CC16 Round 2 - FALL vs FOED

Active clan challenges between two competitive clans.

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GoranZ
Posts: 2937
Joined: Sat Aug 22, 2009 3:14 pm

CC16 Round 2 - FALL vs FOED

Post by GoranZ »

CC16 Round 2 - FALL vs FOED

War Page : TBD

49 Game War
16 Doubles, 16 Triples, 16 Quadruples plus 1 Tie-breaker game

Contacts
FALL
  • 1st contact and privs holder: GoranZ
  • 2nd contact and privs holder: t4mcr53s2
FOED
  • 1st contact and privs holder: uckuki
  • 2nd contact and privs holder: Avi8or
Schedule and Round Breakdown
Round 1 to be exchanged on 26th April 23:59 CCT
Round 2 to be exchanged on 10th May 23:59 CCT
  • Round One - 3 dubs, 4 trips, 5 quads chosen by each clan
  • Round Two - 5 dubs, 4 trips, 3 quads, tie breaker (Trips Classic, no spoils, chained, sunny created by FOED)
War Terms
Default Rules & Settings:
  • Only game types allowed are "Teams". (Polymorphic is not considered a team game)
  • All games must have automatic initial troop deploy. (no manual)
  • All games must be sequential. (no freestyle)
  • All games must have 24 hour round length. (no speed)
  • All spoils are allowed except zombie spoils.
  • All forts are allowed except "no forts".
  • There is no limit on the number of trench games allowed per war.
  • Round limits are allowed, but not mandatory
  • Each map can only be used twice per clan per clan war but can only be used once per game type. (dubs/trips/quads)
  • Beta maps are not allowed.
  • Each clan will pick the map and settings for exactly half of the games.
  • Games will be exchanged in 2 sets.
  • In regards to exchanging games, the home clan must create AND invite their players to those games, in order for the games to be considered "exchanged".
  • At least half of the quads games will be exchanged in the first set. Clans that don't obey will be forced to strip and give lap dances to a polar bear.
  • 12 Hour Fog of War Rule will not be in effect. With the new automated snapshots, this should no longer be an issue.
  • New settings that are implemented after the start of the Cup will be excluded from wars.
Last edited by GoranZ on Sat Apr 25, 2026 3:22 am, edited 2 times in total.
Even a little kid knows whats the name of my country... http://youtu.be/XFxjy7f9RpY

Interested in clans? Check out the Fallen!
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groovysmurf
Head Clan Director
Head Clan Director
Posts: 3010
Joined: Tue Apr 14, 2009 1:28 pm
Gender: Female
Location: Cleveland, OH

Re: CC16 Round 2 - FALL vs FOED

Post by groovysmurf »

Bonus points for keeping in the polar bear thing! =D>

Please just color red the line about FOED creating the Tie-breaker, please. Once done and FOED approves, I will as well.
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uckuki
Posts: 2832
Joined: Sun Oct 04, 2009 1:43 am
Gender: Male
Location: California

Re: CC16 Round 2 - FALL vs FOED

Post by uckuki »

hello

FOED is in

gl and hfa
FOED
:)
User avatar
groovysmurf
Head Clan Director
Head Clan Director
Posts: 3010
Joined: Tue Apr 14, 2009 1:28 pm
Gender: Female
Location: Cleveland, OH

Re: CC16 Round 2 - FALL vs FOED

Post by groovysmurf »

Approved
Spoiler
GoranZ wrote: Mon Apr 20, 2026 4:02 am CC16 Round 2 - FALL vs FOED

War Page : TBD

49 Game War
16 Doubles, 16 Triples, 16 Quadruples plus 1 Tie-breaker game

Contacts
FALL
  • 1st contact and privs holder: GoranZ
  • 2nd contact and privs holder: t4mcr53s2
FALL
  • 1st contact and privs holder: uckuki
  • 2nd contact and privs holder: Avi8or
Schedule and Round Breakdown
Round 1 to be exchanged on 26th April 23:59 CCT
Round 2 to be exchanged on 10th May 23:59 CCT
  • Round One - 3 dubs, 4 trips, 5 quads chosen by each clan
  • Round Two - 5 dubs, 4 trips, 3 quads, tie breaker (Trips Classic, no spoils, chained, sunny created by FOED)
War Terms
Default Rules & Settings:
  • Only game types allowed are "Teams". (Polymorphic is not considered a team game)
  • All games must have automatic initial troop deploy. (no manual)
  • All games must be sequential. (no freestyle)
  • All games must have 24 hour round length. (no speed)
  • All spoils are allowed except zombie spoils.
  • All forts are allowed except "no forts".
  • There is no limit on the number of trench games allowed per war.
  • Round limits are allowed, but not mandatory
  • Each map can only be used twice per clan per clan war but can only be used once per game type. (dubs/trips/quads)
  • Beta maps are not allowed.
  • Each clan will pick the map and settings for exactly half of the games.
  • Games will be exchanged in 2 sets.
  • In regards to exchanging games, the home clan must create AND invite their players to those games, in order for the games to be considered "exchanged".
  • At least half of the quads games will be exchanged in the first set. Clans that don't obey will be forced to strip and give lap dances to a polar bear.
  • 12 Hour Fog of War Rule will not be in effect. With the new automated snapshots, this should no longer be an issue.
  • New settings that are implemented after the start of the Cup will be excluded from wars.
User avatar
groovysmurf
Head Clan Director
Head Clan Director
Posts: 3010
Joined: Tue Apr 14, 2009 1:28 pm
Gender: Female
Location: Cleveland, OH

Re: CC16 Round 2 - FALL vs FOED

Post by groovysmurf »

Don't forget to request privs HERE.

We need to change this system. It's not like the CD Team is unindated with wars anymore. Seems like a pointless step.
GoranZ
Posts: 2937
Joined: Sat Aug 22, 2009 3:14 pm

Re: CC16 Round 2 - FALL vs FOED

Post by GoranZ »

groovysmurf wrote: Sat Apr 25, 2026 1:16 am Don't forget to request privs HERE.

We need to change this system. It's not like the CD Team is unindated with wars anymore. Seems like a pointless step.
Thanks, requested
Even a little kid knows whats the name of my country... http://youtu.be/XFxjy7f9RpY

Interested in clans? Check out the Fallen!
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