55 Game War
18 Doubles, 18 Triples, 18 Quadruples plus 1 Tie-breaker game
VS 
WAR PAGE
Contacts
Schedule and Round Breakdown
Round One - 5 Dubs + 4 Trips + 5 Quads chosen by each clan
Round Two - 4 Dubs + 5 Trips + 4 Quads chosen by each clan + Tie-breaker (Trips Classic, sunny, chained, no spoils created by LHDD)
War Rules
- Only game types allowed are "Teams" (Polymorphic is not considered a team game)
- All games must have automatic initial troop deploy (no manual)
- All games must be sequential (no freestyle)
- All games must have 24 hour round length (no speed)
- All spoils are allowed except zombie spoils
- All forts are allowed except "no forts"
- There will be no limitation on the number of trench games
- There will be a round limit on those trench games (number of rounds up to the home team)
- Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads)
- Beta maps are not allowed
- Each clan will pick the map and settings for exactly half of the games
- Games will be exchanged in 2 sets
- At least half of the quads games will be exchanged in the first set
- 12 Hour Fog Rule will be in effect (TO will not enforce any penalties for violations)
- New settings that are implemented after the start of the Cup will be excluded from wars











