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Maxleod wrote:Not strike, he's the only one with a functioning brain.

This he is either still vig and flames Vot we win. Or he is converted we don't lynch and lose.strike wolf wrote:Honestly, if not for the lack of scene evidence like there was with Charle, Dega to me is the one of you 3 who seems the most likely to be the recruit based on actions. I think it's safe to say that if Dega is the recruit then the ability does not get passed on because recruit.Dega would not be pushing as hard against a Vot lynch if the power merely transferred to him. Please, no one hammer No Lynch. I have to think this over.

Maxleod wrote:Not strike, he's the only one with a functioning brain.
I can't believe this. You've just scolded Traf for not following you and now you jump ship yourself.degaston wrote:This applies to either you or Ragian (whichever one is town).TrafalgarLaw01 wrote:Anyway as Rag said. if you vig me I'm gonna win as town, so not really gonna try hard here.
If I vig the wrong one, and the other becomes the recruiter because we lynched Vot, then town loses.
I just posted how we can avoid that.
Vote No-Lynch
I will probably vig you if you vote to lynch Vot, otherwise I'll vig Rag if Vot gets lynched.

Just reread this. I don't think you were as off from your initial point as I made it out to be. Stupid memory. But hey, the no lynch still hinges on you being able to flame and now with the added point of not killing off whom we know is the recruiter, right?degaston wrote:NO! Bad Traf!TrafalgarLaw01 wrote:But as far as I'm concerned: I'm lynching Strike if positive and Vot if negative. Quite simple for me.
If it's positive, then it's because Strike wanted you to lynch him so that I can't vig him, and his recruit will get a chance to recruit someone else.
If it's negative and you lynch Vot, then it's because YOU are the recruit, and you want the chance to recruit someone else.

Right.Ragian wrote:Just reread this. I don't think you were as off from your initial point as I made it out to be. Stupid memory. But hey, the no lynch still hinges on you being able to flame and now with the added point of not killing off whom we know is the recruiter, right?

If we lynch Vot, and if the recruiting power transfers, then if I choose the wrong player to vig then town will lose, and me along with them, unless I'm the one that is recruited tonight.Ragian wrote:So... You're town... You'll win regardless of us lynching Vot or not. What's with the altruism?

If it were option 2 and you had been recruited then its game for cult.degaston wrote:After thinking about it some more, I think it's almost certain that the recruiting power transfers if the leader dies.
With cults, there are 3 options when the leader dies:
1. All recruited die.
2. The game continues, but no more recruiting.
3. One of the recruited becomes the new leader.
Option 1 would make no sense - town would win immediately on any night they kill the leader.
Option 2 doesn't make much sense either because town has the BT and the only ability to kill. Once the leader was dead, town could just BT and lynch or no-lynch depending on the result, so the game is still effectively over once the leader dies.
Therefore, I conclude that the recruiting power does transfer.
But as DDS confirmed, if the leader is vigged, the recruit fails, so cult would lose it's recruitment for that night, but a new leader would take over the next night.
If I had been recruited then I would be perfectly happy to have Vot lynched, knowing that I would have the recruitment power tonight, and would win with scum.
Therefore, I can't have been the recruit, and I am telling the truth about what we need to do.
Do you see any flaws in this logic?
He could switch and hammer himself if he gets two votes against him.Ragian wrote:And you have no issues with voting with The Thing?

This.Ragian wrote:And you have no issues with voting with The Thing?
Maxleod wrote:Not strike, he's the only one with a functioning brain.
So do you think recruitment power passes on if he's lynched, or not?strike wolf wrote:This.Ragian wrote:And you have no issues with voting with The Thing?
I forgot to mention it in my analysis post but the fact that Vot will happily go with No Lynch has me worried about following this plan
Ghost notice:degaston wrote:After thinking about it some more, I think it's almost certain that the recruiting power transfers if the leader dies.
With cults, there are 3 options when the leader dies:
1. All recruited die.
2. The game continues, but no more recruiting.
3. One of the recruited becomes the new leader.
Option 1 would make no sense - town would win immediately on any night they kill the leader.
Option 2 doesn't make much sense either because town has the BT and the only ability to kill. Once the leader was dead, town could just BT and lynch or no-lynch depending on the result, so the game is still effectively over once the leader dies.
Therefore, I conclude that the recruiting power does transfer.
But as DDS confirmed, if the leader is vigged, the recruit fails, so cult would lose it's recruitment for that night, but a new leader would take over the next night.
If I had been recruited then I would be perfectly happy to have Vot lynched, knowing that I would have the recruitment power tonight, and would win with scum.
Therefore, I can't have been the recruit, and I am telling the truth about what we need to do.
Do you see any flaws in this logic?

SoN!c wrote:Ghost notice...
These souls who for whatever reason are not at rest are also not aware that they have passed on. They're not part of consciousness as we know it. They're in a perpetual dream state, a nightmare from which they cannot wake.
Maxleod wrote:Not strike, he's the only one with a functioning brain.
I agree, it would be unbalanced.strike wolf wrote:I still think it would be unbalanced in cults favor for a game this small and no roleblocker or anything that could prevent cult from recruiting.
You know for sure that I was town then, so you know I was telling the truth. Vot also knew I was town, and would have no reason not to believe me. This is just more evidence showing why I would not have been a likely recruitment target last night.degaston wrote:I was not told that I was a backup vig. I just got a message that I now have the flamethrower, and I have unlimited uses.
I'm not sure exactly what you were trying to say here, or what point you're trying to make with your numbers.strike wolf wrote:Every night after N1 would force the vig to shoot and the first time he misses it's pretty much game over as you'd have to lynch correctly every single time.
No, I don't think it does. This is based on the cult games I've played before and nothing else.degaston wrote:So do you think recruitment power passes on if he's lynched, or not?strike wolf wrote:This.Ragian wrote:And you have no issues with voting with The Thing?
I forgot to mention it in my analysis post but the fact that Vot will happily go with No Lynch has me worried about following this plan

So you think that in this game, town's only challenge was to find the cult leader before they got outnumbered, because once he had been eliminated, town wins automatically? That seems pretty dull.Ragian wrote:No, I don't think it does. This is based on the cult games I've played before and nothing else.degaston wrote:So do you think recruitment power passes on if he's lynched, or not?strike wolf wrote:This.Ragian wrote:And you have no issues with voting with The Thing?
I forgot to mention it in my analysis post but the fact that Vot will happily go with No Lynch has me worried about following this plan
strike wolf wrote:I still think it would be unbalanced in cults favor for a game this small and no roleblocker or anything that could prevent cult from recruiting. Every night after N1 would force the vig to shoot and the first time he misses it's pretty much game over as you'd have to lynch correctly every single time.
9 v 1
No Lynch. No vig
8 v 2
5 v 3
Correct lynch but missed vig
3 v 3
Or lynch no vig or vig no lynch N1
7 v 2
4 v 3
Would then need a correct lynch and vig to stay alive.
Or lynch + vig
6 v 2
Into 3 v 3 after N2 with incorrect vig. Or again 4 v 3 if Vig chooses not to act.
The fact that vig stops recruitment though, does make the situation a little more believable.
I'm waiting for DDS's answer to the last question I asked. If there was no way that Vot would have known recruiting you would possibly not be revealed in scene than you're 100% cleared IMO and I'll follow your plan. If not, I'm sticking with the lynch vot vig Traf plan.
Also, Son!c: You're really testing the limit of what's allowed in dead talk.

I've tried one game, yes. It was like this one on The New Crusade forum.degaston wrote:So you think that in this game, town's only challenge was to find the cult leader before they got outnumbered, because once he had been eliminated, town wins automatically? That seems pretty dull.Ragian wrote:No, I don't think it does. This is based on the cult games I've played before and nothing else.degaston wrote:So do you think recruitment power passes on if he's lynched, or not?strike wolf wrote:This.Ragian wrote:And you have no issues with voting with The Thing?
I forgot to mention it in my analysis post but the fact that Vot will happily go with No Lynch has me worried about following this plan
Have you ever played a game that had only cult and no mafia?
If there ever was a game where the recruitment power passed on, I think it would be this one.
