Moderator: Cartographers
Armandolas wrote:Not sure if i tottally agree Dukasaur. It depends really much on the drop, On how many ships u get in the northm how many regions in the south of thee map, who holds L06 and turn order, etc.
I find it "easier to get gendarmerie than kum kale(due to the amount of troops in play)
What i think its really "out of play its MS1,2,3. Most of the time they become really unusefull. I Wish i could figure a way to make them more usefull.
Why not make them bombard a couple of regions?
I dissagree. Starting first has very little influence in my opinion. The one who holds Gendarmerie and Kum kale both at the start of the game on the other hand does have somewhat of an advantage.geko wrote:This map has a lot of potential and i like the play of it when I get into a deeper game. But it has a lot of opportunity for really uneven play due to the drop and who goes first.
If a player has Gendarmarie or Kum Kale and goes first they have a big advantage. They have no neutral to attack before they can bombard and to take them out there are always neutrals to go through.


Damn right Blake. It's ready.blakebowling wrote:Someone quench this map, eh?

The issue with MS1-3/Mines is still not solved.blakebowling wrote:Someone quench this map, eh?



Good to hear sir! I'm very excited. Now that I've won quite a few games on the map I'm really starting to love itwaauw wrote:Very well, since we've got several pro-quenching people now I'll suggest the issue internally.
I'll follow up with an update on this later.
Stephan Wayne wrote:Every day is Fool's Day on CC.
iancanton wrote:cairns
more than a few players want to see this map quenched soon.
are u in a position to do a few changes to let this happen? our plan is that this will be the final version, if all goes well.
kk beach: n7 to n6 (xml change)
m4 and m5: add +1 auto-deploy (xml change and 1-character graphics change)
nibruseni point: to nibrunesi point (2-character graphics change)
kiretch tepe: lower the final e a touch on the small map
ian.
Adjustment made in images and xml file below.iancanton wrote:cairns
more than a few players want to see this map quenched soon.
are u in a position to do a few changes to let this happen? our plan is that this will be the final version, if all goes well.
kk beach: n7 to n6 (xml change)
m4 and m5: add +1 auto-deploy (xml change and 1-character graphics change)
nibruseni point: to nibrunesi point (2-character graphics change)
kiretch tepe: lower the final e a touch on the small map
ian.



