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dominationnation wrote:I like it but there is a problem. The only assisan games that I ever win are the ones where some n00b that didnt know what assisan was eliminate my target. ONly one I ever won
maniacmath17 wrote:dominationnation wrote:I like it but there is a problem. The only assisan games that I ever win are the ones where some n00b that didnt know what assisan was eliminate my target. ONly one I ever won
True.. but how much skill does it take to have someone else kill your target for you?
maniacmath17 wrote:Currently if someone kills a target that isn't theirs, the person who has that target wins.
Instead, how about if someone kills a target that isn't theirs, the person who's target just got killed, now has that dead target's target. It's the same rule as when a player deadbeats in an assassin game, just now applied also to when a player takes out a target that isn't theirs.
Why it is needed:
It would greatly increase the level of skill and thought needed to win an assassin game. With the current system, all you really need to do is starting with round 1, seek out your target and just keep attacking them till they are dead. With escalating cards, players simply try to kill their target with every cash, knowing even if they come up short, they are still getting closer to their goal.
With the new rule, that mindless strategy of just going at your target will be much less successful. Players who use a big cash to bring their target's troop count to almost nothing will have to watch as another player kills off that target and uses the cards to help in killing his or her own target.
Priority: 5
AK_iceman wrote:Andrew, think of it the same way as the Assassin deadbeats work.
Maniac, I think it's an interesting idea but I'm not really sure if I like it. I think you're right about how people just chase their opponent around the map, and the majority of games really have no strategy involved. But I think if this were to be implemented that Assassin games would become too similar to Standard games where people would just kill others for cards and use the domino effect to kill their target.
I would like to see Assassin strategies posted somewhere (if they aren't already) so people start blocking and faking others to make it into a more strategic game type.
AK_iceman wrote:Maniac, I think it's an interesting idea but I'm not really sure if I like it. I think you're right about how people just chase their opponent around the map, and the majority of games really have no strategy involved. But I think if this were to be implemented that Assassin games would become too similar to Standard games where people would just kill others for cards and use the domino effect to kill their target.
I would like to see Assassin strategies posted somewhere (if they aren't already) so people start blocking and faking others to make it into a more strategic game type.
nmhunate wrote:Speak English... It is the language that God wrote the bible in.
maniacmath17 wrote:There must be a way around that. It's similar to the following situation with the current system:
Lets say your target deadbeats, so then you are given the deadbeats target. Now if the new target has you for their target, and that person deadbeats, what happens?
Skoffin wrote: So um.. er... I'll be honest, I don't know what the f*ck to do from here. Goddamnit chu.
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