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even on the smaller maps, what you can do on a turn is far more complicated than what you would be able to guess... deploy all on one terit? deploy one each on multiple terits? attack from here? attack from there? no attacks? move some troops over there... chess, you have ONE move... Risk, there are countless options... just doesn't make any sense and the more i think about it, the coding for this would be INSANE... BW would need more than a truck load of cajun chips to get this thing going (ohhh, that was a good one... yes, indeed... i hope someone got that!)...-Jésus noirWingCmdr Ginkapo wrote:What if it was restricted to the smaller maps where the options open to a player are often much more limited?

but do you honestly think a group of players can come together and predict which ONE move someone is going to make in this game? never...-Jésus noircsol4846 wrote:luck can be factor in the short term, good strategy and tactics will win in the long run and elevate players to colonels and generals

There may be thousands of possibilities, but most of them count as a wasted turn.owenshooter wrote:but do you honestly think a group of players can come together and predict which ONE move someone is going to make in this game? never...-Jésus noircsol4846 wrote:luck can be factor in the short term, good strategy and tactics will win in the long run and elevate players to colonels and generals
doubt it... typical turn for me: "drop on this guy, drop on that guy, drop some here.. no attacks... move 3 troops from here to there... DONE..." no way you would be able to predict the ONE move i am going to make in a turn, because there is not ONE MOVE in a turn on here, like in chess... the black jesus has spoken...-Jésus noirDukasaur wrote:There may be thousands of possibilities, but most of them count as a wasted turn.owenshooter wrote:but do you honestly think a group of players can come together and predict which ONE move someone is going to make in this game? never...-Jésus noircsol4846 wrote:luck can be factor in the short term, good strategy and tactics will win in the long run and elevate players to colonels and generals
There's usually two or three best options. More on a bigger map, of course, but still a limited number. I'd say definitely you can predict what someone will do, not in all cases, but in many of them.


I agree and disagree here. Yes all of CC's options are driving players - both old and new - away. More options is also a good thing, as you get to choose what style of game you want to play. The problem is this, there needs to be a way of allowing players to filter their game-play options, maps etc. I believe this will only help the site. Will it happen, probably not as I'm pretty sure - not 100% mind you - that the current owner has lost interest in the site. Why? Who knows. Maybe because of how discombobulated the code is? We'll never know.WILLIAMS5232 wrote:... the current trend is basically going like this; more options=less players.
WILLIAMS5232 wrote:regardless of the reason for it happening, the current trend is basically going like this; more options=less players.
so you're mind is made up then. flood the site with different playoptions even though finding players is getting harder and harder so you can see if you like option x or not. meanwhile player d conjures up option r.Metsfanmax wrote:WILLIAMS5232 wrote:regardless of the reason for it happening, the current trend is basically going like this; more options=less players.

That graph is not a statement of the wisdom of adding more options. It is a statement of the lack of wisdom in the hypothesis that the site lost players because it added more options.WILLIAMS5232 wrote:so you're mind is made up then. flood the site with different playoptions even though finding players is getting harder and harder so you can see if you like option x or not. meanwhile player d conjures up option r.Metsfanmax wrote:WILLIAMS5232 wrote:regardless of the reason for it happening, the current trend is basically going like this; more options=less players.
well, i'll admit that there are a lot of factors in the cause of the decline. I believe too many options to be a cause, tho' that's not why I posted that above, i'm just saying that while we have lower and lower numbers, adding this suggestion doesn't seem sensible. it doesn't take a wise man to understand the problem of fewer players having more options creates less activity. that's why you can't buy clear pepsi anymore.Metsfanmax wrote:That graph is not a statement of the wisdom of adding more options. It is a statement of the lack of wisdom in the hypothesis that the site lost players because it added more options.WILLIAMS5232 wrote:so you're mind is made up then. flood the site with different playoptions even though finding players is getting harder and harder so you can see if you like option x or not. meanwhile player d conjures up option r.Metsfanmax wrote:WILLIAMS5232 wrote:regardless of the reason for it happening, the current trend is basically going like this; more options=less players.

I am not fundamentally opposed to limiting the scope of options that don't add much to good gameplay; if we have maps that satisfy a particular theme or strategic idea, it is not good policy to add multiple redundant maps of the same type. However, this has its costs: namely, people are signing up to play games of those types because they want to play them. Limiting the number of options means taking things away from them, things they want, so that they can play other options they enjoy less with people who are satisfied merely playing the vanilla options. That is to say, it is not the fault of the people who like complicated options that you don't have games to play, and it seems unfair to burden them with the cost of this. Still possibly justifiable given what has happened to the site, though. But will they leave if they know that this is what is going on, or will they simply accept the limitations on their liberty? I honestly don't know.WILLIAMS5232 wrote: well, i'll admit that there are a lot of factors in the cause of the decline. I believe too many options to be a cause, tho' that's not why I posted that above, i'm just saying that while we have lower and lower numbers, adding this suggestion doesn't seem sensible. it doesn't take a wise man to understand the problem of fewer players having more options creates less activity. that's why you can't buy clear pepsi anymore.
natty_dread wrote:I was wrong