Moderator: Cartographers
the jerusalem border is not only a perfect circle that is very close to the troop circle but, unlike all other borders, continues unbroken into the sea till it hits land again. if the jerusalem region becomes slightly bigger and a more irregular shape whose border stops at the sea, with the troop circle itself being moved slightly further left, then this will lessen confusion. the colour used for borders blends in very well with some of the natural features, when it needs to pop out a little more.HitRed wrote:Only one issue - visually and intrinsically I thought Rum could attack Jerusalem. Most players will also be confused. Straighten that out somehow and it's gold!
if u request beta premium in the thread below, then loutil will arrange this for u, since u're already premium on the live site.CHAMPOS wrote:Can you play more than 4 games in beta?
Currently, Jerusalem is a Cul De Sac. It is a neutral behind another starting neutral, that leads nowhere. Consider the northern part of Ayyubid being given to the territory of Jerusalem. Touching Rum, Ilkhanare, Abbasid, Ayyubid and maybe Arabian Tribes.CHAMPOS wrote:What are you thinking when you say key crossroads? Any ideas.
+1riskllama wrote:perhaps make it an autodeploy?
HitRed wrote:Currently, Jerusalem is a Cul De Sac. It is a neutral behind another starting neutral, that leads nowhere. Consider the northern part of Ayyubid being given to the territory of Jerusalem. Touching Rum, Ilkhanare, Abbasid, Ayyubid and maybe Arabian Tribes.CHAMPOS wrote:What are you thinking when you say key crossroads? Any ideas.
As shown in the thread Catholic and Islamic bonuses would never be taken. Islamic is hard enough as it reaches all the way to above India. So far I really like the 3 area playing style each with a little sub bonus inside.Mad777 wrote:Also, posted this in one of our Beta game:
I think Gibraltar needs a pass too, otherwise it makes the north Africa a "cul the sac" as well, and where players can be trap from one guard territ only (Ayyubid Caliphate)
when you play type of map like this with 4 players or more you don’t think of taking bonuses anyway, if this map is intended to benefit 2-3 players game type then i see your point however map should be viable in most all type, shouldn’t?HitRed wrote:As shown in the thread Catholic and Islamic bonuses would never be taken. Islamic is hard enough as it reaches all the way to above India. So far I really like the 3 area playing style each with a little sub bonus inside.Mad777 wrote:Also, posted this in one of our Beta game:
I think Gibraltar needs a pass too, otherwise it makes the north Africa a "cul the sac" as well, and where players can be trap from one guard territ only (Ayyubid Caliphate)
HitRed
This map is viable: trench, nuclear, escalating, etc. I think a 5 or 8 player will be literally killer. Knife fight from the beginning to secure the small bonuses.Mad777 wrote:when you play type of map like this with 4 players or more you don’t think of taking bonuses anyway, if this map is intended to benefit 2-3 players game type then i see your point however map should be viable in most all type, shouldn’t?HitRed wrote:As shown in the thread Catholic and Islamic bonuses would never be taken. Islamic is hard enough as it reaches all the way to above India. So far I really like the 3 area playing style each with a little sub bonus inside.Mad777 wrote:Also, posted this in one of our Beta game:
I think Gibraltar needs a pass too, otherwise it makes the north Africa a "cul the sac" as well, and where players can be trap from one guard territ only (Ayyubid Caliphate)
HitRed
Request your Beta Premium to be renew here:Vlasov wrote:I'm currently active in two games in Beta -- one HolyWars game (15869133) and one of my own scenarios (15869208). I've been eliminated in another scenario (15869154) with bots, but the remaining bots are "stuck" and the game won't end.
I tried to join another HolyWars game (15869182), but it said I'm already playing 4 games and I can't add another unless I upgrade to Premium.
I'm a premium member in the primary CC version. What gives?
I would stay with version of v34 and just clean it up. I think it was brilliant!CHAMPOS wrote:what about this...
