DiM wrote:all the problems have been solved except the airplanes.
they still are impossible continents. even if you made them easier to get they are still almost impossible.
let's look at each.
zeroes. 7 terits 7 borders 7 bonus. in order to travel from one airplane to another you must pass through 6 other terits.
kates. 6 terits 6 borders 6 bonus. in order to travel from one airplane to another you must pass through 7 other terits.
bombers. 5 terits 5 borders 5 bonus. in order to travel from one airplane to another you must pass through 11 other terits.
so i would never ever go for any of the airplane continents. impossible to get and hold unless you already have 90% of the map in which case it does not really matter.
you have changed some connections around and reduced traveling a great deal but would you really go to all much trouble to travel through 11 terits to conquer 5 more and protect all 5 just for a bonus of 5? i don't think so.
and remember the planes can be bombarded by AA guns. this means you need to move fast from one plane to another to retake you bonus and moving fast is impossible here. i think the 2way radio comm was the best solution.
the planes are already hard to hold because of the bombardments and of the exposure in every terit. you don't need to add hard movement to that difficulty.
My reasons for having aircraft on a single attack line are thus:
* the whole idea of this map is to try to create something like what happened at Pearl Harbor, where the aircraft attacked viciously and fire was returned from the ground only.
* why would aircraft want to control/attack each other since they are on the same side.
* these aircraft didn't have turrets with a gunner who could fire all round them
* if the aircraft can be taken from the ships, that is almost the same as being shot down and made ineffective (thus someone on this gamebaord conquers that aircraft territory.)
* one might propose a similar reasoning for the navy attack lines as the aircraft - why would they want to attack each other. None, apart from rendering assistance. With the Navy they can move seamen from ship to ship to assist battling the aircraft, if they are able.
* if an aircraft overcomes a ship/land terit, then that ship has opportunity to move seamen from their vessel to another (overcome it) and attack another aircraft.
So, DiM, would it help if aircraft had another but independant bonus system:
Within any section (region):
Any 2 aircraft - 3
Any 4 aircraft - 5
Any 6 aircraft - 7
And I planned no neautrals for this map, so this would mean that aircraft have the opportunity to attack effectively and hold position including attacks from the AA battery.
And bonuses could be accumulating from the outset of the match if someone is lucky enough to start with two or four aircraft in the same section. I doubt they might get all six.
Maybe the bonunes for aircraft need increasing. OK then tell me to what level, but i'm afraid you're not getting 100 armies. LOL
I'd like to keep this attack lines from the aircraft, but maybe we just have to work an effective bonus system for them.