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http://indigo-post.com/cc/misc/pi/Pi-School_v14.xmlPi.V1.14 XML
Do not use. Use version 15
Moderator: Cartographers
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http://indigo-post.com/cc/misc/pi/Pi-School_v15.xml1) I could only post a new topic in the BETA Drafting Room. If you could move it into the Beta Maps topic area that would be great.iancanton wrote:
care to write a brief map description, perhaps of fifty words or so, similar to those on the maps tab?
ian.
Keep in mind that I know very little about programming, so I'm really just guessing here, but have you checked this possibility:HitRed wrote:
2) Major issue There is a SPOIL issue that causes the game to freeze up. This does not occur in non spoil games.
If anyone has any thoughts on this I'd like to hear them.
HitRed

Glad someone got the joke.HitRed wrote:![]()
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http://indigo-post.com/cc/misc/pi/Pi-School_v19.xmlCode: Select all
http://indigo-post.com/cc/misc/pi/Pi-School_v20.xmlbots don't obey all of the rules, for example they don't recognise the trench setting. do killer neutrals kill bots in no spoils games on the 13 colonies map?HitRed wrote:killer neutrals don't effect bots in NO SPOILS game.
INTERESTING NEWSiancanton wrote:bots don't obey all of the rules, for example they don't recognise the trench setting. do killer neutrals kill bots in no spoils games on the 13 colonies map?HitRed wrote:killer neutrals don't effect bots in NO SPOILS game.
ian.
i disagree with reducing the number of neutral troops on the OFF button, as the OFF button is already the commonest way of winning. in fact, in most games, the display plays very little part, while the keypad tends to be used only as a method to gain spoils while building up enough troops to go through the OFF button. in this regard, it plays a lot like baseball.Captn B wrote:Perhaps if the OFF button were a Killer 10, it would make it less daunting?