43 Game War (Including 1 Tie Breaker)
14 Doubles, 14 Triples, 14 Quads and a Tie Breaker (Trips Classic Sunny Chained No Spoils created by FALL)
Exchanged:
R1: 2 Doubles 4 Triples 4 Quads Each
R2: 5 Doubles 3 Triples 3 Quads Each + TB
Round 1: Exchange Jan 26th by 2400 CCT Round 2: Exchange Feb 9th by 2400 CCT 1 Week Maximum from the Exchange to Fill Aways Default Rules and Settings
Only game types allowed are "Teams" (Polymorphic is not considered a team game)
All games must have automatic initial troop deploy (no manual)
All games must be sequential (no freestyle)
All games must have 24 hour round length (no speed) All spoils are allowed except zombie spoils (negotiable)see below "negotiated war terms" All forts are allowed except "no forts" (negotiable)see below "negotiated war terms" There will be no round limits except for “no forts” and Trench games (For those games a round limit is negotiable)see below "negotiated war terms" Trench is permitted in a maximum of 60% of home games (negotiable)see below "negotiated war terms"
Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads)
Beta maps are not allowed
Each clan will pick the map and settings for exactly half of the games
Games will be exchanged in 2 sets
At least half of the quads games will be exchanged in the first set 12 Hour Fog Rule will not be in effect (negotiable, TO will not enforce any penalties for violations)see below "negotiated war terms"
New settings that are implemented after the start of the Cup will be excluded from wars (negotiable with specific approval of TO)
As has been allowed in the past, for each clan war clans can negotiate to adjust certain rules/settings slightly to their liking. Those rules/settings are marked "negotiable" in "Default Rules and Settings" above. Both clans need to agree on the adjusted rules/settings in the clan war thread before any games are started. Any deviation of the default rules/settings need to be posted in the clan war thread (see below for details). The TO, or another CD who is not involved in the clan war, need to approve the changes in the same thread. To avoid delay, please PM the TO once the changes have been posted.
Note: This ability to adjust rules only applies to individual war settings not to overall rules of CCX. For example, clans may not increase the number of games in their match, change the 6 week limit for having all games started, violate the 1 Clan Rule, etc.
IMPORTANT: If no deviations of defaults are agreed upon and posted within 1 week, the defaults stand.
Negotiated War Terms
These Terms Override the Default Terms Listed Above and were specifically negotiated into the war:
Both clans agree to the 12 hour fog rule (Standard post what would have been seen and what you did if mistake happens. Applies to the teams joining 2nd if they get the start) If broken or not rectified, game re-made
No limit on number of trench games
Round limits are permitted, but not required on trench and no fort games (at the sending clans discretion)
Round 1: Exchange Jan 26th by 2400 CCT Round 2: Exchange Feb 9th by 2400 CCT 1 Week Maximum from the Exchange to Fill Aways Default Rules and Settings
Only game types allowed are "Teams" (Polymorphic is not considered a team game)
All games must have automatic initial troop deploy (no manual)
All games must be sequential (no freestyle)
All games must have 24 hour round length (no speed)
All spoils are allowed except zombie spoils (negotiable)
All forts are allowed except "no forts" (negotiable) There will be no round limits except for “no forts” and Trench games (For those games a round limit is negotiable)see blow "negotiated war terms" Trench is permitted in a maximum of 60% of home games (negotiable)see below "negotiated war terms"
Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads)
Beta maps are not allowed
Each clan will pick the map and settings for exactly half of the games
Games will be exchanged in 2 sets
At least half of the quads games will be exchanged in the first set 12 Hour Fog Rule will not be in effect (negotiable, TO will not enforce any penalties for violations)see below "negotiated war terms"
New settings that are implemented after the start of the Cup will be excluded from wars (negotiable with specific approval of TO)
As has been allowed in the past, for each clan war clans can negotiate to adjust certain rules/settings slightly to their liking. Those rules/settings are marked "negotiable" in "Default Rules and Settings" above. Both clans need to agree on the adjusted rules/settings in the clan war thread before any games are started. Any deviation of the default rules/settings need to be posted in the clan war thread (see below for details). The TO, or another CD who is not involved in the clan war, need to approve the changes in the same thread. To avoid delay, please PM the TO once the changes have been posted.
Note: This ability to adjust rules only applies to individual war settings not to overall rules of CCX. For example, clans may not increase the number of games in their match, change the 6 week limit for having all games started, violate the 1 Clan Rule, etc.
IMPORTANT: If no deviations of defaults are agreed upon and posted within 1 week, the defaults stand.
Negotiated War Terms
These Terms Override the Default Terms Listed Above and were specifically negotiated into the war:
Both clans agree to the 12 hour fog rule (Standard post what would have been seen and what you did if mistake happens. Applies to the teams joining 2nd if they get the start) If broken or not rectified, game re-made
No limit on number of trench games
Round limits are permitted, but not required on trench and no fort games (at the sending clans discretion)
Round 1: Exchange Jan 26th by 2400 CCT Round 2: Exchange Feb 9th by 2400 CCT 1 Week Maximum from the Exchange to Fill Aways Default Rules and Settings
Only game types allowed are "Teams" (Polymorphic is not considered a team game)
All games must have automatic initial troop deploy (no manual)
All games must be sequential (no freestyle)
All games must have 24 hour round length (no speed)
All spoils are allowed except zombie spoils (negotiable)
All forts are allowed except "no forts" (negotiable) There will be no round limits except for “no forts” and Trench games (For those games a round limit is negotiable)see blow "negotiated war terms" Trench is permitted in a maximum of 60% of home games (negotiable)see below "negotiated war terms"
Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads)
Beta maps are not allowed
Each clan will pick the map and settings for exactly half of the games
Games will be exchanged in 2 sets
At least half of the quads games will be exchanged in the first set 12 Hour Fog Rule will not be in effect (negotiable, TO will not enforce any penalties for violations)see below "negotiated war terms"
New settings that are implemented after the start of the Cup will be excluded from wars (negotiable with specific approval of TO)
As has been allowed in the past, for each clan war clans can negotiate to adjust certain rules/settings slightly to their liking. Those rules/settings are marked "negotiable" in "Default Rules and Settings" above. Both clans need to agree on the adjusted rules/settings in the clan war thread before any games are started. Any deviation of the default rules/settings need to be posted in the clan war thread (see below for details). The TO, or another CD who is not involved in the clan war, need to approve the changes in the same thread. To avoid delay, please PM the TO once the changes have been posted.
Note: This ability to adjust rules only applies to individual war settings not to overall rules of CCX. For example, clans may not increase the number of games in their match, change the 6 week limit for having all games started, violate the 1 Clan Rule, etc.
IMPORTANT: If no deviations of defaults are agreed upon and posted within 1 week, the defaults stand.
Negotiated War Terms
These Terms Override the Default Terms Listed Above and were specifically negotiated into the war:
Both clans agree to the 12 hour fog rule (Standard post what would have been seen and what you did if mistake happens. Applies to the teams joining 2nd if they get the start) If broken or not rectified, game re-made
No limit on number of trench games
Round limits are permitted, but not required on trench and no fort games (at the sending clans discretion)
Round 1: Exchange Jan 26th by 2400 CCT Round 2: Exchange Feb 9th by 2400 CCT 1 Week Maximum from the Exchange to Fill Aways Default Rules and Settings
Only game types allowed are "Teams" (Polymorphic is not considered a team game)
All games must have automatic initial troop deploy (no manual)
All games must be sequential (no freestyle)
All games must have 24 hour round length (no speed) All spoils are allowed except zombie spoils (negotiable)see below "negotiated war terms" All forts are allowed except "no forts" (negotiable)see below "negotiated war terms" There will be no round limits except for “no forts” and Trench games (For those games a round limit is negotiable)see below "negotiated war terms" Trench is permitted in a maximum of 60% of home games (negotiable)see below "negotiated war terms"
Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads)
Beta maps are not allowed
Each clan will pick the map and settings for exactly half of the games
Games will be exchanged in 2 sets
At least half of the quads games will be exchanged in the first set 12 Hour Fog Rule will not be in effect (negotiable, TO will not enforce any penalties for violations)see below "negotiated war terms"
New settings that are implemented after the start of the Cup will be excluded from wars (negotiable with specific approval of TO)
As has been allowed in the past, for each clan war clans can negotiate to adjust certain rules/settings slightly to their liking. Those rules/settings are marked "negotiable" in "Default Rules and Settings" above. Both clans need to agree on the adjusted rules/settings in the clan war thread before any games are started. Any deviation of the default rules/settings need to be posted in the clan war thread (see below for details). The TO, or another CD who is not involved in the clan war, need to approve the changes in the same thread. To avoid delay, please PM the TO once the changes have been posted.
Note: This ability to adjust rules only applies to individual war settings not to overall rules of CCX. For example, clans may not increase the number of games in their match, change the 6 week limit for having all games started, violate the 1 Clan Rule, etc.
IMPORTANT: If no deviations of defaults are agreed upon and posted within 1 week, the defaults stand.
Negotiated War Terms
These Terms Override the Default Terms Listed Above and were specifically negotiated into the war:
Both clans agree to the 12 hour fog rule (Standard post what would have been seen and what you did if mistake happens. Applies to the teams joining 2nd if they get the start) If broken or not rectified, game re-made
No limit on number of trench games
Round limits are permitted, but not required on trench and no fort games (at the sending clans discretion)