^ Idea thread if you just want to look at it XD.
Tournament now open to Premiums!!! (the lack of Freemiums is depressing).
READY FOR SIGN UPS!
Grand Prize (1st place winner)
12 month premium. (To the top Fremium!!! Prize not available for Premiums!)
Total Players: 64
Settings
Spoiler
Players: 2-12
Game Type: Standard, Terminator, Assassin
Initial Troops: Automatic
Play Order: Sequential
Spoils: No Spoils, Nuclear, Flat Rate
Reinforcements: Adjacent, Parachute, None
Special Gameplay: Perma Fog. Trench & No Trench
Round Limit: None
Round Length: 24 Hours
Spoiler
Ranking: After each game is completed, your rankings will be updated, stay above the red line by the end of the round to avoid ELIMINATION.
Elimination: Players are eliminated after each round top half move on based on their ranking once the round is over.
Rounds Info (Detailed game set-up each round)
Spoiler
- 64 player start, 32 move on.
- 3 games + Any tie breakers
- Random Draw
- Map: Classic
- Standard
- Game 1 & 2: 4 players. Game 3: 8 players
- Flat Rate
- Adjacant
- No-Trench
Round 2
- 32 player start, 16 move on.
- 3 games + any tie breakers
- Score reset
- Random Draw
- Map: 8 thoughts
- Terminator
- Game 1: 4 players. Game 2: 8 players.
- Nuclear
- No-Reinforcements
- Trench
- Map: New World
- Standard
- Game 3: 8 players.
- Flat Rate
- Adjacent
- Trench
Round 3
- 16 player start, 8 move on.
- 3 games + any tie-breakers
- Score reset
- Random Draw
- Map: Space
- Standard
- Game 1: 12 players
- Flat Rate
- No-Reinforcements
- No-Trench
- Map: Space
- Standard
- Game 2: 12 players
- Flat Rate
- No-Reinforcements
- Trench
- Map: Siege!
- Standard
- Game 3: 12 players
- Flat Rate
- No-Reinforcements
- No-Trench
- Map: Siege!
- Standard
- Game 4: 12 players
- Flat Rate
- No-Reinforcements
- Trench
Round 4
- 8 player start, 4 move on.
- 5 games + any tie-breakers
- Score reset
- Random Draw
- Map: D-Day: Omaha Beach
- Game 1: Standard, Game 2: Terminator, Game 3: Assassin
- Game 1 & 2: 4 players, Game 3: 8 players
- Game 1: Flat Rate, Game 2: No spoils, Game 3: Nuclear
- Game 1 & 3: Adjacent, Game 2: No-reinforcements
- Game 1 & 3: Trench, Game 2: No-Trench
- Map: Middle Ages
- Game 4: Standard, Game 5: Terminator
- Game 4: 4 players, Game 5: 8 players
- Game 4: Flat Rate, Game 5: Nuclear
- Game 4 & 5: Parachute
- Game 4: No-Trench, Game 5: Trench
Round 5
- 4 player start, 1 winner.
- 5 games + tiebreaker game if there's a tie.
- Score reset
- Map: Arms Race!
- Game 1:Terminator, Game 2: Assassin
- Game 1: 4 players, Game 2: 2 players
- Nuclear
- Adjacent
- No-Trench
- Map: Supermax: Prison Riot!
- Game 3: Standard, Game 4: Assassin
- 4 players
- No Spoils
- No Reinforcements
- Trench
- Map: Classic
- Standard
- Game 5: 4 players
- Flat Rate
- Adjacent
- Trench
- Any tied players that disrupt the red-line (so if on round one ranker 32 and 33 or 32, 33, 34, etc have a tie where the tie results in the red line being disrupted) those players will play the tie breaker, the red-line for the tie-breaker will depend how many are above the red-line in the tie when the line was disrupted.
- 1 game
- Points do not exist here, 1st ones terminated will be eliminated.
- Map: Classic
- Terminator
- Tied Players in red-line disruption
- Flat Rate
- No-Reinforcements
- No-Trench
Special Points & Normal Points
Spoiler
Standard
- 10 points to winner.
- 1 point to first eliminated (to avoid people teaming up so easily at beginning).
- 2 points for each player you eliminate.
- 8 points to winner.
- 3 points for each player you eliminate.
- 9 points to winner.
- 1 point to all survivors.
- -3 points for eliminating anyone but target.
Round 1: No special points.
Round 2: Game 1 & 2 only.
- 5 bonus points for nuking all players. (Note: This combines with all below)
- 2 points for each nuked player.
- 3 bonus points for double nuke (7 in total, 2 nukes and bonus).
- 10 points for a triple nuke (16 total, 3 nukes and bonus).
- 3 points for nuking self out.
Round 3: No special points.
Round 4: Game 3 & 5 only.
(Game 5 has same special points as Round 2 special points)
Game 3
- 5 points for nuking target.
- 3 points per nuked player (to counteract the -3 for eliminating non-targets, does not stack with target nuke).
- 4 bonus points for a double nuke (+ 3 if one is target).
- 9 bonus points for triple nuke (+5 if one is target).
- 3 points for self nuke.
(Game 1 same as Round 2 special, Game 2 same as Round 4, game 3 special).
Game 3
- 4 points, Hold Gas Chamber for at least 5 rounds straight while never holding warden (until the very last round if you must eliminate it) and win! (Cannot hold people hostage for this).
- 5 points, Hold Gas Chamber for at least 5 rounds straight while never holding warden and eliminate your target.
- -40 points if caught holding people hostage, this means if you can end the game and do not do so for 4+ turns, you will be the bearer of this awful point deduction. I have made no round cap to help the trench games out, do not make me regret doing so.

