Moderator: Community Team
2dimes wrote:Does anyone know why some maps are not available for bot games?
It seems almost as weird as expecting they are reading this forum.
Dukasaur wrote:2dimes wrote:Does anyone know why some maps are not available for bot games?
It seems almost as weird as expecting they are reading this forum.
The AI that controls the bots is really primitive. It can't handle the more complicated maps. Can't understand one-way portals, or collection bonuses, or bombardment, or any of a long list of other flourishes that the fancy maps use. So, it's restricted to a curated list of simple maps.
That being said, there are simple maps that people have proposed should be added to the list. Last time I tried to get them approved I got nowhere, but it's been a year, maybe I'll give it another shot. Thanks for reminding me.
Nope. It's a mystery.2dimes wrote:Does anyone know why some maps are not available for bot games?
Even if the so-called AI can't handle those maps, I don't see the problem. The bots are not a real challenge on simple maps either anyway.Dukasaur wrote:The AI that controls the bots is really primitive. It can't handle the more complicated maps. Can't understand one-way portals, or collection bonuses, or bombardment, or any of a long list of other flourishes that the fancy maps use. So, it's restricted to a curated list of simple maps.2dimes wrote:Does anyone know why some maps are not available for bot games?
It seems almost as weird as expecting they are reading this forum.
That being said, there are simple maps that people have proposed should be added to the list. Last time I tried to get them approved I got nowhere, but it's been a year, maybe I'll give it another shot. Thanks for reminding me.
It is...yet deceptively nuanced at higher levels. Play a few poly games against me on it and I’ll show you.2dimes wrote:World 2.0 is pretty simple.

You know, I strongly encourage you to play some games with people rather than bots. Like, if there's a map you want to learn, play a doubles with someone who knows it.Wod wrote:Do the Bots really need to understand the Gameboard (map)?
Why not open up all the maps, allowing players to gain a better understanding of the Map?
Bots can't play anyway. Only reason to engage Bot battle is to gain a better understanding of the gameboard.
Free the Bots! Give them access to all maps...no coding required?
I don't mean it's easy to win on. With lots of space the thing can quickly get difficult to manage. There are just no one way spots or other challenges to trap them.rockfist wrote:It is...yet deceptively nuanced at higher levels. Play a few poly games against me on it and I’ll show you.2dimes wrote:World 2.0 is pretty simple.
Avrio Methavrio2dimes wrote:It will be another year soon...
I guess this poor suggestion has been left to die. Maybe those maps of Egypt are just too tricky for the bots.
Dukasaur wrote:The AI that controls the bots is really primitive. It can't handle the more complicated maps. Can't understand one-way portals, or collection bonuses, or bombardment, or any of a long list of other flourishes that the fancy maps use. So, it's restricted to a curated list of simple maps.2dimes wrote:Does anyone know why some maps are not available for bot games?
It seems almost as weird as expecting they are reading this forum.
That being said, there are simple maps that people have proposed should be added to the list. Last time I tried to get them approved I got nowhere, but it's been a year, maybe I'll give it another shot. Thanks for reminding me.