Moderator: Cartographers



josko.ri wrote:If you have 2 options (take objectives or attack opponent's zone) it is much more playable than if you have only one option (take objective).
T21b wrote:Suggestions for improvements:
1. two bridges each side, identical neutrals north and south
2. the 4 spikes should all have +2s
3. a 5th (central) spike should have a +4
4. no bombardment of bridges from the start zone, maybe from the 4th +1 neutral along the line, or so
5. bridges reset to neutral start of each round (ideally set to a neutral value = to the round number! else to 10)
A final suggestion (but might undo the intent of the author:
6. if someone holds all the spikes (whether 4 or 5) but has not the victory condition yet, allow to attack further into the opponents line (this gives another way to win - elimination of opponent troops - or at least an alternative strategy.
TheCrown wrote:1. Those middle spikes (gold & silver) should also have a +1 or something to help the enemy to engage. Many games people just sit at the end of their line and just wait for the other person to take the gold spike in front of them. That means that the first player to take those middle 8 neutrals out get punished and nothing for their efforts.

Im stupid wrote:I came here cause I'm trying to figure out how to win at this map. I don't think that will happen anytime soon based on what I've been reading. The settings my game has are trench zombie no round limit and fog. basically zombie mode makes this and endless game without a round limit if I have to hold all the sections of my line. just providing feedback.




TX AG 90 wrote:
Is Ogalulla a typo or a historical spelling? I could find no historical record spelling it that way. It should be with an "o" instead of a "u"
Also, Ogalalla peak is in Colorado. The town in Nebraska referenced by the map is Ogallala.
Thanks,
TX AG 90

cairnswk wrote:it is now Ogallala
iancanton wrote:cairnswk wrote:it is now Ogallala
well, would u believe it? having tested the xml and made sure that both the small and large maps, plus the xml, all consistently say ogalalla, i asked bigWham to update the live map, which he has done.
now, looking again at the thread, is it supposed to be ogallala rather than ogalalla?
not only that, but is humbolt bridge correctly humboldt bridge?
no need for an immediate file update at this stage, in case anything else crops up.
ian.
Fuchsia tude wrote:Can you bold or increase the line-weight of the "+2" "+1" "& all stations in-between" box's text? The combination of thin black and white glow combines to make the text nearly invisible, gray on midtone.
Well, sure. A while ago I suggested maybe allowing the spikes to attack or bombard the starting locations to prevent the deadlock situation. Jonofperu's idea of controlling local tribes ala Fall of Rome would be interesting too.Butters1919 wrote:Lol. This map has been in beta for well over a year, if not two. Something tells me that this is not what they were waiting for in order to quench. That said, I'm sure your feedback is valid. I'm laughing at the deplorable state of the foundry.Fuchsia tude wrote:Can you bold or increase the line-weight of the "+2" "+1" "& all stations in-between" box's text? The combination of thin black and white glow combines to make the text nearly invisible, gray on midtone.
going on three lolButters1919 wrote:Lol. This map has been in beta for well over a year, if not two. Something tells me that this is not what they were waiting for in order to quench. That said, I'm sure your feedback is valid. I'm laughing at the deplorable state of the foundry.Fuchsia tude wrote:Can you bold or increase the line-weight of the "+2" "+1" "& all stations in-between" box's text? The combination of thin black and white glow combines to make the text nearly invisible, gray on midtone.

Let's quench this thing. I realize it still has imperfections, but so do other maps on the site. It's basically play-balanced, it looks good, and it has a lot of people who enjoy it.Butters1919 wrote:BetaMarch comments:
Quench or delete. It's been in beta for 3 years and the map maker is gone. You're either happy with it (quench) or not (delete). Having this map still in beta is pointless.