Let me know if you need any quick update for it while testing.
Moderator: Cartographers
okay so i was wrong about this, it uses all positions and doesn't assign any to neutral, and give 44 regions in 2p game.Gilligan wrote:This gives min 3.Code: Select all
<minreinforcement>3</minreinforcement> <reinforcements> <reinforcement> <lower>1</lower> <upper>114</upper> <divisor>5</divisor> </reinforcement> </reinforcements>
2p = 5 armies
3p = 5 armies
4p = 4 armies
5+ = 3 armies
do you think that is okay? your deploy would go up to 4 when you hit 20 regions.
for reference...if we do 1 for each 4,
2p = 7 armiesCode: Select all
<minreinforcement>3</minreinforcement> <reinforcements> <reinforcement> <lower>1</lower> <upper>114</upper> <divisor>4</divisor> </reinforcement> </reinforcements>
3p = 7 armies
4p = 5 armies
5p = 4 armies
6p+ = 3 armies
your deploy would go up to 4 when you hit 16 regions.

Gilligan.Gilligan wrote:...
I will think more on what it should be tomorrow.

Duh, stupid me.Gilligan wrote:are you sure it isn't a hat bonus?

Any more thoughts on this GilliganGilligan wrote:...
I will think more on what it should be tomorrow.
Gilligan.

Code: Select all
<minreinforcement>3</minreinforcement>
<positions max="23">
<position>
<territory>TGU Tegucigalpa H</territory>
</position>
No, there is only 10 games in test and only 4 of those are in play....6 waiting to be filled.iancanton wrote:...
have u given any thought to removing all of the reinforcement tags and simply capping the initial positions at 23, as below? this gives initial deployments as below. only 7-player games will yield an undesirable number of initial stations (12) per player, but the effect is probably least noticeable in 5-player or 7-player games, both of which are relatively rare.
Thanks, this will be changed.uruaguayan in the xml and uraguayan in the legend both ought to be uruguayan.
ian.







what is your problem with them?iAmCaffeine wrote:So nothing happens with the misfit train and city images that have been superimposed onto the map? And no, I am not too late to bring this up, as I already have done and others have too.

The building actually looks clean. The rest all look like they've had a cutout filter applied several times, and the streetscape image looks pixelated too.Gilligan wrote:what is your problem with them?iAmCaffeine wrote:So nothing happens with the misfit train and city images that have been superimposed onto the map? And no, I am not too late to bring this up, as I already have done and others have too.

Gilligan wrote:Congratulations on map #250!!!!![]()
Code: Select all
<continent>
<name>G - Uruguayan</name>
<bonus>3</bonus>
<components>
<territory>BUA Buenos Aires G</territory>
<territory>MVD Montevideo G</territory>
<territory>STY Salto G</territory>
<territory>POA Porto Alegre G</territory>
</components>
</continent>