Keebs2674 wrote:alstergren - It's a cheap, underhanded tactic. Obviously, if wicked calls it a loophole and is trying to fix it then it's not something that you're supposed to be doing. It's lame.
LOL. It's perhaps a loophole. But it's been there forever.
And, more importantly, there are two rules (rule 1 and 2). Besides them, every player should learn the game engine and act properly. For example, if you don't like this and are very upset by it being used, why not play sequential instead?
Besides, you looose out on it if using it in a cards game. By not ending, you get no card. And this is an advantage for the other guy. So it's not always a great thing. And it's easy to protect yourself against it. Why don't you put your energy into that instead of being upset by it?
I use this move now and then for good reasons. For example, in a recent game the other player missed a turn, entered a few hours after the next round opened, he cashed in double armies, swept two (I think) continents and secured them. I wasn't to pleased, but pulled this move. Managing to partly break him before the next round was up, forted up some guys, continued once the time was up and the new round opened and broke him completely. It was a way to counter the benefit those double armies gave him. Had he been there, it wouldn't have worked. I fail to see why this would be cheap though. Since the game engine allows for missing turns/double armies as well, I don't think using this move equally allowed by the game engine is problematic. It's just part of freestyle.