Night Strike wrote:I personally think adding the 's does look better. But it needs to be Uranus's (I know it looks weird, but it's correct.). You have it correct in the key.
Uranus's can also be written as Uranus'
C.
m=0
Moderator: Cartographers
yeti_c wrote:maxdetjens wrote:yeti_c wrote:Once you have the <required> tags in you will need to flow the <overrules> tags to stop the lower ones taking effect...
So you would put
<overrules>Prior Rule I'd Like Not To Count If This Rule Is True</overrules>
after the <required> tags, and that would stop the processing of the other rule? And If i have multiple such rules I'd need multiple <overrules> I take it, yes?
I wish I'd known that before i figured out the crazy factorial math.
If anyone has a link to an authoritative post or thread or FAQ of CC XML features, I'd love that. I cant find it.
Correct - I'll expand later.
C.
<continent>
   <name>7 Jumpgates</name>
   <bonus>7</bonus>
   <components>
      <component>JG1</component>
      <component>JG2</component>
      ...
   </components>
   <required>7</required>
   <overrules>
      <overrule>6 Jumpgates</overrule>
      <overrule>5 Jumpgates</overrule>
      <overrule>4 Jumpgates</overrule>
      <overrule>3 Jumpgates</overrule>
      <overrule>2 Jumpgates</overrule>
   </overrules>
</continent>
<continent>
   <name>6 Jumpgates</name>
   <bonus>6</bonus>
   <components>
      <component>JG1</component>
      <component>JG2</component>
      ...
   </components>
   <required>6</required>
   <overrules>
      <overrule>5 Jumpgates</overrule>
      <overrule>4 Jumpgates</overrule>
      <overrule>3 Jumpgates</overrule>
      <overrule>2 Jumpgates</overrule>
   </overrules>
</continent>
<continent>
   <name>5 Jumpgates</name>
   <bonus>5</bonus>
   <components>
      <component>JG1</component>
      <component>JG2</component>
      ...
   </components>
   <required>5</required>
   <overrules>
      <overrule>4 Jumpgates</overrule>
      <overrule>3 Jumpgates</overrule>
      <overrule>2 Jumpgates</overrule>
   </overrules>
</continent>
<continent>
   <name>4 Jumpgates</name>
   <bonus>4</bonus>
   <components>
      <component>JG1</component>
      <component>JG2</component>
      ...
   </components>
   <required>4</required>
   <overrules>
      <overrule>3 Jumpgates</overrule>
      <overrule>2 Jumpgates</overrule>
   </overrules>
</continent>
<continent>
   <name>3 Jumpgates</name>
   <bonus>3</bonus>
   <components>
      <component>JG1</component>
      <component>JG2</component>
      ...
   </components>
   <required>3</required>
   <overrules>
      <overrule>2 Jumpgates</overrule>
   </overrules>
</continent>
<continent>
   <name>2 Jumpgates</name>
   <bonus>2</bonus>
   <components>
      <component>JG1</component>
      <component>JG2</component>
      ...
   </components>
   <required>2</required>
</continent>


 yeti_c
				yeti_c
			













 
		
 maxdetjens
				maxdetjens
			 
			yeti_c wrote:Uranus's can also be written as Uranus'

 maxdetjens
				maxdetjens
			 
			Added to listNight Strike wrote:Although that connection between Rings and SLO is better, it's still hard to see.
Added to ListIn the key where you list the Jump Gate Bonuses, make those lines for the chart similar to the outside border or something else "galactic".
Added to list. Its an easy fixI agree with making the Asteroid Belt disappear from the army circles. (Good luck with that one!)
Added to listIn the key, put commas between Pluto, Charon, and Orcus.

 maxdetjens
				maxdetjens
			 
			Night Strike wrote:And for the heated bonus discussion that's about to ensue: I vote on raising each main bonus by 1 except for Neptune. I think that will solve most of the complaints. You may also consider raising the bonus of holding 5 or 7 Jump Gates up 1 each (to 4 and 5 respectively). Don't adjust the negative ones!

 maxdetjens
				maxdetjens
			 
			maxdetjens wrote:Like so? http://www.mikeablexray.com/content/conquerclubmaps/solarwar/solar_system_v0.9.1.xml.
I make no representations or warranties about the number placement.
Oh and i haven't done the neutral army thing yet either.


 yeti_c
				yeti_c
			













 
		yeti_c wrote:Not quite - you need to reduce your <overrules> for the lower bonuses...
At the moment your lower groups overrule 6 5 4 3 2 1 (except for 1)
It needs to flow down ->
... SNIP SNIP ....
OK?

 maxdetjens
				maxdetjens
			 
			
 thegeneralpublic
				thegeneralpublic
			 
			thegeneralpublic wrote:As you have it written, you have to own the first two jumpgates to get the bonus, not any two (unless I read it wrong).


 yeti_c
				yeti_c
			













 
		yeti_c wrote:There is a new tag <required> that allows you to specify collections of territories for each section of the bonus.

 maxdetjens
				maxdetjens
			 
			maxdetjens wrote:yeti_c wrote:There is a new tag <required> that allows you to specify collections of territories for each section of the bonus.
I have a 1 Jump Gate Rule in the XML to give the +1 Bonus for owning one. IS that wrong?


 yeti_c
				yeti_c
			













 
		maxdetjens wrote:Night Strike wrote:And for the heated bonus discussion that's about to ensue: I vote on raising each main bonus by 1 except for Neptune. I think that will solve most of the complaints. You may also consider raising the bonus of holding 5 or 7 Jump Gates up 1 each (to 4 and 5 respectively). Don't adjust the negative ones!
As someone (probably Pious) pointed out earlier Neptune is now harder to hold than Uranus even though its smaller.

 Night Strike
				Night Strike
			



















 
		Night Strike wrote:maxdetjens wrote:Night Strike wrote:And for the heated bonus discussion that's about to ensue: I vote on raising each main bonus by 1 except for Neptune. I think that will solve most of the complaints. You may also consider raising the bonus of holding 5 or 7 Jump Gates up 1 each (to 4 and 5 respectively). Don't adjust the negative ones!
As someone (probably Pious) pointed out earlier Neptune is now harder to hold than Uranus even though its smaller.
I think I wrote that because I was counting territories if you did NOT control the Jump Gate. They would each have 3 entry points with Uranus having an extra territory to control (therefore giving it a higher bonus). If you go with Pious' statement, then raise each by 1 except for Uranus.

 Coleman
				Coleman
			












 
		Pious wrote:Again, not sure if this has been pointed out, but Neptune is now harder to hold than Uranus (3 instead of 2) with the same bonus.
Night Strike wrote:And for the heated bonus discussion that's about to ensue: I vote on raising each main bonus by 1 except for Neptune. I think that will solve most of the complaints. You may also consider raising the bonus of holding 5 or 7 Jump Gates up 1 each (to 4 and 5 respectively). Don't adjust the negative ones!
maxdetjens wrote:As someone (probably Pious) pointed out earlier Neptune is now harder to hold than Uranus even though its smaller.
Night Strike wrote:I think I wrote that because I was counting territories if you did NOT control the Jump Gate. They would each have 3 entry points with Uranus having an extra territory to control (therefore giving it a higher bonus). If you go with Pious' statement, then raise each by 1 except for Uranus.
Coleman wrote:I think I'm going to have to enter this argument now. I don't see why you would want all the bonuses to be higher then they currently are. It seems largely unnecessary to me unless the goal is to make the games played on this map go faster. That said I don't see any real negative results of doing this, but I don't see any overwhelmingly positive results either.

 maxdetjens
				maxdetjens
			 
			
 Night Strike
				Night Strike
			



















 
		
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