Nice! Make it easier to navigate using phone or tablet.chipv wrote:I have just added a suggestion from Esquire (thanks) to freeze the player column on the scoreboard when scrolling right.
Moderator: Tournament Directors
Nice! Make it easier to navigate using phone or tablet.chipv wrote:I have just added a suggestion from Esquire (thanks) to freeze the player column on the scoreboard when scrolling right.




If you just want my preference, I'd vote No.chipv wrote:...cull the banned map list but may also prevent Random Map from selecting them ...
What that means is we will never get banned maps as a result of a Random Map from next season onwards at least - thoughts welcome...
Thats a good point, did some quick math here:MrBoom wrote:If you just want my preference, I'd vote No.chipv wrote:...cull the banned map list but may also prevent Random Map from selecting them ...
What that means is we will never get banned maps as a result of a Random Map from next season onwards at least - thoughts welcome...
However, if preventing Random selecting the banned maps makes the organisers' jobs easier then I'd support it.
From a player's perspective, I love the novelty of getting the odd Schloss or Gallipoli in random.
I've played all seasons and I've ever felt a Random banned map or early call on a tie spoiled the flow


Curious about how this is calculated, if I see a “2” that means the players took 2 days to complete his match, his first game? If that is the case then the opponent should have the same number either you win or lose.chipv wrote:You may have noticed the new Fastest Player box (see note for details) - there is a prize for faster player in league at end of season so this is to track that.
It is currently not an average so just picks the lowest value in the Days column. At the end of each week's games (when everyone has played their matches) this will give a true indication of fastest player.
Days is elapsed match duration = sum of duration of it’s games.Mad777 wrote:Curious about how this is calculated, if I see a “2” that means the players took 2 days to complete his match, his first game? If that is the case then the opponent should have the same number either you win or lose.chipv wrote:You may have noticed the new Fastest Player box (see note for details) - there is a prize for faster player in league at end of season so this is to track that.
It is currently not an average so just picks the lowest value in the Days column. At the end of each week's games (when everyone has played their matches) this will give a true indication of fastest player.

Since a match is 2 players, I guess the win prevail as the fastest player per league, correct? The loser do not get credit for fastest match completed?chipv wrote:Days is elapsed match duration = sum of duration of it’s games.Mad777 wrote:Curious about how this is calculated, if I see a “2” that means the players took 2 days to complete his match, his first game? If that is the case then the opponent should have the same number either you win or lose.chipv wrote:You may have noticed the new Fastest Player box (see note for details) - there is a prize for faster player in league at end of season so this is to track that.
It is currently not an average so just picks the lowest value in the Days column. At the end of each week's games (when everyone has played their matches) this will give a true indication of fastest player.
I’m only scoring for completed matches only not partials.
Do you see any anomalies?
Sorting is done exactly per the tie-breaker description.Mad777 wrote:Since a match is 2 players, I guess the win prevail as the fastest player per league, correct? The loser do not get credit for fastest match completed?chipv wrote:Days is elapsed match duration = sum of duration of it’s games.Mad777 wrote:Curious about how this is calculated, if I see a “2” that means the players took 2 days to complete his match, his first game? If that is the case then the opponent should have the same number either you win or lose.chipv wrote:You may have noticed the new Fastest Player box (see note for details) - there is a prize for faster player in league at end of season so this is to track that.
It is currently not an average so just picks the lowest value in the Days column. At the end of each week's games (when everyone has played their matches) this will give a true indication of fastest player.
I’m only scoring for completed matches only not partials.
Do you see any anomalies?


Because it went from a Scottish regime to an American one, heheKevi wrote:Why does the banner depict American Football when this is based on UK football?

These are "superheroes". It's based on a few gfx that depict a "box" version (the original theme) like this one;Kevi wrote:Why does the banner depict American Football when this is based on UK football?


I keep telling those guys here in the States to stop calling this “Football”, they are 98% playing with their hands…but they don’t want to listenKevi wrote:Why does the banner depict American Football when this is based on UK football?
Kevi wrote:Why does the banner depict American Football when this is based on UK football?
So @Kevi: a new box version especially for you:Kevi wrote:Why does the banner depict American Football when this is based on UK football?


So @Kevi: a new box version especially for you:Kevi wrote:Why does the banner depict American Football when this is based on UK football?


So @Kevi: a new box version especially for you:Kevi wrote:Why does the banner depict American Football when this is based on UK football?


Kevi wrote:Why does the banner depict American Football when this is based on UK football?
So @Kevi: a new box version especially for you:Kevi wrote:Why does the banner depict American Football when this is based on UK football?


Kevi wrote:Why does the banner depict American Football when this is based on UK football?
So @Kevi: a new box version especially for you:Kevi wrote:Why does the banner depict American Football when this is based on UK football?

