[CC6] TOFU (37) vs (12) RET - TOFU Win FINAL 12/9

Finished challenges between two competitive clans.

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grt
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[CC6] TOFU (37) vs (12) RET - TOFU Win FINAL 12/9

Post by grt »

Image vs Image

Link to auto-scoring:
http://www.conquerclub.com/public.php?m ... WarId=2298

Contacts:
TOFU - Kexor (Primary) rockfist (Secondary)
RET - The_Samurai (Primary) CaronylKluster (Secondary)

Round 2: 49 Games, including 1 Tie-Breaker Game
24 Home Games
  • 8 Doubles
  • 8 Triples
  • 8 Quads
Set 1 [created and exchanged by 30th May (3D,3T,6Q+tiebreaker]
Tiebreaker
Game 16617301 Classic RET

TOFU
Dubs
Game 16617228 WWI Gallipoli TOFU
Game 16617234 Baltic Crusades TOFU
Game 16617245 Feudal Epic TOFU
Trips
Game 16617272 Salem's Switch TOFU
Game 16617274 Battle Of Actium TOFU
Game 16617275 D-Day: Omaha Beach! RET
Quads
Game 16617276 WWI Gallipoli TOFU
Game 16617283 WWII Europe TOFU
Game 16617286 USA 2.1 TOFU
Game 16617294 Conquer Man RET
Game 16617297 Feudal Epic RET
Game 16617300 First Nations Americas TOFU

RET
Dubs
Game 16617981 World 2.1 TOFU
Game 16617982 Feudal Epic TOFU
Game 16617983 USApocalypse RET
Trips
Game 16617984 Supermax: Prison Riot! RET
Game 16617985 Spanish Armada TOFU
Game 16617987 District of Alaska RET
Quads
Game 16617990 Das Schloss TOFU
Game 16617991 Hive TOFU
Game 16617993 WWII Ardennes TOFU
Game 16617994 Tribal War - Ancient Israel RET
Game 16617998 Rail Asia TOFU
Game 16617999 Peloponnesian War TOFU

Set 2 [created and exchanged by 20th June (5D,5T,2Q)]
TOFU
Dubs
Game 16665086 Conquer Rome TOFU
Game 16665090 Malta TOFU
Game 16665097 Arms Race TOFU
Game 16665098 Waterloo RET
Game 16665780 Draknor - level 1 TOFU
Trips
Game 16665783 WWII Europe TOFU
Game 16665785 Europe 1914 RET
Game 16665786 Conquer Man TOFU
Game 16665787 First Nations Americas TOFU
Game 16665791 Eurasia TOFU
Quads
Quads:
Game 16665794 Battle of Actium TOFU
Game 16665796 Salem's Switch TOFU

RET
Dubs
Game 16666760 Das Schloss TOFU
Game 16666759 The Temple of Jinn TOFU
Game 16666756 Hive TOFU
Game 16666755 Cairns Metro RET
Game 16666751 Rail Australia TOFU
Trips
Game 16666799 Conquer Rome TOFU
Game 16666798 Clandemonium TOFU
Game 16666763 The Temple of Jinn TOFU
Game 16666762 WWII Australia RET
Game 16666761 Salem's Switch TOFU
Quads
Game 16666802 Middle Ages TOFU
Game 16666801 Classic Cities: Pot Mosbi TOFU
Rules of Engagement
Only game types allowed are "Teams" (Polymorphic is not considered a team game)
All games must have automatic initial troop deploy (no manual)
All games must be sequential (no freestyle)
All games must have 24 hour round length (no speed)
All spoils are allowed except zombie spoils (negotiable)
All forts are allowed except "no forts" (negotiable)
There will be no round limits except for “no forts” games (No forts games must have a 30 round limit)
Trench is permitted in a maximum of 50% of home games (negotiable)
Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads) (negotiable)
Beta maps are not allowed
Each clan will pick the map and settings for exactly half of the games
Games will be exchanged in 2 sets (negotiable)
At least half of the quads games will be exchanged in the first set
12 Hour Fog Rule will not be in effect (negotiable, TO will not enforce any penalties for violations)
12 hour Fog of War in effect. The rule does not apply to conquest maps or those games where the team going first just deploys/forts without attacks.
If the rule is broken, the offending team has to reveal what was conquered (if any) and those territories that would have been otherwise visible. if not remedied, the offended team can opt for remake before playing their next turn. If opting for remake, the offended team has to make time-stamped post request in the game chat to make it valid.

New settings that are implemented after the start of the Cup will be excluded from wars (negotiable with specific approval of TO)
Maximum amount of games a player can participate in is 18
Player Usage
16 chakon
16 Chris98
15 rockfist
15 The_Samurai
12 grt
12 loutil
12 Ltrain
10 danervinsucks
10 schiballs
8 catnipdreams
8 Dako
8 Doc_Brown
8 fusibaseball
7 currahee68
7 hjelp
7 Redfelt
7 tankgirl99
6 EBConquer
6 Kexor
6 macbone
6 Namliam
6 riverj
5 cmbdiesel
5 hopalong
5 spanishclaret
5 theheadholes
5 trapyoung
4 CaronylKluster
4 jabajabba
4 jdmcinty
3 Bazza
3 casper
3 drpall
3 lokisgal
3 mikiesdios
3 puffball
3 superrag
3 TheProwler
2 Al B. Damned
2 Anthrax821
2 Blitzkrieg Frank
2 EASTOFEDEN
2 MudPuppy
2 PROFITS
2 Reaper616
2 thelord
2 wamd9060
1 cpusurfer
1 csol4846
1 elfish_lad
1 Godd
1 trlester
Last edited by grt on Tue Sep 13, 2016 11:11 am, edited 42 times in total.
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The_Samurai
Posts: 1024
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Re: [CC6] Round 3: TOFU (0) vs (0) RET

Post by The_Samurai »

RET accepts the terms of war below.
grt wrote:Image vs Image

Link to auto-scoring:

Contacts:
TOFU - Kexor (Primary) Denise (Secondary)
RET - The_Samurai (Primary) CaronylKluster (Secondary)

Round 2: 49 Games, including 1 Tie-Breaker Game
24 Home Games
  • 8 Doubles
  • 8 Triples
  • 8 Quads
Set 1 [created and exchanged by 30th May (3D,3T,6Q+tiebreaker]
Tiebreaker
[game][/game] Classic

TOFU
Dubs
Trips
Quads

RET
Dubs
Trips
Quads

Set 2 [created and exchanged by 20th June (5D,5T,2Q)]
TOFU
Dubs
Trips
Quads

RET
Dubs
Trips
Quads
Rules of Engagement
Only game types allowed are "Teams" (Polymorphic is not considered a team game)
All games must have automatic initial troop deploy (no manual)
All games must be sequential (no freestyle)
All games must have 24 hour round length (no speed)
All spoils are allowed except zombie spoils (negotiable)
All forts are allowed except "no forts" (negotiable)
There will be no round limits except for “no forts” games (No forts games must have a 30 round limit)
Trench is permitted in a maximum of 50% of home games (negotiable)
Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads) (negotiable)
Beta maps are not allowed
Each clan will pick the map and settings for exactly half of the games
Games will be exchanged in 2 sets (negotiable)
At least half of the quads games will be exchanged in the first set
12 Hour Fog Rule will not be in effect (negotiable, TO will not enforce any penalties for violations)
12 hour Fog of War in effect. The rule does not apply to conquest maps or those games where the team going first just deploys/forts without attacks.
If the rule is broken, the offending team has to reveal what was conquered (if any) and those territories that would have been otherwise visible. if not remedied, the offended team can opt for remake before playing their next turn. If opting for remake, the offended team has to make time-stamped post request in the game chat to make it valid.

New settings that are implemented after the start of the Cup will be excluded from wars (negotiable with specific approval of TO)
Maximum amount of games a player can participate in is 18
Player Usage
TOFU

RET
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Donelladan
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Re: [CC6] Round 3: TOFU (0) vs (0) RET

Post by Donelladan »

Good luck RET, I didn't bet on you in my bracket but I think you can do it and I'll cheer for you.
Merde :D
Image
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Arama86n
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Re: [CC6] Round 3: TOFU (0) vs (0) RET

Post by Arama86n »

Greetings RET! Good luck, have fun.
And as always, please do try to avoid dripping blood on the carpet.
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Kexor
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Re: [CC6] Round 3: TOFU (0) vs (0) RET

Post by Kexor »

Spoiler
grt wrote:Image vs Image

Link to auto-scoring:

Contacts:
TOFU - Kexor (Primary) Denise (Secondary)
RET - The_Samurai (Primary) CaronylKluster (Secondary)

Round 2: 49 Games, including 1 Tie-Breaker Game
24 Home Games
  • 8 Doubles
  • 8 Triples
  • 8 Quads
Set 1 [created and exchanged by 30th May (3D,3T,6Q+tiebreaker]
Tiebreaker
[game][/game] Classic

TOFU
Dubs
Trips
Quads

RET
Dubs
Trips
Quads

Set 2 [created and exchanged by 20th June (5D,5T,2Q)]
TOFU
Dubs
Trips
Quads

RET
Dubs
Trips
Quads

[.spoiler=Rules of Engagement]Only game types allowed are "Teams" (Polymorphic is not considered a team game)
All games must have automatic initial troop deploy (no manual)
All games must be sequential (no freestyle)
All games must have 24 hour round length (no speed)
All spoils are allowed except zombie spoils (negotiable)
All forts are allowed except "no forts" (negotiable)
There will be no round limits except for “no forts” games (No forts games must have a 30 round limit)
Trench is permitted in a maximum of 50% of home games (negotiable)
Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads) (negotiable)
Beta maps are not allowed
Each clan will pick the map and settings for exactly half of the games
Games will be exchanged in 2 sets (negotiable)
At least half of the quads games will be exchanged in the first set
12 Hour Fog Rule will not be in effect (negotiable, TO will not enforce any penalties for violations)
12 hour Fog of War in effect. The rule does not apply to conquest maps or those games where the team going first just deploys/forts without attacks.
If the rule is broken, the offending team has to reveal what was conquered (if any) and those territories that would have been otherwise visible. if not remedied, the offended team can opt for remake before playing their next turn. If opting for remake, the offended team has to make time-stamped post request in the game chat to make it valid.

New settings that are implemented after the start of the Cup will be excluded from wars (negotiable with specific approval of TO)[./spoiler]
Maximum amount of games a player can participate in is 18
TOFU confirms as well.

Good luck everyone :)
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The_Samurai
Posts: 1024
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Re: [CC6] Round 3: TOFU (0) vs (0) RET

Post by The_Samurai »

haha t'es marrant, toi ! Mission impossible !?!

Happy warring, TOFU - Gonna be tough for us I guess, but we'll give our best shot. Let's make it dramatic ?! :lol:
Donelladan wrote:Good luck RET, I didn't bet on you in my bracket but I think you can do it and I'll cheer for you.
Merde :D
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Proud member of The Republic clan, and Co-leader of FBRD tribe
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Lindax
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Re: [CC6] Round 3: TOFU (0) vs (0) RET

Post by Lindax »

Approved.

Lx
Spoiler
grt wrote:Image vs Image

Link to auto-scoring:

Contacts:
TOFU - Kexor (Primary) Denise (Secondary)
RET - The_Samurai (Primary) CaronylKluster (Secondary)

Round 2: 49 Games, including 1 Tie-Breaker Game
24 Home Games
  • 8 Doubles
  • 8 Triples
  • 8 Quads
Set 1 [created and exchanged by 30th May (3D,3T,6Q+tiebreaker]
Tiebreaker
[game][/game] Classic

TOFU
Dubs
Trips
Quads

RET
Dubs
Trips
Quads

Set 2 [created and exchanged by 20th June (5D,5T,2Q)]
TOFU
Dubs
Trips
Quads

RET
Dubs
Trips
Quads
Rules of Engagement
Only game types allowed are "Teams" (Polymorphic is not considered a team game)
All games must have automatic initial troop deploy (no manual)
All games must be sequential (no freestyle)
All games must have 24 hour round length (no speed)
All spoils are allowed except zombie spoils (negotiable)
All forts are allowed except "no forts" (negotiable)
There will be no round limits except for “no forts” games (No forts games must have a 30 round limit)
Trench is permitted in a maximum of 50% of home games (negotiable)
Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads) (negotiable)
Beta maps are not allowed
Each clan will pick the map and settings for exactly half of the games
Games will be exchanged in 2 sets (negotiable)
At least half of the quads games will be exchanged in the first set
12 Hour Fog Rule will not be in effect (negotiable, TO will not enforce any penalties for violations)
12 hour Fog of War in effect. The rule does not apply to conquest maps or those games where the team going first just deploys/forts without attacks.
If the rule is broken, the offending team has to reveal what was conquered (if any) and those territories that would have been otherwise visible. if not remedied, the offended team can opt for remake before playing their next turn. If opting for remake, the offended team has to make time-stamped post request in the game chat to make it valid.

New settings that are implemented after the start of the Cup will be excluded from wars (negotiable with specific approval of TO)
Maximum amount of games a player can participate in is 18
Player Usage
TOFU

RET
[/quote]
"Winning Solves Everything" - Graeko
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hopalong
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Re: [CC6] Round 3: TOFU (0) vs (0) RET

Post by hopalong »

gl all
Image
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Arama86n
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Re: [CC6] Round 3: TOFU (0) vs (0) RET

Post by Arama86n »

hopalong wrote:gl all
Are you feeling all right hop? :shock:
Not like you to be so sober, short, and to the point ;)
Maybe I've just come to expect a constant stream of greatness and giggles. I shall look at readjusting my expectations.
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hopalong
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Re: [CC6] Round 3: TOFU (0) vs (0) RET

Post by hopalong »

Arama86n wrote:
hopalong wrote:gl all
Are you feeling all right hop? :shock:
Not like you to be so sober, short, and to the point ;)
Maybe I've just come to expect a constant stream of greatness and giggles. I shall look at readjusting my expectations.
i was saving my wit and banter for ATN ... still readjusting to a new opponent that i am less familiar with.

fear not - i have plenty of verbal diarhea stored up for in-game chat.
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Kexor
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Re: [CC6] Round 3: TOFU (0) vs (0) RET

Post by Kexor »

Set 1 - TOFU Home
Dubs:
WWI Galipolli (NS, C, F, Tr):Game 16617228
Baltic Crusades (NS, C, F, Tr):Game 16617234
Feudal Epic (NS, C, F, Tr):Game 16617245

Trips:
Salem (N, A, F, Tr):Game 16617272
Battle of Actium (NS, U, F):Game 16617274
D-Day Omaha Beach (NS, C, F):Game 16617275

Quads:
WWI Galipolli (NS, C, F, Tr):Game 16617276
WWII Europe (NS, U, F):Game 16617283
USA 2.1 (NS, A, F, Tr):Game 16617286
Conquerman (NS, U, F):Game 16617294
Feudal Epic (NS, C, F, Tr):Game 16617297
FNA (NS, U, F):Game 16617300

Tiebreaker:
Classic Trips (NS, C, S):Game 16617301
Here we go, good luck everyone!
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The_Samurai
Posts: 1024
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Re: [CC6] Round 3: TOFU (0) vs (0) RET

Post by The_Samurai »

Here it goes ...
Set 1 - RET Home
Dubs:
World 2.1 (FR, P, F, Tr):Game 16617981
Feudal Epic (NS, P, F):Game 16617982
USApocalypse (NS, C, F):Game 16617983

Trips:
Supermax (FR, P, F):Game 16617984
Spanish Armada (E, U, F):Game 16617985
District of Alaska (NS, P, F):Game 16617987

Quads:
Das Schloss (NS, P, F, Tr):Game 16617990
Hive (NS, C, F, T):Game 16617991
WWII Ardennes (NS, C, F):Game 16617993
Tribal War Ancient Israel (NS, C, S):Game 16617994
Rail Asia (NS, C, F):Game 16617998
Pelop (E, P, F):Game 16617999
Happy warring, TOFU!
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Proud member of The Republic clan, and Co-leader of FBRD tribe
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The_Samurai
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Re: [CC6] Round 3: TOFU (0) vs (0) RET

Post by The_Samurai »

Blood on the carpet on both sides: 1-1
Arama86n wrote:Greetings RET! Good luck, have fun.
And as always, please do try to avoid dripping blood on the carpet.
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Ltrain
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Re: [CC6] Round 3: TOFU (3) vs (2) RET

Post by Ltrain »

I reeeeally want to win this series... 2 of 5 of my games are almost over and will be wins. Yay!
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grt
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Re: [CC6] Round 3: TOFU (3) vs (2) RET

Post by grt »

Ltrain wrote:I reeeeally want to win this series... 2 of 5 of my games are almost over and will be wins. Yay!
Don't we all ;-)

3 of my games are over and all wins :mrgreen:
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Re: [CC6] Round 3: TOFU (10) vs (5) RET

Post by loutil »

I got the first set 15 - 7 for TOFU with 3 undecided.
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Re: [CC6] Round 3: TOFU (12) vs (6) RET

Post by Namliam »

Arms Race dubs is a win! Cat and I rocked it! It was a very satisfying win!
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Re: [CC6] Round 3: TOFU (24) vs (12) RET

Post by rockfist »

It's official we are on to the semi finals.

Good war RET, cleanly played with no problems getting games filled on time ect.
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Re: [CC6] Round 3: TOFU (24) vs (12) RET

Post by hopalong »

thnx for the war, RET.
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Re: [CC6] Round 3: TOFU (24) vs (12) RET

Post by IcePack »

2/4 decided for the semis
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fac vitam incredibilem memento vivere
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The_Samurai
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Re: [CC6] Round 3: TOFU (26) vs (12) RET

Post by The_Samurai »

Well done, TOFU ! Pleasant war, except for the score ;-) Good luck in the next round !
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Proud member of The Republic clan, and Co-leader of FBRD tribe
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Arama86n
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Re: [CC6] Round 3: TOFU (26) vs (12) RET

Post by Arama86n »

The_Samurai wrote:Well done, TOFU ! Pleasant war, except for the score ;-) Good luck in the next round !
Cheers, good luck to you guys in your future endeavours.
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gigi_b
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Re: [CC6] Round 3: TOFU (31) vs (12) RET

Post by gigi_b »

Holy cow!
This looks bad and I'm rather emphatic with you guys as I (we)'ve taken a similar beating from OSA. Came here following my predictions here https://www.conquerclub.com/forum/viewt ... 0#p4822198 (and you've f**ing cost me a point! why did you have to lose this badly?! :sick: )

Now, given the damage we've taken from you in the past I'm rather glad that we're not facing them in comps...just bad for the spirit...:D
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The_Samurai
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Re: [CC6] Round 3: TOFU (31) vs (12) RET

Post by The_Samurai »

lol - yes we were slaughtered in this one. We're now facing TOP in MC1. Let's hope we don't visit the butchery again ... :D
gigi_b wrote:Holy cow!
This looks bad and I'm rather emphatic with you guys as I (we)'ve taken a similar beating from OSA. Came here following my predictions here https://www.conquerclub.com/forum/viewt ... 0#p4822198 (and you've f**ing cost me a point! why did you have to lose this badly?! :sick: )

Now, given the damage we've taken from you in the past I'm rather glad that we're not facing them in comps...just bad for the spirit...:D
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grt
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Re: [CC6] Round 3: TOFU (37) vs (12) RET - [TOFU WINS]

Post by grt »

All games now finished. Well played all.
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