Moderator: Community Team

No, it's not.hwhrhett wrote:Casual Tournaments: Quest For The Stars - Silver
this is being listed under the banner on top for the great war challenge... this is not a part of that challenge is it?
Fixed. I hope.thelord wrote:Race to the sea. I'm getting message have already joined another in the series???
If this was a manually-run tournament, we might have done that. Opening up an autotournament and remaking games is much more difficult.Kid Moe wrote:wes.jackson24 deadbeats all his games in the final of the Battle of Cer. These are 4 player assassin games. Unlike standard escalating games when the person deadbeats his territories go to neutral and not the end of the world, in assassin game territories do not go to neutral, they go to another player, which causes an unfair advantage for all. This needs to be addressed. A suggestion would be to remake the games with the next player in line, in this case the player who finished 5th would be in the final 4. This is just an FYI.
Since when does this happen?Dukasaur wrote:If this was a manually-run tournament, we might have done that. Opening up an autotournament and remaking games is much more difficult.Kid Moe wrote:wes.jackson24 deadbeats all his games in the final of the Battle of Cer. These are 4 player assassin games. Unlike standard escalating games when the person deadbeats his territories go to neutral and not the end of the world, in assassin game territories do not go to neutral, they go to another player, which causes an unfair advantage for all. This needs to be addressed. A suggestion would be to remake the games with the next player in line, in this case the player who finished 5th would be in the final 4. This is just an FYI.
I understand that you've gotten screwed as a result of this, but it does happen in Assassin games all the time. Someone deadbeats, and the kill you're perfectly set up for is now completely impossible. If anything, I would make a wider suggestion that maybe Assassin games should automatically transform to Terminator if someone deadbeats. That's totally outside of the scope of my powers here, though.

Pretty sure they did become neutral. I had him as a target in 2 games as well and agree that it messed up the tournament, but I believe we all had the same problem. These kind of problems happen often in autotournaments.iAmCaffeine wrote:Since when does this happen?Dukasaur wrote:If this was a manually-run tournament, we might have done that. Opening up an autotournament and remaking games is much more difficult.Kid Moe wrote:wes.jackson24 deadbeats all his games in the final of the Battle of Cer. These are 4 player assassin games. Unlike standard escalating games when the person deadbeats his territories go to neutral and not the end of the world, in assassin game territories do not go to neutral, they go to another player, which causes an unfair advantage for all. This needs to be addressed. A suggestion would be to remake the games with the next player in line, in this case the player who finished 5th would be in the final 4. This is just an FYI.
I understand that you've gotten screwed as a result of this, but it does happen in Assassin games all the time. Someone deadbeats, and the kill you're perfectly set up for is now completely impossible. If anything, I would make a wider suggestion that maybe Assassin games should automatically transform to Terminator if someone deadbeats. That's totally outside of the scope of my powers here, though.
Last I knew the territories went neutral and the target of whoever deadbeat becomes the deadbeat's assassin's target.
That would make a lot more sense.shoop76 wrote:Pretty sure they did become neutral. I had him as a target in 2 games as well and agree that it messed up the tournament, but I believe we all had the same problem. These kind of problems happen often in autotournaments.iAmCaffeine wrote:Since when does this happen?Dukasaur wrote:If this was a manually-run tournament, we might have done that. Opening up an autotournament and remaking games is much more difficult.Kid Moe wrote:wes.jackson24 deadbeats all his games in the final of the Battle of Cer. These are 4 player assassin games. Unlike standard escalating games when the person deadbeats his territories go to neutral and not the end of the world, in assassin game territories do not go to neutral, they go to another player, which causes an unfair advantage for all. This needs to be addressed. A suggestion would be to remake the games with the next player in line, in this case the player who finished 5th would be in the final 4. This is just an FYI.
I understand that you've gotten screwed as a result of this, but it does happen in Assassin games all the time. Someone deadbeats, and the kill you're perfectly set up for is now completely impossible. If anything, I would make a wider suggestion that maybe Assassin games should automatically transform to Terminator if someone deadbeats. That's totally outside of the scope of my powers here, though.
Last I knew the territories went neutral and the target of whoever deadbeat becomes the deadbeat's assassin's target.

Yeah, the territories do go neutral.iAmCaffeine wrote:That would make a lot more sense.shoop76 wrote:Pretty sure they did become neutral. I had him as a target in 2 games as well and agree that it messed up the tournament, but I believe we all had the same problem. These kind of problems happen often in autotournaments.iAmCaffeine wrote:Since when does this happen?Dukasaur wrote:If this was a manually-run tournament, we might have done that. Opening up an autotournament and remaking games is much more difficult.Kid Moe wrote:wes.jackson24 deadbeats all his games in the final of the Battle of Cer. These are 4 player assassin games. Unlike standard escalating games when the person deadbeats his territories go to neutral and not the end of the world, in assassin game territories do not go to neutral, they go to another player, which causes an unfair advantage for all. This needs to be addressed. A suggestion would be to remake the games with the next player in line, in this case the player who finished 5th would be in the final 4. This is just an FYI.
I understand that you've gotten screwed as a result of this, but it does happen in Assassin games all the time. Someone deadbeats, and the kill you're perfectly set up for is now completely impossible. If anything, I would make a wider suggestion that maybe Assassin games should automatically transform to Terminator if someone deadbeats. That's totally outside of the scope of my powers here, though.
Last I knew the territories went neutral and the target of whoever deadbeat becomes the deadbeat's assassin's target.
Unfortunately auto-tournaments come with this kind of potential disadvantage, but hopefully they can be tweaked as time goes on.
If you look in this thread in the current tournies, it lists when it expires.stealth99 wrote:Can we please try to include "expiry dates" in the tourney labels, so we can plan around how much time we have to join these things. Given that we have to earn tokens by playing reg games on maps that are limited and getting quite old, it's nice to at least know how much time we have to join. Thanks.
Yes, usually I put it right in the spoiler head of the tournament, although once in a while I forget.elonpuckhog wrote:If you look in this thread in the current tournies, it lists when it expires.stealth99 wrote:Can we please try to include "expiry dates" in the tourney labels, so we can plan around how much time we have to join these things. Given that we have to earn tokens by playing reg games on maps that are limited and getting quite old, it's nice to at least know how much time we have to join. Thanks.
That's a good idea. I don't know if it's technically feasible. I'll ask bigWham about it.shoop76 wrote:Can't we make a restriction that a player must have a certain percentage of turns taken? Probably 97%. There are organizers that ask for this in the community tournaments. This would considerably reduce this problem.
I'm not sure that fixes the issue, unless you're looking at the restriction before each round begins.shoop76 wrote:Can't we make a restriction that a player must have a certain percentage of turns taken? Probably 97%. There are organizers that ask for this in the community tournaments. This would considerably reduce this problem.
Don't think it will totally fix the issue, but I think it will severely reduce it.elonpuckhog wrote:I'm not sure that fixes the issue, unless you're looking at the restriction before each round begins.shoop76 wrote:Can't we make a restriction that a player must have a certain percentage of turns taken? Probably 97%. There are organizers that ask for this in the community tournaments. This would considerably reduce this problem.
Tournament FormatWikipedia wrote:The Battle of Cer was fought between Austria-Hungary and Serbia in August 1914 during the early stages of the Serbian Campaign of the First World War. It took place around Cer Mountain and several surrounding villages, as well as the town of Šabac.
The battle, part of the first Austro-Hungarian invasion of Serbia, began on the night of 15 August when elements of the Serbian 1st Combined Division encountered Austro-Hungarian outposts that had been established on the slopes of Cer Mountain earlier in the invasion. The clashes that followed escalated into a battle for control over several towns and villages near the mountain, especially Šabac. On 19 August, the morale of the Austro-Hungarians collapsed and thousands of soldiers retreated back into Austria-Hungary, many of them drowning in the Drina River as they fled in panic. On 24 August the Serbs re-entered Šabac, marking the end of the battle. Serbian casualties after nearly ten days of fighting were 3,000–5,000 killed and 15,000 wounded. Those of the Austro-Hungarians were significantly higher, with 6,000–10,000 soldiers killed, 30,000 wounded and 4,500 taken as prisoners of war. The Serb victory over the Austro-Hungarians marked the first Allied victory over the Central Powers in the First World War, and the first aerial dogfight of the war took place during the battle.
The would-be assassins were thoroughly disorganised and the original attempt was ineffective. Only Princip, giving up on the others and acting alone, eventually succeeded.wikipedia wrote:On 28 June 1914, Austrian Archduke Franz Ferdinand visited the Bosnian capital, Sarajevo. A group of six assassins (Cvjetko Popović, Gavrilo Princip, Muhamed Mehmedbašić, Nedeljko Čabrinović, Trifko Grabež, Vaso Čubrilović) from the nationalist group Mlada Bosna, supplied by the Black Hand, had gathered on the street where the Archduke's motorcade would pass. Čabrinović threw a grenade at the car, but missed. It injured some people nearby, and Franz Ferdinand's convoy could carry on. The other assassins failed to act as the cars drove past them quickly. About an hour later, when Franz Ferdinand was returning from a visit at the Sarajevo Hospital, the convoy took a wrong turn into a street where, by coincidence, Princip stood. With a pistol, Princip shot and killed Franz Ferdinand and his wife Sophie.


7 August 1914
CHILDREN of ALSACE!
After forty-four years of sorrowful waiting, French soldiers once more tread the soil of your noble country. They are the pioneers in the great work of revenge. For them what emotions it calls forth, and what pride!
To complete the work they have made the sacrifice of their lives. The French nation unanimously urges them on, and in the folds of their flag are inscribed the magic words, "Right and Liberty."
Long live Alsace.
Long live France.
General-in-Chief of the French Armies,
JOFFRE
Atlantis map, Foggy, Chained, 8-Player Standard Escalating Games, 5 game loadWinston Churchill wrote:"Goeben must be shadowed by two battle cruisers"
1v1 Flat Rate, Sunny; 1 on Africa, 1 on Africa II (2 game load)Why do the Germans carry Russian flags on board?

wikipedia wrote:By 20 August, Lanrezac's Fifth Army had begun to concentrate on a 40-kilometre (25 mi) front along the Sambre, centred on Charleroi and extending east to the Belgian fortress of Namur. On his left, the Cavalry Corps of General Sordet linked the Fifth Army with the British Expeditionary Force at Mons. Lanrezac's army of 15 divisions, weakened by the transfer of troops to Lorraine, was confronted by the 18 German divisions from the Second Army (General Karl von Bülow) and Third Army moving south-west.

-DYDoomYoshi wrote:Battle of Trindade
Not much of a battle, but it has some curiosities which I am interested in writing about.
Some background history: At the outbreak of World War I, many passenger liners (called cruise ships today) were converted to auxillary cruisers, or armed merchant cruisers.
The Cunard line, which started in Nova Scotia in 1839 (and still offers cruises today including the historically important Transatlantic from New York to England), had a ship known as the Carmania, which became one of the first of these cruisers.
The Germans were doing the same thing. The ship Cap Trafalgar was also turned into an armed merchant cruiser, but it was also disguised to look like... the Carmania!
There are two tiny islands off the coast of Brazil, where the Germans had a secret base (the plot thickens). Cap Trafalgar was at this base, and its smoke clued the crew of the Carmania. Battle ensued, the base was no longer secret, and the Cap Trafalgar went down in history as the first armed merchant cruiser sunk by another armed merchant cruiser.
Level 1
Cost 2
16 player bracket
Each Round Best of 3, Default CC settings; 1 game on Brazil, 1 on Archipelago, 1 on South America

[/i]Although the town fell to von Hausen's troops on 23 August the occupation was not initially peaceful. German soldiers who were repairing the town bridge were allegedly fired upon by local inhabitants. In retaliation therefore the German authorities rounded up 612 men, women and children and shot them together; the youngest victim was a three-week-old baby.
Occupied therefore by the Germans the city was relatively peaceful for six days until 25 August. On that date German units to the rear of the city were attacked by an initially successful Belgian force advancing from Antwerp.
Panicked, those German troops under fire withdrew to Louvain, which in itself caused confusion to German soldiers stationed in the city. Shots were heard amid fearful cries that the Allies were launching a major attack.
Once it became clear however that no such Allied attack was underway or even imminent, the city's German authorities determined to exact revenge upon Louvain's citizenry, whom they were convinced that contrived the confusion that day.
The German form of retaliation was savage. For five consecutive days the city was burnt and looted. Its library of ancient manuscripts was burnt and destroyed, as was Louvain's university (along with many other public buildings). The church of St. Pierre was similarly badly damaged by fire. Citizenry of Louvain were subject to mass shootings, regardless of age or gender.
Louvain - Official Statement by the German Minister of State, Addressed to the United States Government by Gottlieb von Jagow
Long ago the Belgian Government had organized an insurrection of the people against the invasion of the enemy. Some stores of arms had been established, and upon each gun was the name of the citizen who was to use it.
Since the Hague Conference it has been recognized, at the request of the little powers, that an insurrection of the people is in conformity with international law, if weapons are carried openly and the laws of war respected.
Such an insurrection, however, could be organized only to combat an enemy who invaded the country. At Louvain, on the other hand, the city had already surrendered and the population had then abandoned all resistance. The city was occupied by German troops.
Nevertheless the population attacked from all sides the German garrison and the troops who were in the act of entering the city, by opening upon them a murderous fire. Because the attitude of the population was obviously pacific these troops arrived at Louvain by railroad and autos.
In the present case, then, there is no question of a measure of defence in conformity with international law, nor an admissible ruse of war; but it was a traitorous attack on the part of the civilian population.
This attack is the more unjustifiable because it has been proved that it had been planned long before and was to have taken place at the same time as the sortie from Antwerp. The weapons were not carried openly. Some women and young girls took part in the combat, and gouged out the eyes of the wounded.
The barbarous acts of the Belgian people in almost all the territories occupied by the German troops have not only justified the most severe reprisals on the part of the German military authorities but have even compelled the latter to order them for safeguarding the troops.
The intensity of the resistance of the population is proved by the fact that it took our troops twenty-four hours to overcome the attacks by the inhabitants of Louvain.
In the course of these combats the city of Louvain has been destroyed in large part by a conflagration which broke out after the explosion of a convoy of benzine, and this explosion was occasioned by shots fired during the battle.
The Imperial Government is the first to deplore this unfortunate result, which was in no way intentional. Nevertheless, because of the acts of the francs-tireurs, it was impossible to avoid such an outcome.
Moreover, any one who knows the conciliatory character of the German soldier could not seriously assert that he has been led to act in such a manner without serious provocation.
Under these circumstances the Belgian people, who respect neither right nor law, bear all the responsibility, in conjunction with the Belgian Government, which, with a criminal nonchalance, has given to the people orders contrary to international law by inciting them to resistance, and which, in spite of reiterated warnings by the German authorities, did nothing, after the capture of Liege, to induce the people to take a pacific attitude.
sempaispellcheck wrote:La première bataille de la Marne, souvent identifiée comme « la bataille de la Marne » a eu lieu du 5 septembre 1914 au 12 septembre 1914 entre d'une part l'armée allemande et d'autre part l'armée française et le corps expéditionnaire britannique. Cette bataille doit être distinguée de la seconde bataille de la Marne, qui se déroula en juillet 1918 .
Au cours de cette bataille décisive, les troupes franco-britanniques arrêtent puis repoussent les Allemands, mettant ainsi en échec le plan Schlieffen qui prévoyait l'invasion rapide de la France en passant par la Belgique.
Les combats se déroulèrent le long d'un arc-de-cercle de 225 kilomètres à travers la Brie, la Champagne et l'Argonne, limités à l'ouest par le camp retranché de Paris et à l'est par la place fortifiée de Verdun. Ce champ de bataille est subdivisé en plusieurs batailles plus restreintes : à l'ouest les batailles de l'Ourcq et des deux Morins, au centre les batailles des marais de Saint-Gond et de Vitry, et à l'est la bataille de Revigny.
Les armées allemandes faillissent plusieurs fois casser les lignes des armées alliées, et enfin, les armées alliées gagnent l'occasion d'exploiter un trou entre les deux armées principales allemandes et de forcer les allemands à faire un repli en s'installant sur les rives de l'Aisne. Mais, alors que les armées franco-britanniques mirent alors un terme à l'avancée irrésistible des armées allemandes commandées par Moltke, elles ne purent ou ne surent exploiter cet avantage en repoussant ces armées hors du territoire français - les troupes françaises sont trop épuisées et affaiblies pour se lancer dans une poursuite.
sempai
-----------------------------------------------------------------------------------------------------------------------sempaispellcheck wrote:The World War I battle commonly known as the Battle of the Marne, which was fought at the beginning of the war in early September 1914, was actually the first of two Battles of the Marne - the second was fought at the end of the war in July 1918.
The first Battle of the Marne was an attempt by a coalition of French and British forces to stop the "Schlieffen Plan" - a German attempt to invade France from the north by way of Belgium - and was actually composed of five concurrent battles waged along an arc of French territory 225 kilometers (140 miles) long - east of Paris, west of Verdun, and spanning the French regions of Brie, Champagne, and the Argonne.
Across this area, over the span of a week, five battles were fought:
the Battle of the Ourcq, the Battle of the Two Morins, the Battle of the Marshes of Saint Gond, the Battle of Vitry, and the Battle of Revigny.
The Germans came close to breaking through Allied lines several times during the week, but the Allies were able to exploit a gap between the two main German forces, and the Germans were eventually forced to retreat to the banks of the Aisne river. The Franco-British troops, however, were too weakened and exhausted to pursue their adversaries and force them out of France entirely
On September 5th the Sixth Army, supplemented by most of the field-mobile elements of Gallieni's garrison hurled itself across the Ourcq River. Von Kluck's First German Army had its communications cut, several artillery batteries captured, and had to withdraw in some disarray."If they do not come to us, we will go to them with all the force we can muster."
wikipedia wrote:The Germans still hoped to achieve a breakthrough against the Sixth Army between 6 and 8 September. The Sixth Army was reinforced on 7 September, by 10,000 French reserve infantry ferried from Paris, including about 6,000 men from the Seventh Infantry division who were transported in a fleet of Paris taxicabs requisitioned by General Joseph Gallieni, military governor of Paris.[13][14]
Between six hundred and a thousand taxicabs and drivers were assembled on the evening of 6 September on the esplanade of Les Invalides. They were mostly the Renault AG1 Landaulet model, with an average speed of 25 kilometres per hour (16 mph). Within twenty-four hours, they transported the battalions Villemonble and Gagny, about six thousand soldiers and officers, 50 kilometres (31 mi) to the front at Nanteuil-le-Haudouin. Each taxi carried five soldiers, four in the back and one next to the driver. Only the back lights of the taxis were lit; the drivers were instructed to follow the lights of the taxi ahead. Most of the taxis were demobilized on September 8 but some remained longer to carry the wounded and refugees. The taxis, following city regulations, dutifully ran their meters. The French treasury reimbursed the total fare of 70,012 francs.[15]



wikipedia wrote:The Defence of the Realm Act (DORA) was passed in the United Kingdom on 8 August 1914, four days after it entered World War I. It gave the government wide-ranging powers during the war period, such as the power to requisition buildings or land needed for the war effort, or to make regulations creating criminal offences.
DORA ushered in a variety of authoritarian social control mechanisms, such as censorship:
"No person shall by word of mouth or in writing spread reports likely to cause disaffection or alarm among any of His Majesty's forces or among the civilian population"[1]
wikipedia wrote:The trivial peacetime activities no longer permitted included flying kites, starting bonfires, buying binoculars, feeding wild animals bread, discussing naval and military matters or buying alcohol on public transport. Alcoholic beverages were watered down and pub opening times were restricted to noon–3pm and 6:30pm–9:30pm (the requirement for an afternoon gap in permitted hours lasted in England until the Licensing Act 1988 was brought into force).
http://newpol.org/content/traitors-spie ... orld-war-iThe regulations issued by fiat to enforce the Defence of the Realm Act proved to be as dangerous threat to civil liberties as the Act itself. Indeed, even after the 1915 legislation limiting the jurisdiction of military tribunals, the military still exercised tremendous power over civilians. The regulations permitted military commanders to ban anyone from a specified area, forcing the individual to move to another part of the United Kingdom. Another regulation authorized the military to raid any house or office to search for printed material that could "cause disaffection" from the war effort. Printing presses seized by the military during a raid could be destroyed to ensure that they were not used to produce seditious literature.
Are you referring to the tokens? They're random, sometimes you get one at the beginning of a game, sometimes at the end, sometimes not at all.GallantPellham wrote:played 3 trans sib games, won 2, my opponent got 1 at the beginning of the game? what gives mate, please explain.

Yes. Coming soon. I would say no less than two weeks and no more than a month.robellis00 wrote:Quick Question: Will you be adding WWI Ottoman Empire map to the list of maps that drop tokens? It might be a good addition to bring some new life to that list of maps. Thanks.