort, escalating cards...
ConquerClub has made a few modifications however...
* Starting # of armies was different, and they were placed individually
* When you captured a country you had to move in at least as many men as the # of dice you rolled
* And there are a couple country connections that changed as well.
In the original French version the country selection was random (like CC) except that you started with only 1 army per country.
So yes, ESCALATING CARDS has always been the the only way this game was ever played...
Rocketry wrote:Robinette wrote:Rocketry wrote:Optimus Prime wrote:Escalating is the original rules for RISK, so I'm not sure why you are so surprised it is an option here.
really?
yup.. the 1959 version was for 3 to 6 players (2-6 in the 1963 version), it used the classic map, standard sequential (no teams), adjacent fort, escalating cards...
ConquerClub has made a few modifications however...
* Starting # of armies was different, and they were placed individually
* When you captured a country you had to move in at least as many men as the # of dice you rolled
* And there are a couple country connections that changed as well.
In the original French version the country selection was random (like CC) except that you started with only 1 army per country.
So yes, ESCALATING CARDS has always been the the only way this game was ever played...
but surely you would run out of plastic figures....
hellogoodbye wrote:so im playing a game. im doing well. i would say im even the front runner. i pretty much have the game on lock.
AND THEN OUT OF FUCKING NO WHERE
this guy with like 5 territories left, trades in three sets of cards for 75 armies and wipes out the board.
WHAT THE f*ck IS THAT?
Rocketry wrote:
but surely you would run out of plastic figures....
hulmey wrote:So yes, ESCALATING CARDS has always been the the only way this game was ever played...
God you come out with some horse shit. The original might have started out that way but like most good things in life, they get made better!!
hulmey wrote:Its not hard to figure out a good stragey for escalating and it does boil down to a huge mount of luck ( thte right cards at the right time and also good rolls), as yorkie has described in his post.
No. Later editions listed it as an optional "House Rule", though. Much like how, officially, you don't get any money for landing on Free Parking in Monopoly.Stopper wrote:So, has the board game ever had flat-rate rules?
Not usually with everyone still in the game. When I drained my pieces, I'd just use an unused or eliminated color. If, somehow, everyone was still in the game and you built up that much, you could probably use scraps of paper or something. But, really, you didn't have games where people have hundreds of armies on their borders.Rocketry wrote:but surely you would run out of plastic figures....
Robinette wrote:Rocketry wrote:
but surely you would run out of plastic figures....
Actually they were little rectangular painted wood pieces, with oblong ones to represent 10... and yes, sometimes the boxes would run dry, but that was quite rare... after all, escalating is not a 'build'game
hellogoodbye wrote:btw, i love how i can say fucking, but not f*ck in the post. and can say anything at all in the thread title. high five for consistency.
you win some and you lose somehellogoodbye wrote:so im playing a game. im doing well. i would say im even the front runner. i pretty much have the game on lock.
AND THEN OUT OF FUCKING NO WHERE
this guy with like 5 territories left, trades in three sets of cards for 75 armies and wipes out the board.
WHAT THE f*ck IS THAT?
Dukasaur wrote:saxitoxin wrote:taking medical advice from this creature; a morbidly obese man who is 100% convinced he willed himself into becoming a woman.
Your obsession with mrswdk is really sad.
ConfederateSS wrote:Just because people are idiots... Doesn't make them wrong.
AAFitz wrote:Robinette wrote:Rocketry wrote:
but surely you would run out of plastic figures....
...after all, escalating is not a 'build'game
usually....you meant usually not a build game.. im cashing 700 armies and have 6000 on a spot, and cant do anything that isnt suicide in a game...id call that a build game
Stopper wrote:hulmey wrote:So yes, ESCALATING CARDS has always been the the only way this game was ever played...
God you come out with some horse shit. The original might have started out that way but like most good things in life, they get made better!!
So, has the board game ever had flat-rate rules?
khazalid wrote:Stopper wrote:So, has the board game ever had flat-rate rules?
flat rate became the norm soon after. in all the instruction manuals ive seen escalating is listed as an alternative to flat rate cards, which are the standard. i think for conventions etc youre most likely to see 6 player flat rate adjacent games because thats what hasbro veered towards.
AAFitz wrote:robinette, arent you at all nervous that if someone googles your name, they will come up with the title of this thread as a result?
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