Moderator: Clan Directors


Tazzy_J wrote:I think the restrictions and game load might be putting some off. I've only just managed to get 12 players interested and when I pointed out it was possibly 20 games per round (say in two batches of 10) it is quite a bit to less regular players...


With only 13 players we'll have some with 15/20 games per round.uckuki wrote:I never thought 5 games would be too heavy. players can pick small and medium
sized maps with settings that play out quickly. if they pick hive or world 2.1 then
it could feel busy.
restrictions can be negotiated, for example number of batches. especially now that
it looks there will be only 3 rounds of play. that gives each war an extra month.
[7/8] one more and we are in business.


I really do not understand that.FORMAT
Single-elimination tournament. 41 series, each series 1 point.
WARSar any changes to rules & settings. War Thread should be updated at least once a week, so it doesn’t look fallow. Winning clan sends pm to TO once war is decided.
All games will be POLY 1v1s, played in best of 5 series. Each clan will have 20 home + 20 away game series. Each series will be a best of 5 consisting of 2 POLY(2), 2 POLY(3) and 1 POLY(4). No map repeats in individual sets; No clan map limits. 41st series played on Random (auto, sequential, 24hr, no spoils, chained, sunny, no trench), best of 5 consisting of 2 POLY(2), 2 POLY(3), 1 POLY(4). Clan’s 1st Contact will create the games and invite home players.


I am not 100% sure I understood you, but for example, the last "big" war LHDD made was against fall. 61 games.IcePack wrote:I don't think 41 games works for clans. In wars that is 2-4 people per game. So each 41 game war has many participants.
41 games @ 2 home 2 away could be very few players total.
I agree with you that if we only make 41 games, it will be fast. But isn't it better anyway ?but seven poly games at a time is a large load for some players.
The intent here is to have fun and show depth and breadth of clans, so it’s intended to not have a "specialist" dominating the challenges per se, with a fun & quick bracket tournament.


I totally agree with Donelladan. I would support only 1 Poly game per player. If not that then 3 per player but 5 is really too much. Can you still change that?Donelladan wrote:I really do not understand that.FORMAT
Single-elimination tournament. 41 series, each series 1 point.
WARSar any changes to rules & settings. War Thread should be updated at least once a week, so it doesn’t look fallow. Winning clan sends pm to TO once war is decided.
All games will be POLY 1v1s, played in best of 5 series. Each clan will have 20 home + 20 away game series. Each series will be a best of 5 consisting of 2 POLY(2), 2 POLY(3) and 1 POLY(4). No map repeats in individual sets; No clan map limits. 41st series played on Random (auto, sequential, 24hr, no spoils, chained, sunny, no trench), best of 5 consisting of 2 POLY(2), 2 POLY(3), 1 POLY(4). Clan’s 1st Contact will create the games and invite home players.
That 1vs1 are set up in best of 5, I can understand, because 1vs1 is just pure luck settings anyway and you need best of 5 to try to make strategy prevail over luck.
But poly game are exactly like team games.
Why don't you make it simply a 41 games, 20 home 20 away, done with it ?
Like, I played a tournament recently, based on the 1 man clan idea ( from benga I think).
It was 1 player choose 8 homes poly, the other 8 home away, that was mini-war format, that was nice and really competitive.
I think the same could be done here, and justa take 20 home 20 away, but 1 game each not best of 5.
As a player I could be interested, maybe I could take 20 games ( 2X 5 homes and 2X 5 away ) at once, but even for me that looks like a lot, and I am the player in LHDD with the highest game load. I know many of my clan mate are below 20 total active game all the time.
I think this can be interesting but the best of 5 formula you take is definitely keeping some people out.

I am wondering, why do you say 1 game series wouldn't work ? In which way ?IcePack wrote:Right, the original proposed is 205 total.
x3 per series is 123.
X1 series is 41
Lindax can help guide uckuki w any feedback, but my first impression is 1 game series wouldn't work
Don is right, with 41 games and max 5 per player this could still be very competitive.Donelladan wrote:I am wondering, why do you say 1 game series wouldn't work ? In which way ?IcePack wrote:Right, the original proposed is 205 total.
x3 per series is 123.
X1 series is 41
Lindax can help guide uckuki w any feedback, but my first impression is 1 game series wouldn't work
I have another concern with the series system. 1 serie isn't a simple best of 5, but it's best of 5 with 2 poly(2) 2 poly(3) 1 poly(4).
It doesn't make much sense to me.
Let me take an example, France 2.1, which is ma favorite map at the moment, is awesome in triple, interesting in quad, but sucks big time in 2 players because of the region count.
There is many maps in which game play is quite different between double triple and quad for such reason. Just making a comparison with the clan war system, if the series are kept, I'll also ask for a chance from 2 poly (2) 2 poly(3) and 1 poly(4) to 5 times the exact same settings. so either 5 poly(4), or 5 poly (2) or 5 poly (3) but no mixing.
I totally agree. With these changes even 16 clans are possible to come.The_Samurai wrote:Don's got some very good points and suggestions to improve the current format of this challenge. If there are taken into account, I'm confident you'll be able to attract more clans, which will make the whole tourney much more interesting.

I think you should not restrict unlimited forts at all. Unlimited forts can lead to shitty series in 1v1 games but in Poly games they can lead to quite challenging matches and restricting them leads to abandoning one quite funny and challenging part of CC's game play. I don't really know what may be the reasons FOR removing unlimited forts in normal maps?uckuki wrote: unlimited forts in poly games, should we have a lesser restriction? if not for Poly(4)
then for Poly(2)? or, just keep it as it is?

I agree that if you drop it to just 41 games then you need to drop it to a maximum of 5 or 6 players. Otherwise there isn't enough games for people to get into the tournie. I think for this iteration this would be the wrong move however as I (and other clans from the sounds of it) have been badgering people trying to get up to 12 active players....benga wrote:Don is right, with 41 games and max 5 per player this could still be very competitive.Donelladan wrote:I am wondering, why do you say 1 game series wouldn't work ? In which way ?IcePack wrote:Right, the original proposed is 205 total.
x3 per series is 123.
X1 series is 41
Lindax can help guide uckuki w any feedback, but my first impression is 1 game series wouldn't work
I have another concern with the series system. 1 serie isn't a simple best of 5, but it's best of 5 with 2 poly(2) 2 poly(3) 1 poly(4).
It doesn't make much sense to me.
Let me take an example, France 2.1, which is ma favorite map at the moment, is awesome in triple, interesting in quad, but sucks big time in 2 players because of the region count.
There is many maps in which game play is quite different between double triple and quad for such reason. Just making a comparison with the clan war system, if the series are kept, I'll also ask for a chance from 2 poly (2) 2 poly(3) and 1 poly(4) to 5 times the exact same settings. so either 5 poly(4), or 5 poly (2) or 5 poly (3) but no mixing.
The goal is to have more players from a clan to participate, not to drown them in games, that's more or less tournaments part.

Totally agree - poly games are near enough the same as team games so no need for best-of series - just do as a normal clan war as Donelladan suggests.Donelladan wrote:A normal clan war would be 7 dubs, 7 triples 6 quads for example.
Replace it by 7 poly(2) 7 poly(3) 6 poly(4), you have the same kind of "luck factor" than in a normal war. We don't do best of 5 for each map in a clan war, and I don't think many clans wars are determined by luck ( couples of games are on both side ofc but the overall result of the war isn't ).
I also totally agree.grt wrote:Totally agree - poly games are near enough the same as team games so no need for best-of series - just do as a normal clan war as Donelladan suggests.Donelladan wrote:A normal clan war would be 7 dubs, 7 triples 6 quads for example.
Replace it by 7 poly(2) 7 poly(3) 6 poly(4), you have the same kind of "luck factor" than in a normal war. We don't do best of 5 for each map in a clan war, and I don't think many clans wars are determined by luck ( couples of games are on both side ofc but the overall result of the war isn't ).
Could do with knowing whether any of these suggestions are being considered. Also, I see the tournament should start today - are you just waiting for 1 more clan now?
