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That isn't public information. Sort of like earth and early space explorers, do we know exactly how big the universe is?DJENRE wrote:Hello Ice, Do we know how many hexes there are in total on the galaxy shown?





You don't have to, in v1 a lot of Houses included it so they could verify what they were anticipating to have in their possession and get corrected if it was wrong. So I thought I would include it on the default example since people seemed to use it anyway.SiriusCowKing wrote:I see in the PM example that the income is included. Do we have to include the income, is it preferred, or preferred not to?


Note, the section in the original rules was blank and this was missed. I've now edited it in.Galactic Trade Exchange (GTE)
1 Ore Sold = 2 Credits Received
4 Credit will Purchase = 1 Ore (can receive this ore at any planet as its a purchase made with local traders on your planet)
note 1: this disparity in prices has created a "black market" target price of 3 credits per ore, if you can find a faction willing to trade
note 2: as noted, Srehctac race cannot participate in the GTE, and must trade between factions only



I just posted it above this post (and back in the empire management rules as well)SiriusCowKing wrote:Thanks, I also noticed the mention of the Galatic Trading Exchange. I looked it up and found that it's basically selling or buying ore using credits, where can I find the rates?









You get +2/+2. In other words you get credits +2 cuz it’s an outpost, and you get +2 (as well) because they are able to slowly mine the asteroid. So you get both, it doesn’t switch from credits to ore.SiriusCowKing wrote:One last question (and I don't know why I didn't ask this one earlier), if I build an outpost on an asteroid, do I get +2/+2 per turn or just +2 ore per turn?



Does that mean you have to go around asteroids? If so, how do you build an outpost on an asteroid. Do you pull up adjacent to it?like flying through asteroids

Ok to clarify, you can enter the same hex as an asteroid no problem. However if there is an asteroid FIELD (multiple next to one another) and you are trying to fly THROUGH THE FIELD (as opposed to returning to open space and flying around) then your movement is limited to 1 Hex per turn regardless of your warp speed.TX AG 90 wrote:Does that mean you have to go around asteroids? If so, how do you build an outpost on an asteroid. Do you pull up adjacent to it?like flying through asteroids







Great question, something that didn’t come up during play test actually. I would say yes, same fee - but who pays for how much of the fee would be negotiated between the two parties as part of their transactionSiriusCowKing wrote:If you move ore within your own empire, it requires a credit fee to pay for freighters. But if you trade with another faction, do you still need to pay the fee?


I would like to state that if you have warp 5 with sensor 1, you are doing it wrong! :PDJENRE wrote:Still about movements and unfog hexes when we move.
As an example I have a frigate with SENSOR 1 and WRAP 5.
I move from 27-52 to 27-57. Do you higlight 1 hex all around 27-57 only (6 hexes in total) or do you higlight 1 hex all along the road (means that higlights also 27-53 + 27-54 + 27-55 + 27-56 + 27-57* and all their adjacents hexes because of SENSOR1)?
* should be more or less 15 hexes.
If so, how can you know the perfect way we used to reach another point? We can pass on some hexes or some other to reach the same final Hex with the same ammount of moves...And it shouldn't higlight the same hexes...
It's automated?

Warp = movement and SENSOR = vision no?SiriusCowKing wrote:I would like to state that if you have warp 5 with sensor 1, you are doing it wrong!DJENRE wrote:Still about movements and unfog hexes when we move.
As an example I have a frigate with SENSOR 1 and WRAP 5.
I move from 27-52 to 27-57. Do you higlight 1 hex all around 27-57 only (6 hexes in total) or do you higlight 1 hex all along the road (means that higlights also 27-53 + 27-54 + 27-55 + 27-56 + 27-57* and all their adjacents hexes because of SENSOR1)?
* should be more or less 15 hexes.
If so, how can you know the perfect way we used to reach another point? We can pass on some hexes or some other to reach the same final Hex with the same ammount of moves...And it shouldn't higlight the same hexes...
It's automated?
