borox0 wrote:When do you stop attacking if you get bad luck with the dice?
After you deploy.
If your string of dice have been bad for the morning, don't attack if you don't need to.
Simply deploying, and hitting an opponents 1 man to get a card is sometimes the best strategy of all.
Good luck,
-John
GunnaRoolsUDrool wrote:yo mama has 3 titties, ones for milk, ones for water, ones out of order
Knowing when to stop can be critical. For a quick reply I can think of two conditions.
When attacking from a border territory with weak territories behind it, attack until defending armies remain equal to an enemies (neighboring armies)+(armies due)+(1), if possible. Sometimes it's not possible to achieve this, in which case do your best to reduce the threat without becoming an easy target. Sometimes one needs to exceed the number of defenders remaining if the territory is of strategic importance to a neighboring enemy with a card set due.
When attacking from an isolated territory, don't attack without a minimum of 4 armies. Personally I won't attack without 5 unless the situation is critical. Barring exceptional circumstances, never attack without less than 3 dice. I try not to attack with 4 armies when I can get away with it so that I'm not left with 2 armies on the territory if an attack fails. Territories with less than 3 armies appear weak. More attacks are drawn to them.
These are general guidelines I go by without math behind them. I haven't had the free time to review probability and crunch some numbers, been moving my shop to a new location. Yes I'm being lazy. Please prove me wrong.
in no cards, i try to be patient enough to only attack when i want to link territories of mine together. othertimes, i wait for someone to attack like crazy and get spread out, and then i go for the kill.
In no cards, you should only attack when it is strategically advantageous to take the territory. But the basic tenet of 'you should stop when you wouldn't start with your current deployment' still holds.
This might be off topic, but never roll 3vs2 (really a 2v2 roll) your odds are awful. Even if a win would mean eliminating your opponent, just because its possible doesn't mean you should try it.
A good analogy, some people have survived a fall of thousands of feet out of a plane with only scratches and bruises without safety gear or a parachute. But you still shouldn't do that, and chances are good you won't live.
I guess my answer was, if you find yourself in a 2v2 roll. STOP!
Coleman wrote:This might be off topic, but never roll 3vs2 (really a 2v2 roll) your odds are awful. Even if a win would mean eliminating your opponent, just because its possible doesn't mean you should try it.
A good analogy, some people have survived a fall of thousands of feet out of a plane with only scratches and bruises without safety gear or a parachute. But you still shouldn't do that, and chances are good you won't live.
I guess my answer was, if you find yourself in a 2v2 roll. STOP!
I'd still do it if I was going for the kill in escalating, and not getting it meant game over.
i`m with exile all the way on that one. in escalating if you know your probably not getting another go, you might aswell keep going until mathematically impossible. i have on many a time gone for the kill and it pays of and other times..... shit happens. live by the sword and die by the sword.
In escalating when there's a chance of getting a new set of cards and a big cash, or even in flat rate if it didn't leave me exposed elsewhere, I'd try attacking 3v2 to eliminate someone.