Moderator: Cartographers
facet wrote:I think i may have found a couple of minor bugs with the map. Where do i report them?
facet wrote:Thanks for your quick reply DiM
I seem to have found some weirdness. It looks like Krithia is linked to madios and to Sedd el Barr. Am I right?
http://aloe.software.coop/owncloud/public.php?service=files&t=b78ac5cfe00789350fabe2e2769a85f3 (link set to expire 20/3.)
This one allowed me to reinforce when I wasn't sure that I should have been able (I did so with the next click). http://aloe.software.coop/owncloud/public.php?service=files&t=d649ee212ad9d8e0e8a53f6db8c478f4 (link set to expire 20/3.)
Both from same map. Not parachute. What am I missing?

facet wrote:Ahh, now I fully understand that text. So it is to do with looking very carefully for the wee boxes - the villages! ahem. Thanks Gilligan.
I was able to reinforce from the yellow squared location with 10 units to the territory with the cursor. My apologies for not describing it.

facet wrote:/me facepalm. TY

biscuit boy is right about that. If you have BOB installed, you can mouse over territories and check. I have no idea how anyone could play this map (or, for example, Das Schloss) without BOB. It would be a near-guaranteed loss.biscuit boy wrote:A few of the territ's along coast line are a little hard to tell if you can advance out or attack to a adjacent area. I really like that it is the most real life map for how the actual battle took place. Can get bogged down on the beach with those battleships. Wish the D-Day map was more like this.
I thought BOB was incorporated with the recent Panel interface amendment?judge_reinhold wrote: It seems like some of these maps are only tested with BOB installed. Until BOB functionality is incorporated into the site, the maps should make it visually obvious what attacks what, IMO.


You still seem to enjoy to play it no?biscuit boy wrote:It's a typical first turn typically wins type of map. Wonder if you can make it that whoever is deployed on spots that are bombarded gets to go first or make the deployment even on who gets those spots.
If you want some fun try the settings of 3 or 4 poly 2 player game with parachute reinforcements....
I must admit, I thought that first turn represents a huge advantage, but upon checking my games I was probably suffering from a confirmation bias.Nola_Lifer wrote:You still seem to enjoy to play it no?biscuit boy wrote:It's a typical first turn typically wins type of map. Wonder if you can make it that whoever is deployed on spots that are bombarded gets to go first or make the deployment even on who gets those spots.
If you want some fun try the settings of 3 or 4 poly 2 player game with parachute reinforcements....
Good to see someone actually look at the numbers and see!Steiner75 wrote:I must admit, I thought that first turn represents a huge advantage, but upon checking my games I was probably suffering from a confirmation bias.Nola_Lifer wrote:You still seem to enjoy to play it no?biscuit boy wrote:It's a typical first turn typically wins type of map. Wonder if you can make it that whoever is deployed on spots that are bombarded gets to go first or make the deployment even on who gets those spots.
If you want some fun try the settings of 3 or 4 poly 2 player game with parachute reinforcements....
Total Games completed 33 (Team games with 1 vs 1, 2 vs 2, 3 vs 3 or 4 vs 4, some polymorphic)
out of these: 15 won by the team/player moving first and 18 won by the team moving second. So in conclusion no indication that it is a "first turn typically wins" map.
I really like the map as it makes for exellent gameplay with chances to turn around "lost" situations.
Great job by cairnswk!!!
Only one thing I am suggesting to change: If possible, the same team / player should not hold both Gendarmerie and Kum Kale with the initial drop. That really makes for too much of an uphill fight for the team not in posession of these two pieces of real estate.
Well, yes, off course... remember, the plural of "anectdotes" is NOT "data"Dukasaur wrote:Good to see someone actually look at the numbers and see!Steiner75 wrote:I must admit, I thought that first turn represents a huge advantage, but upon checking my games I was probably suffering from a confirmation bias.Nola_Lifer wrote:You still seem to enjoy to play it no?biscuit boy wrote:It's a typical first turn typically wins type of map. Wonder if you can make it that whoever is deployed on spots that are bombarded gets to go first or make the deployment even on who gets those spots.
If you want some fun try the settings of 3 or 4 poly 2 player game with parachute reinforcements....
Total Games completed 33 (Team games with 1 vs 1, 2 vs 2, 3 vs 3 or 4 vs 4, some polymorphic)
out of these: 15 won by the team/player moving first and 18 won by the team moving second. So in conclusion no indication that it is a "first turn typically wins" map.
I really like the map as it makes for exellent gameplay with chances to turn around "lost" situations.
Great job by cairnswk!!!
Only one thing I am suggesting to change: If possible, the same team / player should not hold both Gendarmerie and Kum Kale with the initial drop. That really makes for too much of an uphill fight for the team not in posession of these two pieces of real estate.
