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Re: Deadbeating

Postby owenshooter on Mon Dec 22, 2014 6:43 pm

Metsfanmax wrote:
owenshooter wrote: and keep comparing it to chess, resign is in the RULES of chess, it's not in the rules of CC or RISK... the black jesus has spoken...-Jésus noir


Yes, we're trying to put it in the rules of CC like it is in the rules of every single other game out there (most of which are vastly more successful than Risk).


that is also an inaccurate statement (kind of like you speaking freely for the site owner, declaring he said things he has never publicly stated/posted)... you are not TRYING, people have been TRYING since the first week of CC to get the rule changed. every single owner has understood how it would be abused and how it would cut into their bottom line, at the end of the day... go to suggs and post all of this crap AGAIN, because you are all just posting what has been posted and rejected in suggs... you aren't getting traction here, you aren't even converting a single soul... the black jesus knows about soul conversion... the black jesus has spoken...-Jésus noir
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Re: Deadbeating

Postby Metsfanmax on Mon Dec 22, 2014 6:49 pm

owenshooter wrote:
Metsfanmax wrote:
owenshooter wrote: and keep comparing it to chess, resign is in the RULES of chess, it's not in the rules of CC or RISK... the black jesus has spoken...-Jésus noir


Yes, we're trying to put it in the rules of CC like it is in the rules of every single other game out there (most of which are vastly more successful than Risk).


that is also an inaccurate statement (kind of like you speaking freely for the site owner, declaring he said things he has never publicly stated/posted)... you are not TRYING,


Can we just clarify that you are calling me a liar?
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Re: Deadbeating

Postby DoomYoshi on Mon Dec 22, 2014 7:08 pm

Donelladan wrote:
owenshooter wrote:
DoomYoshi wrote:It's a bullshit idea. 70% of users are freemiums. They get 4 games. A resign button gives unlimited games.

i wouldn't pay for premium again, that's for sure... but hey, as long as these guys aren't inconvenienced on massive maps with lame/boring settings, it's all good... hive? trench? SERIOUSLY?! who would do that? that is a year long commitment at minimum... anyway, it will never happen... never, ever, ever... and i will bet anyone lifetime premium that it will never happen. why? the owner would get SLAUGHTERED by freemiums just playing non-stop... it will never happen... and keep comparing it to chess, resign is in the RULES of chess, it's not in the rules of CC or RISK... the black jesus has spoken...-Jésus noir


Enlight me how freemium would start playing unlimited?
I was freemium for 2 years before becoming premium. When I was freemium, I would join game, and play them to win. I think 99% of freemium join a game to win it too. Keeping that in mind, I don't think they would join games, resign, join a new game, resign, join a new game resign.

If you are playing 1vs1 games, and you already lost - except on trench or hive type map - the game will be finished extremely fast. So resign button won't change much.
If you are playing multiplayer game, well, according to suggestions topic it is more or less agreed by everyone that in multiplayer games we don't put a resign button so no topic to discuss.

Well, how resign increase amout of games for freemium?


Let's go through game types a few at a time.
Clan Games. When a player drops out, his armies go to his team-mate. What is to stop this from becoming the predominant strategy in team games?

50% of games on this site are 1v1. What is the first turn advantage (it's pretty large). Why not just keep restarting until you get 1st go? When you get first go, your opponent then resigns. Now you can't play 1v1 at all. (For those chess players, it's like as black you start thinking about how to force a draw).

Assassin, I see a player who was critical of my monthly challenges has me as a target. I wait until he is online (I am often online for 24 hour stretches at a time) and right before he wins, I resign. Take that FUCKTARD!

Conquest trench. If you get good dice first few turns, don't resign. Else, resign.

For players playing 6p escalators, resignation probably won't hurt (except, that's the entire reason they got rid of the button since players would use it right before they were going to get cashed in on). For those of us who play real settings (and choose CC because of the plethora of settings and maps) it will drastically change things.
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Re: Deadbeating

Postby DoomYoshi on Mon Dec 22, 2014 7:15 pm

I should note that I don't define these as increase in abuse. Rather, I describe this as the system working as intended. It's a system I don't want intended.
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Re: Deadbeating

Postby BigBallinStalin on Mon Dec 22, 2014 7:30 pm

DoomYoshi wrote:
Donelladan wrote:
owenshooter wrote:
DoomYoshi wrote:It's a bullshit idea. 70% of users are freemiums. They get 4 games. A resign button gives unlimited games.

i wouldn't pay for premium again, that's for sure... but hey, as long as these guys aren't inconvenienced on massive maps with lame/boring settings, it's all good... hive? trench? SERIOUSLY?! who would do that? that is a year long commitment at minimum... anyway, it will never happen... never, ever, ever... and i will bet anyone lifetime premium that it will never happen. why? the owner would get SLAUGHTERED by freemiums just playing non-stop... it will never happen... and keep comparing it to chess, resign is in the RULES of chess, it's not in the rules of CC or RISK... the black jesus has spoken...-Jésus noir


Enlight me how freemium would start playing unlimited?
I was freemium for 2 years before becoming premium. When I was freemium, I would join game, and play them to win. I think 99% of freemium join a game to win it too. Keeping that in mind, I don't think they would join games, resign, join a new game, resign, join a new game resign.

If you are playing 1vs1 games, and you already lost - except on trench or hive type map - the game will be finished extremely fast. So resign button won't change much.
If you are playing multiplayer game, well, according to suggestions topic it is more or less agreed by everyone that in multiplayer games we don't put a resign button so no topic to discuss.

Well, how resign increase amout of games for freemium?


Let's go through game types a few at a time.
Clan Games. When a player drops out, his armies go to his team-mate. What is to stop this from becoming the predominant strategy in team games?

50% of games on this site are 1v1. What is the first turn advantage (it's pretty large). Why not just keep restarting until you get 1st go? When you get first go, your opponent then resigns. Now you can't play 1v1 at all. (For those chess players, it's like as black you start thinking about how to force a draw).

Assassin, I see a player who was critical of my monthly challenges has me as a target. I wait until he is online (I am often online for 24 hour stretches at a time) and right before he wins, I resign. Take that FUCKTARD!

Conquest trench. If you get good dice first few turns, don't resign. Else, resign.

For players playing 6p escalators, resignation probably won't hurt (except, that's the entire reason they got rid of the button since players would use it right before they were going to get cashed in on). For those of us who play real settings (and choose CC because of the plethora of settings and maps) it will drastically change things.


When people resign, they die, thus lose points. How is it within the player's self-interest to resign from these games? This seems like a very costly way to get the first turn on 1v1s. Besides, going first doesn't determine the victor. It helps, but good players tend to buck up to the challenge. So, if the crap players resign, they weed themselves out, which frees up time for good players (there's costs but then there's benefits, which you've neglected).

If the target in assassin resigns, he dies, thus the player with that target wins... Not sure how resigning somehow messes up the winner.

Sure, some people might resign when the dice go poorly. So what? I'd rather not play (for longer than necessary) such fickle people anyway.

Basically, you're saying that many users will cut their nose to spite their face if the resign button is implemented. From my experience, your tragic vision of the CC Player doesn't conform much with reality.
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Re: Deadbeating

Postby DoomYoshi on Mon Dec 22, 2014 7:32 pm

BigBallinStalin wrote:
DoomYoshi wrote:
Donelladan wrote:
owenshooter wrote:
DoomYoshi wrote:It's a bullshit idea. 70% of users are freemiums. They get 4 games. A resign button gives unlimited games.

i wouldn't pay for premium again, that's for sure... but hey, as long as these guys aren't inconvenienced on massive maps with lame/boring settings, it's all good... hive? trench? SERIOUSLY?! who would do that? that is a year long commitment at minimum... anyway, it will never happen... never, ever, ever... and i will bet anyone lifetime premium that it will never happen. why? the owner would get SLAUGHTERED by freemiums just playing non-stop... it will never happen... and keep comparing it to chess, resign is in the RULES of chess, it's not in the rules of CC or RISK... the black jesus has spoken...-Jésus noir


Enlight me how freemium would start playing unlimited?
I was freemium for 2 years before becoming premium. When I was freemium, I would join game, and play them to win. I think 99% of freemium join a game to win it too. Keeping that in mind, I don't think they would join games, resign, join a new game, resign, join a new game resign.

If you are playing 1vs1 games, and you already lost - except on trench or hive type map - the game will be finished extremely fast. So resign button won't change much.
If you are playing multiplayer game, well, according to suggestions topic it is more or less agreed by everyone that in multiplayer games we don't put a resign button so no topic to discuss.

Well, how resign increase amout of games for freemium?


Let's go through game types a few at a time.
Clan Games. When a player drops out, his armies go to his team-mate. What is to stop this from becoming the predominant strategy in team games?

50% of games on this site are 1v1. What is the first turn advantage (it's pretty large). Why not just keep restarting until you get 1st go? When you get first go, your opponent then resigns. Now you can't play 1v1 at all. (For those chess players, it's like as black you start thinking about how to force a draw).

Assassin, I see a player who was critical of my monthly challenges has me as a target. I wait until he is online (I am often online for 24 hour stretches at a time) and right before he wins, I resign. Take that FUCKTARD!

Conquest trench. If you get good dice first few turns, don't resign. Else, resign.

For players playing 6p escalators, resignation probably won't hurt (except, that's the entire reason they got rid of the button since players would use it right before they were going to get cashed in on). For those of us who play real settings (and choose CC because of the plethora of settings and maps) it will drastically change things.


When people resign, they die, thus lose points. How is it within the player's self-interest to resign from these games? This seems like a very costly way to get the first turn on 1v1s. Besides, going first doesn't determine the victor. It helps, but good players tend to buck up to the challenge. So, if the crap players resign, they weed themselves out, which frees up time for good players (there's costs but then there's benefits, which you've neglected).

If the target in assassin resigns, he dies, thus the player with that target wins... Not sure how resigning somehow messes up the winner.

Sure, some people might resign when the dice go poorly. So what? I'd rather not play (for longer than necessary) such fickle people anyway.

Basically, you're saying that many users will cut their nose to spite their face if the resign button is implemented. From my experience, your tragic vision of the CC Player doesn't conform much with reality.


resignation =/= death

points are a useless indicator. People enjoy winning, that's why they prolong winning situations. People dislike losing, that's why there are more frequent missed turns by players who are losing.
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Re: Deadbeating

Postby _sabotage_ on Mon Dec 22, 2014 8:05 pm

Make the resign accepted by all other players before a player is resigned. This deals with most of the issues brought up in the post.
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Re: Deadbeating

Postby BigBallinStalin on Mon Dec 22, 2014 8:41 pm

DoomYoshi wrote:
BigBallinStalin wrote:
DoomYoshi wrote:
Donelladan wrote:
owenshooter wrote:
DoomYoshi wrote:It's a bullshit idea. 70% of users are freemiums. They get 4 games. A resign button gives unlimited games.

i wouldn't pay for premium again, that's for sure... but hey, as long as these guys aren't inconvenienced on massive maps with lame/boring settings, it's all good... hive? trench? SERIOUSLY?! who would do that? that is a year long commitment at minimum... anyway, it will never happen... never, ever, ever... and i will bet anyone lifetime premium that it will never happen. why? the owner would get SLAUGHTERED by freemiums just playing non-stop... it will never happen... and keep comparing it to chess, resign is in the RULES of chess, it's not in the rules of CC or RISK... the black jesus has spoken...-Jésus noir


Enlight me how freemium would start playing unlimited?
I was freemium for 2 years before becoming premium. When I was freemium, I would join game, and play them to win. I think 99% of freemium join a game to win it too. Keeping that in mind, I don't think they would join games, resign, join a new game, resign, join a new game resign.

If you are playing 1vs1 games, and you already lost - except on trench or hive type map - the game will be finished extremely fast. So resign button won't change much.
If you are playing multiplayer game, well, according to suggestions topic it is more or less agreed by everyone that in multiplayer games we don't put a resign button so no topic to discuss.

Well, how resign increase amout of games for freemium?


Let's go through game types a few at a time.
Clan Games. When a player drops out, his armies go to his team-mate. What is to stop this from becoming the predominant strategy in team games?

50% of games on this site are 1v1. What is the first turn advantage (it's pretty large). Why not just keep restarting until you get 1st go? When you get first go, your opponent then resigns. Now you can't play 1v1 at all. (For those chess players, it's like as black you start thinking about how to force a draw).

Assassin, I see a player who was critical of my monthly challenges has me as a target. I wait until he is online (I am often online for 24 hour stretches at a time) and right before he wins, I resign. Take that FUCKTARD!

Conquest trench. If you get good dice first few turns, don't resign. Else, resign.

For players playing 6p escalators, resignation probably won't hurt (except, that's the entire reason they got rid of the button since players would use it right before they were going to get cashed in on). For those of us who play real settings (and choose CC because of the plethora of settings and maps) it will drastically change things.


When people resign, they die, thus lose points. How is it within the player's self-interest to resign from these games? This seems like a very costly way to get the first turn on 1v1s. Besides, going first doesn't determine the victor. It helps, but good players tend to buck up to the challenge. So, if the crap players resign, they weed themselves out, which frees up time for good players (there's costs but then there's benefits, which you've neglected).

If the target in assassin resigns, he dies, thus the player with that target wins... Not sure how resigning somehow messes up the winner.

Sure, some people might resign when the dice go poorly. So what? I'd rather not play (for longer than necessary) such fickle people anyway.

Basically, you're saying that many users will cut their nose to spite their face if the resign button is implemented. From my experience, your tragic vision of the CC Player doesn't conform much with reality.


resignation =/= death


Then 'code' it to be such. Problem conceptually resolved.
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Re: Deadbeating

Postby Metsfanmax on Mon Dec 22, 2014 9:01 pm

DoomYoshi wrote:Let's go through game types a few at a time.
Clan Games. When a player drops out, his armies go to his team-mate. What is to stop this from becoming the predominant strategy in team games?

For players playing 6p escalators, resignation probably won't hurt (except, that's the entire reason they got rid of the button since players would use it right before they were going to get cashed in on). For those of us who play real settings (and choose CC because of the plethora of settings and maps) it will drastically change things.


Have you even read the Suggestions thread? There's a number of proposed ways of solving problems like this. Not all of them are good, and maybe you don't agree with any of them, but that doesn't mean that the people who proposed this are completely unaware of these problems and that you've somehow found the flaw that no one else thought of. For example, you arbitrarily asserted that resigning implies that cards go to the teammate, but it doesn't have to be that way at all. Those of you who oppose resignation should at least be willing to see if there is a specific implementation you could live with.

50% of games on this site are 1v1. What is the first turn advantage (it's pretty large). Why not just keep restarting until you get 1st go? When you get first go, your opponent then resigns. Now you can't play 1v1 at all. (For those chess players, it's like as black you start thinking about how to force a draw).


As is evidenced from the fact that there's so much opposition to this change, there's a crapload of people on this site who care about their score. These people are not just going to straight up resign a 1v1 on the first turn, if they have a chance at winning. As for the others, well chess is a perfect example. No one resigns just because they got black. And while it's true that at higher levels black often plays for a draw rather than a win, it's simply false at the amateur level.

Assassin, I see a player who was critical of my monthly challenges has me as a target. I wait until he is online (I am often online for 24 hour stretches at a time) and right before he wins, I resign. Take that FUCKTARD!


Again, this can be fixed. Like, no resignations in assassin, or your troops go neutral and he can still win by eliminating them.

Conquest trench. If you get good dice first few turns, don't resign. Else, resign.
/quote]

So? If people want to resign, why shouldn't we let them resign. As you pointed out,

People dislike losing, that's why there are more frequent missed turns by players who are losing.


This is already happening. No amount of moralizing from you or anyone else is going to change that. So let's just accept that sometimes not everyone wants to finish playing a board game, and move on with our lives.

Make the resign accepted by all other players before a player is resigned. This deals with most of the issues brought up in the post.


True, and has been suggested before. (Though some still have lingering concerns even about this due to possible loopholes.) Unfortunately, it's the option that is also the hardest to implement in technical terms. In general the more complicated we make the system the less likely it is to happen.
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Re: Deadbeating

Postby ZornSlayer on Mon Dec 22, 2014 9:52 pm

I don't see how freemiums could play non-stop that way. they would have to quit a game to start a new one, and lose points and rank. Even the worst deadbeaters if they are paying members have more than 4 games up and running -- 24 hour turns and active at the same time.

Sometimes especially 2-player games, resigning/deadbeating is in everybody's favor. If its going hopeless but going to be one of those very long slow deaths, sometimes they or I will ask the other "good game, mind if I deadbeat". I have not ever -- not once -- had a player say, "No, that would be cheating, let's prolong the torture a few more days." they have all said "sure, no problem' for the most part. So I don't see what would be wrong with a resign button that could be agreed to by everybody. Granted, maybe not in terminator or assassin multi-player games. but for 1-on-one games seems like a no-brainer good idea.
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Re: Deadbeating

Postby Kaskavel on Mon Dec 22, 2014 10:35 pm

Lindax wrote:is it the newest trend to simply deadbeat when you're losing in a speed game?

Whether it is or not, it's bloody annoying!

Lx


That is the topic discussion. Why people are deadbeating in a speed game they are losing.
Regardless of your opinions about forfeit buttons, it is just a fact that a big part of the answer to the topic question lies in the absence of a resignation button.
When people are losing games in big maps or trench games, they find it much simpler to "resign". A resignation button is not offered, which does not matter to them, they resign by not playing. That is what I do in those settings and that is what 90% of my opponents do as well. Many tend to disregard the obvious contradiction here.
1. Deadbeating is forbidden
2. People cannot resign games, so they resign by deadbeating. Nobody reports them. Some people even thank them for their kindness to finish the game faster by deadbeating
3. Points 1 and 2 make a contradiction
That is the truth. We are hiding. We are pretending not to see what is going on in speed games. Those are facts. Whether we can reach the conclusion that a resignation button is needed is a different story, although the positive answer is obvious to me, but the rest are just simple facts.
I am a chess, risk and various other strategy games player. When I am losing a game beyond the point of no return, I resign. And that is what most people do. Resignation can mean clicking the resignation button, it can mean drop and end turn, it can mean deadbeating. For some reason, we are afraid that option 1 facilates cheating (and still NO ONE can explain why, which is natural...because it does not) The first option of resigning is not allowed in CC, so I am using the other two. If a speed game can be finished in 2-3 turns, I just drop. If not, I deadbeat. I confess. I have broken the rule of deadbeating thousands (not an exaggeration) of times. I have intentionally deadbeated thousand of rounds. Nobody ever reported me and nobody probably ever will, except for some "clever" guy who will read this "confession". But that would be a positive thing for the site, I wonder what would happen if such a report was filled. And if it is filled, my answer is simple. When I lose a strategy game that needs much time to be finished off, I resign. I do not care if you allow me the option of clicking a resigning button, I will resign anyway. By not playing. You cannot convince me that the "proper thing" to do is keep playing for 10 rounds a lost strategy board game and I will just laugh if you try to do so.
You cannot persuade me that "real life risk" does not have a resignation button, like people tend to say. It does. You do not throw all dices to the end. In fact it is in the board game that you resign mostly. When a couple of regions are left, you obviously do not throw the dice against your friend, you just retract the troops to the box. If you claim you do not, but instead keep dropping dice when opponent has 1 region and you have all the board, you are lying. At least in CC, it is just clicking 2 buttons to end the game. And certainly, if a hive map was offered in board risk and you would play trench, there is not a single pair of humanoids in the world that would clean up the map by throwing dice. Unless they are in jail for life perhaps.
Strategy games are just like that. They are not soccer that people are paying tickets to watch. When it is over, it is over. And no, "chess has the resignation option in its rules", is not an answer. If it claims that the ancient Indians who invented the game and decided that the rook moves straight, also decided that a player can resign, then you are wrong. The resignation option is not an "inside" rule of the game and it does not change the way a game is played. It is just the obvious thing to add to the official rules of the game federation. Because it is obvious. And all have done so. Except here.
The reality is that we have a non fuctional set of rules about forbidding dbing and not allowing resignation. They simply do not mix. You can yell to people that are deadbeating, but they will not stop, because that is the natural thing to do. We yell to them but we do not report them because...I do not why, perhaps because we cannot prove it. We cannot prove a thing that is happening in most of speed games (qualified by long cleaning up duration) hundreds of times per day, so we pretend it is not happening and we do not include a resignation button. I know the resignation option will not prevail for years to come. There is a strong tendency against it, completely unjustified. The site is hurting from its absence and people are wasting time because of it.
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Re: Deadbeating

Postby DoomYoshi on Tue Dec 23, 2014 1:19 am

ZornSlayer wrote:I don't see how freemiums could play non-stop that way. they would have to quit a game to start a new one, and lose points and rank. Even the worst deadbeaters if they are paying members have more than 4 games up and running -- 24 hour turns and active at the same time.

Sometimes especially 2-player games, resigning/deadbeating is in everybody's favor. If its going hopeless but going to be one of those very long slow deaths, sometimes they or I will ask the other "good game, mind if I deadbeat". I have not ever -- not once -- had a player say, "No, that would be cheating, let's prolong the torture a few more days." they have all said "sure, no problem' for the most part. So I don't see what would be wrong with a resign button that could be agreed to by everybody. Granted, maybe not in terminator or assassin multi-player games. but for 1-on-one games seems like a no-brainer good idea.


If you only have 4 games, why not only play 4 games that you go first in?
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Re: Deadbeating

Postby Metsfanmax on Tue Dec 23, 2014 1:42 am

DoomYoshi wrote:
ZornSlayer wrote:I don't see how freemiums could play non-stop that way. they would have to quit a game to start a new one, and lose points and rank. Even the worst deadbeaters if they are paying members have more than 4 games up and running -- 24 hour turns and active at the same time.

Sometimes especially 2-player games, resigning/deadbeating is in everybody's favor. If its going hopeless but going to be one of those very long slow deaths, sometimes they or I will ask the other "good game, mind if I deadbeat". I have not ever -- not once -- had a player say, "No, that would be cheating, let's prolong the torture a few more days." they have all said "sure, no problem' for the most part. So I don't see what would be wrong with a resign button that could be agreed to by everybody. Granted, maybe not in terminator or assassin multi-player games. but for 1-on-one games seems like a no-brainer good idea.


If you only have 4 games, why not only play 4 games that you go first in?


Because no one likes quitting for capricious reasons for that. Most people only want to quit when they feel they have no real chance of winning, not because they have a slight disadvantage.
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Re: Deadbeating

Postby Geger on Tue Dec 23, 2014 2:31 am

How about this :
we can only use the resign button once a day for casual games and/or once an hour for speed games.

I think it will solve the problem, that someone will abuse it, and the problem, the freemiums can have unlimited games.

Like Kaskavel said, oft it's a pain to end 1vs1 or poly games on some big maps (Hive, KCII, ...) with no spoil setting (trench makes it worse)
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Re: Deadbeating

Postby Metsfanmax on Tue Dec 23, 2014 3:02 am

Yeah, IIRC we were going to put in a limit to how often you can resign. The main reason was to avoid point dumping, but it might solve some other issues too.
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Re: Deadbeating

Postby Donelladan on Tue Dec 23, 2014 3:24 am


Let's go through game types a few at a time.
Clan Games. When a player drops out, his armies go to his team-mate. What is to stop this from becoming the predominant strategy in team games?

50% of games on this site are 1v1. What is the first turn advantage (it's pretty large). Why not just keep restarting until you get 1st go? When you get first go, your opponent then resigns. Now you can't play 1v1 at all. (For those chess players, it's like as black you start thinking about how to force a draw).

Assassin, I see a player who was critical of my monthly challenges has me as a target. I wait until he is online (I am often online for 24 hour stretches at a time) and right before he wins, I resign. Take that FUCKTARD!

Conquest trench. If you get good dice first few turns, don't resign. Else, resign.

For players playing 6p escalators, resignation probably won't hurt (except, that's the entire reason they got rid of the button since players would use it right before they were going to get cashed in on). For those of us who play real settings (and choose CC because of the plethora of settings and maps) it will drastically change things.


I said it in my post, resign buttons should be exclusively for 1vs1 games. Or multiplayer games in which only 2 player remains. Not for multiplayer game. Therefore it exclude clan games, it exclude assassin.

Conquest trench. If you get good dice first few turns, don't resign. Else, resign.


Well, speaking of speed game, some people do deadbeat after 2 bad turns. But as Mets said, there is multiple way of preventing this kind of abuse.
One of them being that we allow resign only if your opponent has Xtimes more troops deploy per turn than you, X times more territory than you.

And we can also only allow resign after 5 (10 ?) turns, so that everyone has to try for at least 5 turns. Then no more problem with resign for not having 1st turn or stuff like that. ( in which I don't really believe, people like to play and try to win, not simply win by having 1st turn - I actually find rather boring games that I won from 1st turn but doesn't matter it can be prevent if you are right).
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Re: Deadbeating

Postby DoomYoshi on Tue Dec 23, 2014 3:48 am

Premium-only resign button would work, but I don't recall it being suggested.
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Re: Deadbeating

Postby Metsfanmax on Tue Dec 23, 2014 4:06 am

I think some staff members counter-suggested* that at the time the argument happened, but I wasn't interested in that at all since I was mainly trying to help freemiums with this option. (Gasp!)

*Read: threatened to quit CC if freemiums could resign from games
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Re: Deadbeating

Postby Kaskavel on Tue Dec 23, 2014 7:48 am

DoomYoshi wrote:Premium-only resign button would work, but I don't recall it being suggested.

Yes, this solves part of a contradiciton. There is a possibility that the freemium resignation option would discourage buying premium and this may be holding the suggestion at bay. A premium resignation option would have the opposite result, encouraging buying new memberships. It still sounds dump though if we compare to other strategy sites...buying your right to...resign
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Re: Deadbeating

Postby richwwtk on Tue Dec 23, 2014 9:40 am

_sabotage_ wrote:Make the resign accepted by all other players before a player is resigned. This deals with most of the issues brought up in the post.


This would appear to me to be the obvious solution too.

Back in my paid-for days when I used to play speed, people that were beating me would often get upset with me that I wouldn't deadbeat and played my games to the end. Used to amuse me no end sensing their raising anger as I played each turn. People get very upset about the smallest things....
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Re: Deadbeating

Postby _sabotage_ on Tue Dec 23, 2014 10:23 am

Excellent.

Premium only. Agreed by all sides before resignation is accepted. One resign option won per win, instead of/with a drab star(or whatever star).
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Re: Deadbeating

Postby owenshooter on Tue Dec 23, 2014 11:26 am

_sabotage_ wrote:Excellent.

Premium only. Agreed by all sides before resignation is accepted. One resign option won per win, instead of/with a drab star(or whatever star).

sorry, wrong forum.. this suggestion was already rejected in suggs by an owner... good luck!!-Jésus noir

p.s.-and far from a majority... less than 10 members commenting here...
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Re: Deadbeating

Postby riskllama on Tue Dec 23, 2014 11:54 am

"an" owner and not "the" owner, bj? why are you such a stick in the mud?
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Re: Deadbeating

Postby owenshooter on Tue Dec 23, 2014 1:55 pm

riskllama wrote:"an" owner and not "the" owner, bj? why are you such a stick in the mud?

because it was rejected by a PRIOR owner, not the CURRENT owners... sooo, thanks for the correction that was actually, INCORRECT... what i stated was clear, factual and grammatically correct. AN owner. thank you. the black jesus has spoken...-Jésus noir
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Re: Deadbeating

Postby riskllama on Tue Dec 23, 2014 2:14 pm

i wasn't playing grammar police, owen. my point is who gives a flying f*ck what past ownership thought about the resign option. it is irrelevant, no?
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