REAL-TIME DAY
PLEASE CELEBRATE WITH US!
Today is a day we have worked long and hard to reach. Since the beginning of this event, it was our intention that each autotournament commemorating a Great War battle should come out on the 100th anniversary of the battle. Since we are living out the 100th anniversary of the Great War, this is an ongoing process. Almost every day for the last 11 months and for the next 39 months is the 100th anniversary of some event significant in unfolding of World War I, some battle, or treaty, or political upheaval, or technological development.
Still, in the early going we found it was difficult to keep to the schedule. First off, due to the planning uncertainties, we started this event six weeks late. More importantly, though, the first year of the war was just
SO INCREDIBLY EVENTFUL! There were just so many battles and significant events that we just couldn't keep up. We kept trying to make up time, but instead of getting ahead we fell further behind. Then, through the winter, I was buried with work in R/L and didn't have the time to keep this event going at the pace that I should have, and starting from 6 weeks behind, by March we were 10 weeks behind.
Then, in April, we finally started to gain ground. With
Worldwide Warfare Week, seven new tournaments in seven days, we finally began our grand assault on the backlog of battles. Since Worldwide Warfare Week, we have kept our nose to the grindstone, cranking out two or three new tournaments every week, and finally, we are here.
REAL-TIME DAY. It is here. Today, we launched a tournament commemorating the First Battle of Isonzo on the actual 100th anniversary of the First Battle of Isonzo.
First Battle of Isonzo, 23rd of june 1915
Luigi Cadorna, the Italian chief of staff, peered at his map as it lay on the table. His heart raced at a horse's pace despite the absence of any action. About a month ago Italy had formally delcared its intentions, join the 'Triple Entente' against the 'central powers'. The plan filled him with anticipation. He retraced their offensive plan gently brushing the map with the top of his finger. Objectif was to surprise the Austro-Hungarians across the river Isonzo and to disable enemy mobility on the frontline. Little did he know he was making the same disastrous mistakes as the western front in Flanders and France.
players: 20
requirements: all
Anticipating a vain Italian surpise attack, the Austro-Hungarians prepared mountain defences:
random draw, 1 game, 20 move on, games: 5 players, standard, flat rate, unlimited, Unification Italy, fog, no trench, round limit 30
An Italian force, double the size of their enemy, sets itself up for a series of mistakes:
random draw, 1 game, 20 move on, games: 5 players, standard, escalating, unlimited, Unification Italy, no fog, no trench, round limit 30
A week of bombardment, 200 barrage artillery fire across the river:
random draw, 1 game, 16 move on, games: 5 players, assassin, nuclear, chained, Stalingrad, fog, trench, round limit 30
A foolish frontal assault followed the rain of artillery, uncovered and in the open:
random draw, 1 game, 12 move on, games: 6 players, terminator, flat rate, chained, Stalingrad, no fog, no trench, round limit 30
Tactically irrational split attacks on Trentino and Gorizia:
random draw, 1 game, 9 move on, games: 4 players, terminator, flat rate, chained, Italy, fog, no trench, round limit 30
Two additional divisions reinforce Austro-Hungarian auspicious positioning, victory is secured:
random draw, score resets, 1 game, 3 move on, games: 3 players, terminator, flat rate, parachute, Austro-Hungarian Empire, no fog, no trench, round limit 30
Cadorna calls off attack, mere minor gains were made:
random draw, score resets, 1 game, assassin, nuclear, no reinforcements, Unification Italy, no fog, no trench, round limit 30
-- W
The great backlog is behind us now. That wild and crazy first year of the war is over. The War will go on for another 39 months, but from here on in new battles are not so frequent. More of the front remains stable, and the Great Powers gather their strength slowly and methodically for each new challenge. From here on in, all our new autotournaments will come out, as originally planned, on the 100th anniversary of the battle or event they commemorate.
Please raise a glass and help us celebrate this moment!
Now, some thank-you's. First of all,
bigWham. Over 200 iterations of 65 unique tournament templates, something close to 6000 total player entries, including something in the neighbourhood of 1000 unique players. And we're not even one full year in yet! This is a logistical task that would be utterly impossible with manual tournaments. It is often-maligned autotournament engine that makes a massive event like this possible. Throughout this event bigWham has been tireless in supporting us, helping with the coding of tournaments, and fixing mistakes in the ones that I screwed up the coding on. Even when I would send a panicky message saying, "I screwed up the code in tournament x and
you have to fix it right now!" he would just cheerfully go in and fix it and not demand that I commit seppuku for my stupidity!
The autotournament engine continues to evolve. It is not perfect. Is anything? But bigWham continues to improve it, one little tweak at a time, and with each passing month we find new things that can be done to make autotournaments more interesting despite the inherent limitations. It is still a blunt instrument, but with each pass over the grindstone it gets a little sharper, and one day this cudgel will be a katana! For the autotournament engine and it's continual evolution, thank you BW!
Second, and at the risk of sounding sycophantic, I simply must say it, is bigWham again. I asked him to provide some extra prizes for the Isonzo tournament to help celebrate this moment, and look what he put in! A blue star and 500 creds for the winner, plus yellow stars for 2nd and 3rd. Far more than what I would have dared to suggest! I was stupefied when I saw that! Thank you a second time, BW!
Next, a big thank-you to
DoomYoshi, who started this event with me, is the second-most prolific writer of new tournaments, and provides a lot of general guidance and wisdom. DoomYoshi continues to evolve as a tournament writer, and if you take time to read the Angola tournament or especially Dogger Bank, in detail, you'll see what I mean. Thank you Doom for all you do!
I would like to thank the other tournament writers who have contributed tournaments to the collection:
JamesKer1,
mcShanester29,
Gabriel13,
takman2k,
robellis00 who produced the winning entry in the Bolimov contest, and last but certainly not least the newest member of our team,
waauw who may be a recent addition but has already written six tournaments in the Great War series! A special thank-you to
sempaispellcheck for proofreading and general commentary. Finally, I need to thank Razorvich, who suggested the ANZAC DAY tournament, and ran the live-chat event marking Anzac Day on the site.
I would like to thank people who have spoken up in this thread, both with compliments and with criticisms, because both are helpful. In this category certainly
Shoop76 and
Stealth99 are the standouts, but there are many others. Even
ConfederateSS, whose stinging criticism helped me push the team along in the beginning when it seemed the preliminary planning would take forever.
Above all, I need to thank the players, who have made this tournament series into the massive success that it is!
A big, massive, STUPENDOUS 'THANK YOU!' to all of you.
This is already the biggest event CC has ever run, and there is much, much more to come!
This Saturday, June 27th, will be the 100th anniversary of the Battle of Nasiriyeh. We will mark this by for the first time attempting to run a group of speed tournaments in this series. Stay tuned for more details, and try to set aside some time on Saturday for some speed games!
Sunday, June 28th, will be the 100th anniversary of the bloodbath in Gallipoli's Gully Ravine. This will be waauw's seventh tournament, and he promised to make it something really special. Stay tuned!
Also on Sunday, I will be making an announcement about
some prizes! Oh, yeah, wait for it....
And then, the guns will go strangely quiet for a while. It will be All Quiet on the Western Front, and on the Eastern Front, and on the Mesopotamian Front, and in fact everywhere except Gallipoli and Italy. July 1915 was a really quiet month in World War I, and those of you who have been struggling with a massive game load as a result of trying to keep up with all these tournaments will finally get some relief. There may only be two or three new tournaments in July. In August things will pick up a bit once again, but never again will you see the frenetic pace that we have been keeping up from April to June. We are in Real Time now, well, Real Time +100 Years, anyway, and I am very relieved to finally be here!