
I've been meaning to do this for awhile, but now I have a bit more free time so I think that I can properly moderate a game.
If a sizable amount of players have signed up by then, I will start this game at some point after CYOC and Hobbit mafia have finished.
I'd prefer somewhere between 16-26 players but can be flexible.
First off, here are some typical mafia rules AND some not-so-typical ones, so please do read them all
Spoiler
2. No PM quoting. You can paraphrase win conditions and your abilities but using specific wording in your role PM to make arguments is unacceptable. Besides, i'm likely to change the wording from PM to PM so it wouldn't help anyways.
3. All votes/unvotes must be BOLDED and in BLUE.
4. The day will end once a majority vote to lynch is reached (greater than 50%) or 50% decide to vote no-lynch.
5. Deadlines will be set if activity drops. If no majority is reached by the time deadline hits, the player with the most votes will be lynched IF they have at least a third of the votes. Otherwise, it'll be a no-lynch.
---i.e With 15 players someone with 5 votes will by lynched but noone has at least 5 votes, noone will be lynched.
6. If there is a tie for who will be lynched, the deadline will be extended until one or the other has the majority vote. If there is no such thing after 48 hours, the day will end in a no-lynch.
7. After a lynch has been reached, absolutely no talking in thread during the night. This also goes for if you are dead.
8. No talking about the game outside of this thread, unless specifically told by me that you can.
9. No editing or deleting posts.
10. Please be active. In active members will be prodded or replaced, depending on how long they've been inactive. If no replacements can be found in a timely manner, they will be modkilled.
11. Don't attack people personally. If I feel things are getting too off-topic or personal, warnings will be issued or modkillings.
12. Nights will be 72-96 hours long, as decided when the end day scene is posted. Failing to send in your action during this time will cause you to take no action.
13. If you have any question about anything, feel free to send me a PM.
Now onto the fun stuff. This is a game with a partial open setup. Below will be a list of roles that COULD be in the game, as well as some basic information about them. Not all information regarding the roles will be revealed to everyone and some information will not be revealed even to the one who has the role. Once the game starts, I will NOT tell you what roles made it into the game (other than the Zombie Leader, cause what's a zombie game with no zombies?). There are up to 26 roles already planned out. If we somehow manage to get more than 26 players, I am more than willing to create more roles.
Spoiler
-Chooses a target each night, target becomes infected OR killed (Mafia members can ONLY be killed)
-Players are NOT notified if they are infected, only when they become a zombie (the night after they are infected)
-ALL zombies visit target (but not each other)
-Zombies win if they have majority
-Dead Vanilla Zombies appear as "zombiefied (role)"
Zombie Hunter - 3p OR town
-Wins if Zombies are eliminated before they are (if 3p)
-Can track OR kill someone each night. (tracking reveals whom that person visited)
Lonely Survivor - 3p
-Wins if they survive until end of game
Suspicious Samurai - Town
-Can choose to be 'suspicious' each night
-If suspicious, visitors die
Party Host - Town
-Can throw a party once per game
Drunk - Town
-Can roleblock one person each night
Voodoo Lady - 3p
-Wins if living at end of game
Detective - Town
-Can question one person anonymously during the day
Cop - Town
- Can investigate one person per night
- Results come up as 'Town' 'Third-party' or 'Mafia'
Doctor - Town
-Can choose someone to save each night
-Protects only from one kill attempt per night
-If preventing Zombie Kill, 50% to still be infected
Mad Scientist - Town
-Researches every night.
[color=#FF0000]Thief - Mafia[/color]
-Steals things
Blacksmith - Town
-Makes vests and guns
Godafather - Mafia
-Investigative immunity (Comes up as town)
-Decides on mafia kills
Lackey - Mafia
-Carries out mafia kill
-Does not attend mafia Meetings
-Does not know mafia
Scout - Mafia
-investigate one person each night to recieve their role
Hooker - Mafia
-Chooses one person to rolebock each night
Suicide Bomber - Mafia
-Does NOT attend mafia meetings
-Likes Bombs
Klepto - 3p
-Collects items
Oracle - 3p
-A seer predicting the future
-Wins if Alive at the end of the game.
"Vanilla" Villagers(6) - Town
-Each has a hidden aspect (appear as villager to themselves)
If I change anything important in this post, I will make a note of it at the bottom.
I've tried this setup before and I've made balance changes so I can at least pretend it'll be balanced, but it's also pretty crazy so I just hope you all enjoy it \o/
You can signup for the game itself or as a replacement. I'm also willing to take on a co-mod, though I won't share any details until the game is about to start in case I can convince you to play the game instead =p
Signed up:
1. Zabeast
2. Dakky21
3. Madmitch
4. Pikanchion
5. Ragian
6. Bujaber
7. DirtyDishSoap
8. Skoffin
9. Evan
10.
11.
12.
13.
14.
??
Replacements:
Edited Note: It was implied but I forgot to mention that the game will have a day start.



