Moderator: Clan Directors

We'll be sitting outside the door... Ice doesn't seem to want us to go to World 2.1, since we keep getting 1s!t4mcr53s2 wrote:Fall will go to world 2.1 and challenge low to quads ; if they aren't there we'll challenge anyone who is

Hahaha sorry! I roll the dice first, enter that and then I randomize the clan list order using random.org so I dont know whose getting what dice when I roll itLiveLoveTeach wrote:We'll be sitting outside the door... Ice doesn't seem to want us to go to World 2.1, since we keep getting 1s!t4mcr53s2 wrote:Fall will go to world 2.1 and challenge low to quads ; if they aren't there we'll challenge anyone who is![]()

If you afraid about diceLiveLoveTeach wrote:We'll be sitting outside the door... Ice doesn't seem to want us to go to World 2.1, since we keep getting 1s!t4mcr53s2 wrote:Fall will go to world 2.1 and challenge low to quads ; if they aren't there we'll challenge anyone who is![]()



Indeed! Hopefully!IcePack wrote:Thankfully moving corner to corner only takes 1 =)




We'll already be gone by the time you move, but HH will not have gone yet, so will still be chilling there. We plan to go back next round. If you're still there, we'd be happy to set a game against you.ElricTheGreat wrote:FOED is moving to WWII Europe for whoever is going to be there for turn 15



Somewhere around here: https://www.conquerclub.com/forum/viewt ... 0#p4979302 - things were changed per ETG's suggestion, so that you can move through each other, but can't stop on an occupied space.DJENRE wrote:Hello Ice,
Sorry again but I think there is a mistake for last round.
S&M is not supposed to be in WOrld 2.1 because LOW played before and stuck into the door.
Am I right?
DJ
IcePack wrote:Greetings,
A few things:
1) Please realize you dont have to move within the rooms. Just like the boardgame, the rooms are one big "square". You just move in, and out of the room.
Example, if you are on G4 in the Battle of Iraq room, you dont have to go G5, H5, H6 etc to get out...you just go to H6 as your first movement. The square you are placed on in the room itself is just representative of you being in the room, the actual square has no impact on your movement to leave the room.
2) We will now randomize turn orders as well as the movement. You'll find them both on the second tab of the game board, and I'll send it out in the turn updates just like I did rolls.
3) Moving forward (Turn 6+) You will be allowed to move through an occupied location, but NOT end the turn on the same space as someone else. If there are not enough steps available to safely move to the final destination ... he will move it as far as possible and the token's final destination will be the farthest number of steps where it can rest in an unoccupied location. At no time will the token be allowed to move MORE than the number of spaces equal to the number rolled. If when travelling in a straight line to the intended destination there is no UNOCCUPIED safe landing space then the token remains in place and the turn ends.
so as an example ... the team rolls a 6 ...
steps 4 and 5 are occupied but 6 (final destination) is open then the token moves to step 6.
case 2: roll again a 6 ... step 5 and 6 are occupied .. the token can only move 4 safely so it does so and completes the rest of their turn on location 4. At no time would the token advance past the max number of spots for example skip 5 and 6 to land on the next vacant spot which is #7.
case 3: roll is 6 ... 4 and 6 are occupied so the farthest safe landing for the token would be the 5 step so that is where it stops.
Thanks,
IcePack
Ok I see, sorry about that. I totally forgot that new rule.LiveLoveTeach wrote:Somewhere around here: https://www.conquerclub.com/forum/viewt ... 0#p4979302 - things were changed per ETG's suggestion, so that you can move through each other, but can't stop on an occupied space.DJENRE wrote:Hello Ice,
Sorry again but I think there is a mistake for last round.
S&M is not supposed to be in WOrld 2.1 because LOW played before and stuck into the door.
Am I right?
DJ
On Oct 19, Ice sent us a message titled "Clue Movement" - here's the text from it:Based on this, S&M was able to move through us, because they had a 5. We were on the 4th square they were to go on - so they moved through us and into the room (the 5th square).PM FROM ICE
IcePack wrote:Greetings,
A few things:
1) Please realize you dont have to move within the rooms. Just like the boardgame, the rooms are one big "square". You just move in, and out of the room.
Example, if you are on G4 in the Battle of Iraq room, you dont have to go G5, H5, H6 etc to get out...you just go to H6 as your first movement. The square you are placed on in the room itself is just representative of you being in the room, the actual square has no impact on your movement to leave the room.
2) We will now randomize turn orders as well as the movement. You'll find them both on the second tab of the game board, and I'll send it out in the turn updates just like I did rolls.
3) Moving forward (Turn 6+) You will be allowed to move through an occupied location, but NOT end the turn on the same space as someone else. If there are not enough steps available to safely move to the final destination ... he will move it as far as possible and the token's final destination will be the farthest number of steps where it can rest in an unoccupied location. At no time will the token be allowed to move MORE than the number of spaces equal to the number rolled. If when travelling in a straight line to the intended destination there is no UNOCCUPIED safe landing space then the token remains in place and the turn ends.
so as an example ... the team rolls a 6 ...
steps 4 and 5 are occupied but 6 (final destination) is open then the token moves to step 6.
case 2: roll again a 6 ... step 5 and 6 are occupied .. the token can only move 4 safely so it does so and completes the rest of their turn on location 4. At no time would the token advance past the max number of spots for example skip 5 and 6 to land on the next vacant spot which is #7.
case 3: roll is 6 ... 4 and 6 are occupied so the farthest safe landing for the token would be the 5 step so that is where it stops.
Thanks,
IcePack
I actually asked Ice about this last night when they weren't in the room initially, because we changed that.
Teach



IcePack wrote:Np so did I until LLT reminded melol







Can you draw, at least once, more than a 3 for us???IcePack wrote:Updated
