TOFU 1st contact: [player]hopalong[/player]
TOFU 2nd contact: [player]doc_brown[/player]
MM 1st contact: [player]TheMissionary[/player]
MM 2nd contact: [player]drpall[/player]
Round 1: Tie-breaker
Game 14978384 Classic
MMRound 1:
TOFU Home
Doubles
Game 14981264 Space
TOFUGame 14981282 Tribal War Florida
TOFUGame 14981271 Battle for Iraq
TOFUTrips
Game 14981275 Fractured China
TOFUGame 14981284 Poison Rome
TOFUGame 14981290 1982
MMQuads
Game 14981291 Forbidden City
TOFUGame 14981292 Rail USA
TOFUGame 14981293 Rail Europe
TOFUGame 14981296 Pearl Harbor
TOFUMM Home
Doubles
Game 14980094 Feudal Epic
MMGame 14980100 Feudal War
TOFUGame 14980106 Austerlitz
TOFUTriples
Game 14980114 Trench Warfare
TOFUGame 14980123 Kings Court
MMGame 14980131 Northwest Passage
MMQuads
Game 14980197 Kings Court II
TOFUGame 14980202 Napoleonic Europe
MMGame 14980205 Stalingrad
TOFUGame 14980210 Third Crusade
TOFURound 2
TOFU home games:
Dubs
Game 15026778 Monsters
MMGame 15026786 Arms Race
MMGame 15026790 Woodboro
TOFUTrips
Game 15026803 AoM
TOFUGame 15026818 Tribal War Anc Israel
TOFUGame 15026821 Batttle of Iraq
TOFUQuads
Game 15026824 austro hungarian
TOFUGame 15026832 New Zealand
TOFUGame 15026834 Conquerman
TOFUGame 15026835 Stalingrad
MMMM Home games:
Dubs
Game 15025882 Arms Race!
MMGame 15025887 Hive
TOFUGame 15025890 Battle for Iraq!
TOFUTrips
Game 15025895 First Nations NA
TOFUGame 15025897 Prohibition Chicago
TOFUGame 15025900 England
TOFUQuads
Game 15025909 Middle Ages
MMGame 15025913 Feudal Epic
MMGame 15025916 Supermax
MMGame 15025920 Cricket
TOFURound 3:
TOFU home games.
Dubs:
Game 15075271 Draknor
TOFUGame 15075275 1982
TOFUGame 15075279 Lunar War
MMGame 15075281 AoR3
TOFUTrips:
Game 15075294 Salem
TOFUGame 15075297 Operation Drug War
MMGame 15075308 Conquer Man
TOFUGame 15075319 Battle of Actium
TOFUQuads:
Game 15075353 Rail Africa
TOFUGame 15075323 Salem
TOFUMM Home games:
Dubs:
Game 15073046 Treasures of Gal
MMGame 15073048 Lunar War
TOFUGame 15073052 Dawn of Ages
TOFUGame 15073054 Age of Realms 2
TOFUTrips:
Game 15073061 Third Crusade
MMGame 15073067 Poker Club
TOFUGame 15073070 Feudal War
TOFUGame 15073075 Japan
MMQuads:
Game 15073079 Waterloo
TOFUGame 15073090 WWII Gazala
MM61 total games:
- 20 doubles
- 20 triples
- 20 quads
- Each clan member can only participate in 20 games per clan war
- The 61st game will be Trips on Classic, sunny, chained, no spoils (does not count toward player game maximum)
When games are sent, they must already be created by the home team. The home team will then have 48 hours to fully invite its players. The away clan will then have 48 hours to fill all the games.
Proposed timeline and gameload:
CC Time: 2014-10-26 23:30:00 EST — Batch 1 games exchanged ~ 3dubs, 3trips, 4quads + tie breaker.
CC Time: 2014-11-09 23:30:00 EST — Batch 2 games exchanged ~ 3dubs, 3trips, 4quads
CC Time: 2014-11-23 23:30:00 EST — Batch 3 games exchanged ~ 4dubs, 4trips, 2quads
TOFU shall create the tie breaker and join as team 1, and will be sent as part of Round 1.
[player]TheMissionary[/player] will keep track of MM player game counts, and submit them to me along with the map choices each round.
TOFU home games shall be labeled as "CC5 Set X - TOFU home 12hrFOG" and MM home games as "CC5 Set X - MM home 12hrFOG" where X is Round 1, 2, or 3. The tie breaker game shall be labeled "CC5 TOFU vs MM Tie Breaker".
[spoiler=Hungry Hippos aka Player Count]-TOFU-
Arama86n 4
Armandolas 7
Bazza 8
casper 5
catnipdreams 2
ChrisPond 3
Dako 6
Deli 10
denise 10
doc_brown 7
Dualta 2
Fulch 2
Great-Ollie 9
hopalong 4
Macbone 2
jabajabba 6
jackal31 12
kexor 9
keyborn 3
mikiesdios 1
MudPuppy 7
superrag 1
timmy1 3
-MM-
drpall 3
br4nd0n2002 1
bigballinstalin 11
nola_lifer 8
hlbart 4
loutil 12
blitzkrieg frank 12
tennisie 5
herrz 11
liveoak 7
william tennant 8
themissionary 9
general cod 8
lockup 6
lord arioch 6
enjoycocacola 5
matt2006 3
giannikas 1
spazzattack 2
potager1 1[/spoiler]
[spoiler=Words to live by]-Only game types allowed are "Teams".
-Automatic initial troops only.
-All games must be sequential.
-
Beta maps are not allowed.
-All spoils, except zombie spoils, are allowed.
-"No forts" and "
Parachute" are not allowed.
-There will be no round limits, unless otherwise noted.
-Trench is permitted in a maximum of 6 home games (Any trench game must have a 30 round limit).
-Each map can only be used twice per clan per clan war but can only be used once per game type (i.e. once for triples and once for quads).
-No speed.
-
12 Hour Fog Rule will be enforced: The first team to play must hold their attack for 12 hours or until a member of the opposing team announces that they have taken their snapshot. Should that team accidentally break this agreement or if they are unable to wait 12 hours, then they will give all relevant information to their opponents in the game chat, including which territories were captured and the owner of all territories that would have been visible to the team going second. The agreement can be ignored if the enemy will not be losing a territory and is still able to see the map as it was on the original setup.
-New settings that are implemented after the start of the Cup will be excluded from wars unless agreed to by clans on an individual war basis and approved by the TO, as provided the Clan Wars section above.
Stipulations in
Bold have been agreed upon by each clan's 1st Contacts.[/spoiler]
[spoiler=Conflict Resolution]Any abuse should be brought to the attention of the TO immediately.
Deliberately timing out in Escalating and Nuclear games to avoid taking a spoil will not be tolerated by any players.
This is not a common occurrence and we do not expect to see it happen at all but a rule should be in place to prevent abuse. The first time a clan breaks this rule in the Cup the game must be re-made. [Unless other clan wants game to stand] Each subsequent violation during the Cup will result in a forfeit of the game.
Decisions of the TO are final.
If someone feels a player has violated the number of games they are allowed to participate in, please bring it to the CD's attention. If they are found in violation, the opposing team will get to pick any games that the offending player was in from the last batch played equal to the number of games the went over the limit to restart without that player participating.
If your opponent is late on either sending/joining home games or joining games please notify the CD's immediately. There will be some leniency on running late, we will work out a date with the clans involved and set a date that games must be sent/joined by. If a clan is still late in sending/joining home games or joining games they will forfeit 1 game per day late. The opposing team will choose which game they forfeit from the batch of games in question (i.e. if a clan sends their home games 1 day late, the opposing team will choose one of those games the late clan forfeits once they receive them). The CD's will be checking the forums for every clan match to make sure they are being kept up properly, sent and joined on time, and the playing rules are being upheld. However, if any clan feels their opponents have broken a rule they should bring it to our attention immediately.[/spoiler]