I love the look of this map, but I have a suggestion for playability, because this map can just go on forever. Instead of just being able to bomb the A level homebase-camps, it may make for a shorter game if you could own the A level camps by being able to one-way attack them from E1.
In beta, we're at round 53 with a pretty even balance of power and no potential end in sight. It's one of those "forever games," which simply has no hope of terminating. If someone is strong enough to own the Alter, then perhaps they should be able to own the camps that they bombard. Those extra +3 troops will add to the advantage so the game can eventually have an ending.
As it is, when you get on the top of the mountain (D-level) the battle for those top +3s is very challenging to hold, as others continue to work to push you off the top. In other words, when you're king of the mountain, if two battle, then the others (in 3-6 player games) have a chance to recoup and nibble at your heels, or become strong enough to then be able to be viable again (even after you'd perhaps worn them down significantly). Thus the guy who was the king of the hill, gets knocked down again, but then with the balance of power becomes even up again.
Thus it's a forever game, which is less enticing to most CC'ers, I think...at least to me it is.
[7:15 of 22 games completed, tho several wins were with bots, so my record on this map just ain't that cool.]
Also, I like the ability of the homebases on A level to be able to bombard both B and C and that whole side. Smart play-making, good job.

And yes, E level should maybe degrade 4 or something? 10 is too much. No killer neutrals needed on this map. It just needs a way for it to end in more than 2 player games.
Again, good job on this!
