Moderator: Community Team
Mad777 wrote:...and we are good to go new iteration is up and will automatically generate new iteration up to 5.
It will depend how fast those iteration got filled, but since we had to put an amount we decided 5 per map for now.xroads wrote:Mad777 wrote:...and we are good to go new iteration is up and will automatically generate new iteration up to 5.
OK quick question I didnt see stated.
Is there a limit to how many interation there will be per map?
you can set time limit, not iterations limit. they get repeated exactly one week since the first iteration went out.Mad777 wrote:It will depend how fast those iteration got filled, but since we had to put an amount we decided 5 per map for now.xroads wrote:Mad777 wrote:...and we are good to go new iteration is up and will automatically generate new iteration up to 5.
OK quick question I didnt see stated.
Is there a limit to how many interation there will be per map?

It is more complex than that josko, there is a time set at 30 days but you can’t predict either way...josko.ri wrote:you can set time limit, not iterations limit. they get repeated exactly one week since the first iteration went out.Mad777 wrote:It will depend how fast those iteration got filled, but since we had to put an amount we decided 5 per map for now.xroads wrote:Mad777 wrote:...and we are good to go new iteration is up and will automatically generate new iteration up to 5.
OK quick question I didnt see stated.
Is there a limit to how many interation there will be per map?
Yes, out of stupidity, unlike me. Don't compare us.DBandit70 wrote:Mad777 wrote:iAmCaffeine wrote:in plsof course you had to do it
I did it to
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It would be pity to limit someone's participation due to technicality. Especially as players also have vacations etc.Mad777 wrote:It is more complex than that josko, there is a time set at 30 days but you can’t predict either way...josko.ri wrote:you can set time limit, not iterations limit. they get repeated exactly one week since the first iteration went out.Mad777 wrote:It will depend how fast those iteration got filled, but since we had to put an amount we decided 5 per map for now.xroads wrote:Mad777 wrote:...and we are good to go new iteration is up and will automatically generate new iteration up to 5.
OK quick question I didnt see stated.
Is there a limit to how many interation there will be per map?

The pity is that you have to whine about everything all the time.josko.ri wrote:It would be pity to limit someone's participation due to technicality. Especially as players also have vacations etc.Mad777 wrote:It is more complex than that josko, there is a time set at 30 days but you can’t predict either way...josko.ri wrote:you can set time limit, not iterations limit. they get repeated exactly one week since the first iteration went out.Mad777 wrote:It will depend how fast those iteration got filled, but since we had to put an amount we decided 5 per map for now.xroads wrote:Mad777 wrote:...and we are good to go new iteration is up and will automatically generate new iteration up to 5.
OK quick question I didnt see stated.
Is there a limit to how many interation there will be per map?
Usa Supertournament had 1 week of new iterations period per each map. I think it is not hard to code and it gives everyone fair chances into entering each desired tournament.josko.ri wrote:It would be pity to limit someone's participation due to technicality. Especially as players also have vacations etc.Mad777 wrote:It is more complex than that josko, there is a time set at 30 days but you can’t predict either way...josko.ri wrote:you can set time limit, not iterations limit. they get repeated exactly one week since the first iteration went out.Mad777 wrote:It will depend how fast those iteration got filled, but since we had to put an amount we decided 5 per map for now.xroads wrote:Mad777 wrote:...and we are good to go new iteration is up and will automatically generate new iteration up to 5.
OK quick question I didnt see stated.
Is there a limit to how many interation there will be per map?



Josko, the coding is not the most complex to figure, we have to be careful not to have too much Map out for sign in and stuck this is the most difficult to predict, as we can't stay behind an automated system 24/7, the goal is to found the best formula overall, should be up to 10 Maps coded at once and set to start one after another, but in the mean time monitoring the audience, every new CC event is bringing lot's of attention at first but should decline over the months, I meant if it doesn not then good for us and the site but still, need to ensure what we are putting out there, we are not just working one Map at the time but multiple, that is what add the complexity to setup and that you don't seejosko.ri wrote:...
Usa Supertournament had 1 week of new iterations period per each map. I think it is not hard to code and it gives everyone fair chances into entering each desired tournament.


It is likely but the goal is not to drawn players and found the best way for you all to enjoy...couple of best of 3 in the same time is not gonna hurt many of youKeefie wrote:Of course we could have more than one map running at the same time![]()
xroads wrote:The pity is that you have to whine about everything all the time.

No intention doing that, sorry.josko.ri wrote:Can you add Tribal contest to the tournament?
It always get filled just is question of time.misteryforall wrote:What will happen if/when last iterration wasnt fullfiled....will u put few bots in...?
P.S. I am in.....


It is fine the way it is, not everyone likes to get extra space taken away from your game display and being invaded with multi banner and subsequent links.josko.ri wrote:For better visibility of your tournaments, until it gets more known, I suggest to put the filling iteration visible below banners on Central Command page. Currently, it is only visible if you click on the tournament banner.
I was aiming to do it just in the beginning while your tournament is not yet well known on CC, but if you disagree then OK.Mad777 wrote:It is fine the way it is, not everyone likes to get extra space taken away from your game display and being invaded with multi banner and subsequent links.josko.ri wrote:For better visibility of your tournaments, until it gets more known, I suggest to put the filling iteration visible below banners on Central Command page. Currently, it is only visible if you click on the tournament banner.
