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Y'know it's less about the dice and more about how many times you roll 'em:betiko wrote:So i was wondering... if we created some fake dice that wouldn t allow too much randomness and would stick to reasonable odds all the time... would this still be fun.... less fun, or much more fun?


Yay! Actually a person that isn't a troll and telling something interesting.jleonnn wrote:would be a lot more mathematical and calculated... then I guess it depends on what kind of person you are


betiko, don't call me stupid, you're the one that seems unable to grasp the concept of a probability distribution.betiko wrote:How stupid is your answer tt?
You're showing a model of how it should be in an ideal world... ergo the fake dice i'm talking about.
llamsagna wrote:why?Thorthoth wrote: betiko, don't call me stupid
reading comprehension is one of llamo's many 'non-strong' points.Thorthoth wrote:...you're the one [Betiko] that seems unable to grasp the concept of a probability distribution.
This is not about probability distribution... this is about twisting real probability distribution with dice that would be less random. Maybe the one with reading comprehension is yourself since the start? I m well aware of odds change the more troops are involved thank you for this groundbreaking discovery.Thorthoth wrote:betiko, don't call me stupid, you're the one that seems unable to grasp the concept of a probability distribution.betiko wrote:How stupid is your answer tt?
You're showing a model of how it should be in an ideal world... ergo the fake dice i'm talking about.

This doesn't even make any sense...betiko wrote:this is about twisting real probability distribution with dice that would be less random.
Well, it would be less about the number you pull, more about the battle outcome. The number you get is and has always been irrelevant. Get a better battle outcome distribution and it removespart of the game s randomness.Thorthoth wrote:This doesn't even make any sense...betiko wrote:this is about twisting real probability distribution with dice that would be less random.
...but if you do somehow manage to pull it off, I'll non-randomly take all the 6s, thank you very much.

This is still silly... but now it seems a bit socialist and affirmative-action-damaged as well.betiko wrote:The number you get is and has always been irrelevant. Get a better battle outcome distribution and it removes part of the games randomness.