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That's 27 hours, right?Dukasaur wrote:For fifteen hours only, for 12:00 CC Time on August 20th to 15:00 CC Time on August 21st, Gallipoli speed tournaments are up.
This is the dramatic conclusion to the 15 Days in Hell event. It's also a blatant way to give you an easy way to earn a few extra Great War Cannon tokens. Entry is only 2 silver stars, and the top four entrants win one or more Great War Cannon tokens. The winner also gets a Helmet and a Pistol.
Yeah, I guess it is, lol.Swifte wrote:That's 27 hours, right?Dukasaur wrote:For fifteen hours only, for 12:00 CC Time on August 20th to 15:00 CC Time on August 21st, Gallipoli speed tournaments are up.
This is the dramatic conclusion to the 15 Days in Hell event. It's also a blatant way to give you an easy way to earn a few extra Great War Cannon tokens. Entry is only 2 silver stars, and the top four entrants win one or more Great War Cannon tokens. The winner also gets a Helmet and a Pistol.
Okay, so I've cleared all this with bigWham, and it's all set.Dukasaur wrote:Well, I said I'd make a decision on the 12th, and the 12th is almost over, so I guess I'd best get to it.
World 2.1
Classic Cities: London
Germany
World War I Gallipoli
Battle for Iraq!
Italy
Rail Europe
Poison Rome
Land and Sea
4 Star Meats
These changes will take effect on August 26th, give or take a day or so for technical reasons. As before, the old list will continue dropping for 30 days afterward, to allow people to wrap up games that have already started.justifications
- World 2.1 I had already intended to add to the list during Worldwide Warfare Week in April, to denote the fact that this was a worldwide conflict.
- Britain and Germany were the ubiquitous combatants, both involved in some way in every single theatre of the war, so I will try to always have a British map and a German map. Classic Cities: London and Germany get the nod this time, because they're smaller maps and a lot of the others on the list are larger maps. This means no disrespect to any of the other British and German maps; they will all get a turn at some point.
- 1915 was definitely the year of Gallipolli, from February to December. After the end of the year, we really won't have any good excuse to use Gallipoli any more, so may as well use it while we can.
- Battle for Iraq! -- a lot of interesting stuff was happening on the Mesopotamian front. Tiny battles, with participants in four digits instead of six digits like the European battles, but tactically interesting. Since we've already used Middle East recently, I'll give the nod to B for I. Don't worry about the fact that a lot of the issues are 100 years into the future. Our next-best Mideast map is Gilgamesh, which takes us 4000 years into the past!
- Italy. Besides Gallipoli, the summer of 1915 saw the entry of Italy into the war.
- Rail Europe. Rail dominated logistic concerns. A lot of the nations involved were landlocked, so could not be supplied by sea, and motorized road transport was only beginning to come into play. Rail definitely was number 1.
- Poison Rome. For several reasons. The war was definitely a family war, as the closely related Royal Families of Russia, Germany, Britain, and Greece all held to somewhat different agendas and all failed to use their family connection to broker an early peace. Assassination, prominent in Poison Rome, had an impact.
- Land And Sea. Celebrating the importance of the Navies.
- 4 Star Meats. As pamoa said, WWI was a butchery.
Working on it. Last couple days been a bit hectic, and I need to learn to write links for the new Game Finder, but within 48 hours I promise I'll get it done.Tviorr wrote:Excellent.
Looking forward to the link of token-eligible games updating, its a very excellent tool for those of us trying to get our hands on a few extra tanks without blowing up our game count
Okay, the link works.Dukasaur wrote:Working on it. Last couple days been a bit hectic, and I need to learn to write links for the new Game Finder, but within 48 hours I promise I'll get it done.Tviorr wrote:Excellent.
Looking forward to the link of token-eligible games updating, its a very excellent tool for those of us trying to get our hands on a few extra tanks without blowing up our game count
That, and two new tournaments...
Tviorr wrote:Just a stupid question about tokens. - Do you have to win one of the listed games to get a drop chance?
If you just have to play then can we get an idea of what the drop chance is. - I have 14 newly started games of the current types and so far no tokens. - So if its neccessary to play a hundred games to get 3 tokens, Im thinking that the tournaments will only be joined by the very lucky or the insanely active?
Am I missing something here?
Upcoming change August 26th:
World 2.1
Classic Cities: London
Germany
World War I Gallipoli
Battle for Iraq!
Italy
Rail Europe
Poison Rome
Land and Sea
4 Star Meats

Yes, this should be the list.iAmCaffeine wrote:Since the post containing the list of maps is a bit messy, I just wanted to double check that these are the maps now dropping tokens:Upcoming change August 26th:
World 2.1
Classic Cities: London
Germany
World War I Gallipoli
Battle for Iraq!
Italy
Rail Europe
Poison Rome
Land and Sea
4 Star Meats
Something went wrong with the launch. PM sent to BW.Dukasaur wrote:After a bit of a delay, we finally have the next two Great War tournaments ready to go. Both will launch tomorrow (Sept 6) at the usual time of 1500 and will be available for at least 10 days.
These are paired tournaments. Accordingly, there is a special General Achievement medal available if you place in the Top 5 in both. This kind of thing can't be tracked automatically, so PM me or post here in the thread when you become eligible for this special GA.Hill 60 and Scimitar Hill sept 6 to 16
Hill 60 and Scimitar Hill
These were the last offensive actions undertaken by the Allies at Gallipoli. Trying to revive the lost impetus of the August 6th offensive, Hamilton withdrew the 29th Division from Hellas Cape and shipped it north. Now under the command of Sir Henry de Beauvoir de Lisle, the 29th was to take Scimtar Hill and another unit was to take the "W" Hills north of it. Meanwhile, the Anzacs were to take Hill 60. (You can see Scimitar Hill and Hill 60 on our Gallipoli map, which depicts the campaign with a great deal of accuracy.)
The attacks began on August 21st in very dense fog. The fog was both a curse and a blessing. At "W" hill, the division that was sent there got completely lost in the fog and never showed up on the battlefield at all. At least, that was their story and they're sticking to it. At Scimitar Hill, the fog covered the British advance. The British were able to storm the hill and gain an initial advantage before the Turks even noticed there was a battle going on. At Hill 60, somewhat the opposite happened. The Anzacs rushed the Hill, unable to see the Turkish machine gun nests on their flank, and were brutally mauled.
More detail:
Hill 60
Scimtar Hill
The two tournaments I have written for the occasion are, naturally enough, closely related. The fog was the most dominant feature in both battles, so appropriately enough 100% of the games are foggy. Hill 60 was a smaller battle and Scimitar Hill much larger, so the former has smaller games (3 to 5 players) and the latter has larger games (8 to 12 players.) Both tournaments are three-rounders, beginning on the WW I Gallipoli map (naturally enough) and ending on Random map (representing the general chaos and disorder at the end.)
For the middle rounds, I've chosen maps representing salient unique features. At Scimitar Hill, one of the most noteworthy deviations from the norm was that the heaviest British casualties came after their own artillery started a brush fire which burned backwards against their lines and consumed hundreds of troops. This reminded me of Zhuge Liang and famous incidents during the wars of the Three Kingdoms where fields were set on fire to burn troops marching through them. Thus, the round 2 map for Scimitar Hill will be Three Kingdoms of China. At Hill 60, the greatest woe came from the Ottoman machine-gun nests, so I've chosen a selection of maps where machine guns were significant, including of course WW I and WW II maps but also American Civil War, where the Gatling gun made its debut, and South Africa 1885.
Hill 60
24 players start
General Birdwood's Anzacs were to capture Hill 60
Seven 4-player games on WW I Gallipoli, all Foggy, no Trench, randomly Esc, Flat, No Spoils.
Fifteen players advance
Machine gun nests that they couldn't see in the fog mowed them down
Eight 5-player games on D-Day Omaha, American Civil War, Trench Warfare, Stalingrad, South Africa 1885, WW II Iwo Jima, WW II Australia, WW II Gazala, all Foggy, no Trench, randomly Esc, Flat, No Spoils.
Three players advance
In the end, chaos ruled and the operation was a failure.
Nine 3-player games on Random map, all Foggy, no Trench, randomly Esc, Flat, No Spoils.
Scimitar Hill
24 Players start
The 29th Division was to take Scimitar Hill
Seven 8-player games on WW I Gallipoli, all Foggy, no Trench, randomly Esc, Flat, No Spoils.
Twenty players advance
A fire consumed many British troops, like fire tactics in China's Three Kingdoms War
Eight 10-player games on Three Kingdoms of China, all Foggy, no Trench, randomly Esc, Flat, No Spoils.
Twelve players advance
After much back-and-forth, the demoralized British retreated.
Nine 12-player games on Random map, all Foggy, no Trench, randomly Esc, Flat, No Spoils.
-- DK

Thank you morleyjoe!morleyjoe wrote:1 year in the books now and no fanfare? No celebration? 1/4 of the way done...keep up the good work!
Dukasaur wrote:Thank you morleyjoe!morleyjoe wrote:1 year in the books now and no fanfare? No celebration? 1/4 of the way done...keep up the good work!
Yeah, there's enough stuff happening now, another milestone to mark would be just something for the sake of something. I'm glad at least one person noticed, and I'll leave it at that. Hectic time for me, both in R/L and on CC.

Thanks man!iAmCaffeine wrote:It's not often said but it is definitely appreciated. I've played in nearly every tournament from the Great War and thoroughly enjoyed the experience, so I'm hoping that continues! My only issue is the repetition of maps, but the pros far outweigh the cons and getting more experience/practice never hurt.
Cheers Duk.
Battle of Loos should have come out September 25th. I've just been extremely busy in R/L and something had to give. The Olympics gave me a convenient moment to take a breather, but they weren't originally the main reason.Tviorr wrote:Im enjoying it too, even if Im not active enough to get in every tourney - or rather scratch up enough cannons to join all of them.
Im having fun deciding which ones are setup best for my limited talents though.
When is the next one up...? Are we having peace for the olympics as per the ancient greek traditions or am I missing something, cause I havent seen any fresh tourneys for a couple of weeks?
https://en.wikipedia.org/wiki/Aylmer_Hunter-Westonwikipedia wrote:Nicknamed "Hunter-Bunter", Hunter-Weston has been seen as a classic example of a "donkey" general — he was described by his superior Sir Douglas Haig as a "rank amateur", and has been referred to by one modern writer as "one of the Great War's spectacular incompetents".[1] However, another historian writes that although his poor performance at the battles of Krithia earned his reputation "as one of the most brutal and incompetent commanders of the First World War" [2] "in his later battles (at Gallipoli) he seemed to hit upon a formula for success ...(but) these small achievements were largely forgotten".[3]
... and to summarize the battle:Throughout the Isonzo battles Cadorna consistently persisted with a policy of massed frontal infantry attacks against well prepared defensive positions, despite clear evidence on the Western Front that such tactics were fruitless.
-----------------------------------------------------------------------------------------------------------------------Running from 18 July-3 August 1915, in actuality the second Isonzo battle achieved little more than the first other than increased casualties: 60,000 on the Italian side, 45,000 Austro-Hungarian.






-- DKwikipedia wrote:Keith McDowell, an Australian soldier of the 23rd Battalion who fought at Gallipoli, brought a pine cone from the battle site home to Australia.[5] Many years later seeds from the cone were planted by his wife's aunt Emma Gray of Grassmere, near Warrnambool, Victoria and five seedlings emerged, with four surviving. These seedlings were planted in four different locations in Victoria: Wattle Park (May 8, 1933), the Shrine of Remembrance (June 11, 1933), the Soldiers Memorial Hall at The Sisters near Terang (June 18, 1933) and Warrnambool Botanic Gardens (January 23, 1934).[2]
The tree at the Shrine Reserve was planted near the north-east corner of the building by Lieutenant-General Sir Stanley Savige, founder of Melbourne Legacy at a formal ceremony.[6] In 2005 the tree required cable bracing following the loss of a major limb and in 2012, despite measures taken to try to save the tree from the effects of disease caused by the fungus Diplodia pinea, it was removed in August.[7][8] A "grandchild tree" was planted nearby in 2006.[8] A Middle Park man, Andrew Lees, collected cones from the broken limb in 2005 and by 2015 had managed to germinate about 20 seedlings.[9]
Another soldier, Lance Corporal Benjamin Smith from the 3rd Battalion, also retrieved a cone from the battle site and sent it back to his mother (Mrs McMullen) in Australia, who had lost another son at the battle. Seeds from the cone were planted by Mrs McMullen in 1928, from which two seedlings were raised.[3] One was presented to her home town of Inverell, New South Wales and the other was forwarded to Canberra where it was planted by Prince Henry, Duke of Gloucester at the Australian War Memorial (AWM) in October 1934.[3] The AWM lone pine lost two of its large lower limbs from strong winds preceding a thunderstorm on 27 December 2008, although tree surgeons were brought in to save the historic tree.[10][11]
Both Melbourne Legacy and the Yarralumla Nursery in Canberra have raised and grown seedlings over a number of years, sourced from the tree at the Shrine of Remembrance and the Australian War Memorial respectively, which they have presented to schools as well as ex-service and other organisations throughout Australia.[12]
According to plaques at its base, this pine tree at the Oatley Park Avenue entrance to Oatley Park, NSW, was grown from pine cones taken from Lone Pine, Gallipoli.
According to plaques at its base, the pine tree at the Oatley Park Avenue entrance to Oatley Park in NSW was planted in 1920 by Owen Jones Davies from pine cones obtained from Lone Pine, Gallipoli.
According to plaques at its base, this pine tree at the Oatley Park Avenue entrance to Oatley Park, NSW, was grown from pine cones taken from Lone Pine, Gallipoli. https://commons.wikimedia.org/wiki/File ... y_Park.JPG
---
In Auckland, two trees identified as "Lone Pines" have been planted. One is a Pinus canariensis planted at Waikumete cemetery in 1961 and another is a Pinus radiata at Auckland War Memorial Museum, planted on Anzac Day in 1950.[12] A tree identified as "The Anzac Pine" stands on Te Mata Peak at Havelock North in Hawkes Bay. Although a specimen of Pinus brutia was originally planted, the current tree is identified as the species Pinus radiata.[12] Two specimens of Pinus halepensis, planted in 1951, are located at the Lone Pine Memorial at the cemetery in Taradale, and further specimens are located at King Edward Park in Stratford and Queens Park in Wanganui.[12] There is a "Lone Pine" at the Paeroa golf course, at the ladies tee, on the second hole. This tree appears to be New Zealand's only authentic Pinus brutia that can be traced back to the original pines, according to "Excerpts from NZ Journal of Forestry, May 2007". Also, in Victoria Park, Christchurch, there is a plaque which claims that the nearby pine tree was grown from a seedling of the Gallipoli Lone Pine.
1914 to 1918 dot net wrote:Whilst in the planning for the spring offensives a shortage of men and munitions had limited the French attack to Artois in the north, the situation was now changed. The French Army was 200,000 men stronger than it had been in October 1914. Joffre was anxious to strike while there was a superiority of numbers against the enemy in the West. This time, the Artois attack would be renewed, along with a large northward attack in the Champagne. The Champagne attack would be the larger of the two, aiming to seize much open country of that area, forcing the enemy back. The Artois attack would aim at the critical rail networks between Douai and Noyon that the Germans relied upon to maintain much of the front. An advance of only 20 miles would surely force a German withdrawal. So Joffre's strategic plan included three converging offensives designed to break through the German defensive lines, although only two attacks were eventually made:
This was very much along the same lines as his failed plan for spring 1915, but bigger and broader.
- An advance from the Artois plateau, east across the plain of Douai to the German communications centres in the Noyon area.
- An attack from Rheims in the Champagne, against the Mezières - Hirson railway.
- An attack from the area Verdun - Nancy, north to the Rhine crossings.
The tactical plan in the British sector:1914 to 1918 dot net wrote:The combined Franco-British offensive would attack eastwards against the German Sixth Army. The whole force, supervised by General Foch, would consist of French Tenth Army and British First Army. It would attack on a 20-mile front between Arras and La Bassée. Although artillery would bombard the whole front, no attack would be made on a central 4000-yard strip facing the towns of Liévin and Lens. South of this gap, the French Tenth Army would throw 17 infantry Divisions against the enemy, supported by 420 heavy guns with two cavalry Divisions ready to exploit the expected breakthrough. To the North, British First Army would attack with the six Divisions of I and IV Corps, having 70 heavy guns available, with two cavalry corps (Indian and III) to push the advance forward. The objectives were imprecise but optimistic; the cavalry were to reach the area of Ath and Mons, 50 miles away in Belgium.