LHDD
1st contact and privs holder: donche64
2nd contact: samdemars FALL
1st contact and privs holder: GoranZ
2nd contact: rousseau72
Schedule and Round Breakdown
Two rounds - Round 1 to be exchanged by June 2nd and Round 2 to be exchanged by June 23rd. Clans will have until the end of the week to fill home and away games. Games to be exchanged fully created by 23:00 CCT on exchange date and completely filled by 23:00 CCT by the end of the week.
Round One - 4 Dubs + 4 Trips + 4 Quads chosen by each clan
Round Two - 4 Dubs + 4 Trips + 4 Quads chosen by each clan + Tie-breaker (Trips Classic, sunny, chained, no spoils created by LHDD)
War Rules
Only game types allowed are "Teams" (Polymorphic is not considered a team game)
All games must have automatic initial troop deploy (no manual)
All games must be sequential (no freestyle)
All games must have 24 hour round length (no speed)
All spoils are allowed except zombie spoils
All forts are allowed except "no forts"
There will be no round limits
Trench is permitted in a maximum of 50% of home games
Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads)
Beta maps are not allowed
Each clan will pick the map and settings for exactly half of the games
Games will be exchanged in 2 sets
At least half of the quads games will be exchanged in the first set
12 Hour Fog Rule will be in effect (TO will not enforce any penalties for violations)
New settings that are implemented after the start of the Cup will be excluded from wars
Last edited by donche64 on Fri Oct 11, 2019 10:41 am, edited 12 times in total.
You have been awarded the medal "Clan Achievement"
For being named MVP of the Premier Division of [CL7] Clan League VII
donche64 wrote:Conquerors Cup 9: Round 2 - LHDD vs FALL
49 Game War
16 Doubles, 16 Triples, 16 Quadruples plus 1 Tie-breaker game
VS
WAR PAGE to be added Contacts
LHDD
1st contact and privs holder: donche64
2nd contact: samdemars FALL
1st contact and privs holder: GoranZ
2nd contact: rousseau72
Schedule and Round Breakdown
Two rounds - Round 1 to be exchanged by June 2nd and Round 2 to be exchanged by June 23rd. Clans will have until the end of the week to fill home and away games. Games to be exchanged fully created by 23:00 CCT on exchange date and completely filled by 23:00 CCT by the end of the week.
Round One - 4 Dubs + 4 Trips + 4 Quads chosen by each clan
Round Two - 4 Dubs + 4 Trips + 4 Quads chosen by each clan + Tie-breaker (Trips Classic, sunny, chained, no spoils created by LHDD)
War Rules
Only game types allowed are "Teams" (Polymorphic is not considered a team game)
All games must have automatic initial troop deploy (no manual)
All games must be sequential (no freestyle)
All games must have 24 hour round length (no speed)
All spoils are allowed except zombie spoils
All forts are allowed except "no forts"
There will be no round limits
Trench is permitted in a maximum of 50% of home games
Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads)
Beta maps are not allowed
Each clan will pick the map and settings for exactly half of the games
Games will be exchanged in 2 sets
At least half of the quads games will be exchanged in the first set
12 Hour Fog Rule will be in effect (TO will not enforce any penalties for violations)
New settings that are implemented after the start of the Cup will be excluded from wars
donche64 wrote:Conquerors Cup 9: Round 2 - LHDD vs FALL
49 Game War
16 Doubles, 16 Triples, 16 Quadruples plus 1 Tie-breaker game
VS
WAR PAGE to be added Contacts
LHDD
1st contact and privs holder: donche64
2nd contact: samdemars FALL
1st contact and privs holder: GoranZ
2nd contact: rousseau72
Schedule and Round Breakdown
Two rounds - Round 1 to be exchanged by June 2nd and Round 2 to be exchanged by June 23rd. Clans will have until the end of the week to fill home and away games. Games to be exchanged fully created by 23:00 CCT on exchange date and completely filled by 23:00 CCT by the end of the week.
Round One - 4 Dubs + 4 Trips + 4 Quads chosen by each clan
Round Two - 4 Dubs + 4 Trips + 4 Quads chosen by each clan + Tie-breaker (Trips Classic, sunny, chained, no spoils created by LHDD)
War Rules
Only game types allowed are "Teams" (Polymorphic is not considered a team game)
All games must have automatic initial troop deploy (no manual)
All games must be sequential (no freestyle)
All games must have 24 hour round length (no speed)
All spoils are allowed except zombie spoils
All forts are allowed except "no forts"
There will be no round limits
Trench is permitted in a maximum of 50% of home games
Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads)
Beta maps are not allowed
Each clan will pick the map and settings for exactly half of the games
Games will be exchanged in 2 sets
At least half of the quads games will be exchanged in the first set
12 Hour Fog Rule will be in effect (TO will not enforce any penalties for violations)
New settings that are implemented after the start of the Cup will be excluded from wars
I'd be cautious though; you have this feeling because plenty of FALL home maps are long to be decided (Hive*2, Spanish Armada, USA...), or it's hard to perceive an advantage through the fog (like an AYBABTU or a Phillie).
We're doing great, won't deny it; but if FALL confirms its superiority on its set, that should be a close first one!
You have been awarded the medal "Clan Achievement"
For being named MVP of the Premier Division of [CL7] Clan League VII
yeah, mic drop... who eliminated you guys last year from the cup? I can do a longer list than yours without bothering to drop any mic, I don't want to take the risk to break it, otherwise I won't be able to go onandonandon reminding you the full scoresheet of LHDD vs FALL. You guys wouldn't like to be eliminated by us two years in a row right?
yeah, mic drop... who eliminated you guys last year from the cup? I can do a longer list than yours without bothering to drop any mic, I don't want to take the risk to break it, otherwise I won't be able to go onandonandon reminding you the full scoresheet of LHDD vs FALL. You guys wouldn't like to be eliminated by us two years in a row right?
You won last year, yep. I didn’t say you didn’t. You said we couldn’t beat you w Goran and I proved otherwise. Changing the argument to “oh ya - you beat us a Goran - but we beat you last year!” Is a pretty stupid argument.
fac vitam incredibilem memento vivere Knowledge Weighs Nothing, Carry All You Can
fairman wrote:It seems to be a difficult war for FALL, dices didn't help
Yes, I definitely prefer the general luck we’ve had during this war. At the end of the day, as I always say... once you are good at this game luck is at least an 80% factor. I you didn’t feel buttraped, then you know your opponent did.
Well its been tough on us, but we can't just blame dice. You played well and will likely end our hopes at a triple crown this year. Not much to say more than that, its always interesting to see the amount of discussion between a winning side and losing side