as this is a "special edition map" that was developed behind the scenes for Cr@w 2.0 Homeworld, this topic has been created to provide to you a place where you can make suggestions or comments, or report problems with the map. please use it only for these purposes.
map name: trafalaxy
mapmaker - concept: IcePack
mapmaker - graphics and xml: EBConquer
mapmaker - gameplay: cairnswk has kindly agreed for the trafalgar gameplay to be replicated Small Map v4.2
2 player random start. The initial deployment is a blessing. I can see just enough Greens that I feel safe to attack NEUTALS and go for bonus. Perfect balance.
HitRed wrote:2 player random start. The initial deployment is a blessing. I can see just enough Greens that I feel safe to attack NEUTALS and go for bonus. Perfect.
Please rework Pearl Harbor, LOL.
HitRed
We didn't change gameplay at all, so even if Pearl Harbor got the same reskin treatment it wouldn't change the gameplay or how things drop etc.
fac vitam incredibilem memento vivere
Knowledge Weighs Nothing, Carry All You Can
2018-01-29 11:19:25 - elddir: wait. why do I not get a bonus here? I control 7 mirfak sophonts
Indeed, looking at the screenshot you see he owns 7. But if you look at the map tab, somewhere in the XML its only counting 6.
One of those 7 isn't counting towards mirfak sophont bonus in the XML and needs to get added
fac vitam incredibilem memento vivere
Knowledge Weighs Nothing, Carry All You Can
Just playing this map right now. Nice gameplay and very clear graphics.
However somethings seems wrong with the Volaurus Chrononaut Line (6) bonus. It is assigned to me t hough I don't hold Danirel. (Game 18022006)
Bart-Jan wrote:Just playing this map right now. Nice gameplay and very clear graphics.
However somethings seems wrong with the Volaurus Chrononaut Line (6) bonus. It is assigned to me t hough I don't hold Danirel. (Game 18022006)
You don’t need Danirel. You currently have 10 volaurus ships on the chrono side of the line. You only need 9, so you’ve earned the bonus. Look on the left menu / legends and it tells you how many of each color ship you need for what bonus on the chrono side
fac vitam incredibilem memento vivere
Knowledge Weighs Nothing, Carry All You Can
iAmCaffeine wrote:I gotta say this map really aint friendly on the eyes. Not in general aesthetic, that's fine, but to comprehend / read it I find it quite difficult.
Really? Honestly I never really understood trafalgar and steered clear of it. This version to me is soooo much easier to understand and play it’s actually become something I’ve started to enjoy
The easy to identify colors and different arrows etc miles clearer (to me) on the game play and bonus structure then the old one is / was.
fac vitam incredibilem memento vivere
Knowledge Weighs Nothing, Carry All You Can
iAmCaffeine wrote:I gotta say this map really aint friendly on the eyes. Not in general aesthetic, that's fine, but to comprehend / read it I find it quite difficult.
I agree. As someone with shit night vision I find this map extremely difficult to read. Playing it makes me feel the same way I do when I try to drive at night without my glasses. It's not about the focus, it's about the stark contrast of the bright arrows on the dark background. I think just lightening the shades of the background colors would do wonders so they're not as bold a contrast and taxing on my eyes.
iAmCaffeine wrote:I gotta say this map really aint friendly on the eyes. Not in general aesthetic, that's fine, but to comprehend / read it I find it quite difficult.
Really? Honestly I never really understood trafalgar and steered clear of it. This version to me is soooo much easier to understand and play it’s actually become something I’ve started to enjoy
The easy to identify colors and different arrows etc miles clearer (to me) on the game play and bonus structure then the old one is / was.
I am like IcePack. Never enjoyed Trafalgar, having some fun with Trafalaxy.
iAmCaffeine wrote:I gotta say this map really aint friendly on the eyes. Not in general aesthetic, that's fine, but to comprehend / read it I find it quite difficult.
Really? Honestly I never really understood trafalgar and steered clear of it. This version to me is soooo much easier to understand and play it’s actually become something I’ve started to enjoy
The easy to identify colors and different arrows etc miles clearer (to me) on the game play and bonus structure then the old one is / was.
I am like IcePack. Never enjoyed Trafalgar, having some fun with Trafalaxy.
I'm the other way around. I find Trafalgar easy to read whereas I don't even want to try on this map because it's so frustrating. I'm with CM14 on this one. Obviously it's personal opinion but in this sample size (granted it's small) we're completely divided. Is it too late to try and find a compromise?
I played a 1v1 game on this map and enjoyed it. I do not have the best eyesight and also play on mobile (iOS) but I was able to see clearly enough. I will say the parts with the blue glow we’re the easiest on the eyes, so I agree that lighter contrast is better.
My real complaint is the names. Reading the log and trying to find the action on the map was frustrating. The homeworlds are linearly named and easy to find but there is no order to the fighter names. I’m sure someone had fun naming them all but it’s really difficult and detracts from the gameplay. Is it too late to rename them Epsilon, Omicron, Zeta 1-12 or similar?