Moderator: Cartographers
the panel interface is wrong, yes - it does not understand collection bonuses or conditional borders. however, in this case, you are also right in that caverns and dwellers need a tweak. once dolomite gives me an xml i will forward it to upload.DoomYoshi wrote:I don't understand the coding here. According to the legend, all bonuses are cumulative. I have a favored territory which is also a cavern and I have the dwellers bonus. Shouldn't I get +1 for it being favored and +1 for it being a cavern?
I am only getting +1 (according to panel interface anyway, which may be wrong).

Do you have the wizard power? The wizard power is: +2 for each 2 territory next to a tower, and once you got 2 you can attack any territory next to a tower from a territory next to a tower.Vorpal Blade wrote:Getting even more confused, in game 14114513 I held held v4 and f2 and was able to attack s2 from v4.
Please help with a rules explanation

from yeti? no. once you take a basic land, all others are blocked.Armandolas wrote:getting a prob here..im holding yeti . Ive assaulted T1 last turn but thisd turn i couldnt make any assaults or reinforcements..shouldnt i be able to attack t2, t3 and t4 or fort t1?

only aquatic players can attack the sea.Armandolas wrote:so that means im stuck there? cant even fort to my basic land?
what does it mean..territ adj to sea cannot attack sea..so what can attack the sea?
yes that could definitely use rewordingDoomYoshi wrote:I think there is something wrong with the XML... here is my loss message:
2014-03-12 18:46:53 - DoomYoshi no longer holds Only Special Features
I do hold "Only Special Features"... that's why I lost... it reads weird.

That is expected but I believe you are talking about taking D4 which is bugged.Vorpal Blade wrote:Game 14132373 I had cosmic. In my first turn, I took a radiation region which is also my favored. The way the legend reads I would have expected to receive one bonus for the radiation and one for favored. But I did not receive the radiation bonus. Is that correct behavior?
Thanks
I know it seems strange but the mechanic is there to simulate a magical portal that gets cut off once you send your initial exploration force through it and only reopens when you have no presence on the map. It is the only way I could give players a choice of starting position on the map and make it more difficult for someone to figure out your position on the map in a fog of war game.Gilligan wrote:from yeti? no. once you take a basic land, all others are blocked.Armandolas wrote:getting a prob here..im holding yeti . Ive assaulted T1 last turn but thisd turn i couldnt make any assaults or reinforcements..shouldnt i be able to attack t2, t3 and t4 or fort t1?


Bomb seems overpowered long term, considering you have to go through forbidden lands to windolomite13 wrote:What would you guys think about dumping "Cosmic" and returning to "Cultists" with the following abilities
Cultists
Radiation +1 each
Radiation ==assault==> The Bomb
The Bomb (Starts with 3n)
The Bomb ==bombards==> any radiation and forbidden lands
The Bomb autodeploys 2
=d13=

What if the bomb could be used against any territory that bordered territories that you control instead? Including seas and forbidden lands (if you control 2 blood towers)Gilligan wrote:Bomb seems overpowered long term, considering you have to go through forbidden lands to windolomite13 wrote:What would you guys think about dumping "Cosmic" and returning to "Cultists" with the following abilities
Cultists
Radiation +1 each
Radiation ==assault==> The Bomb
The Bomb (Starts with 3n)
The Bomb ==bombards==> any radiation and forbidden lands
The Bomb autodeploys 2
=d13=

Oh yea ... that came to mind just after I posted the idea... hmmm...how hard can it be to add conditional bombards ... honestlyGilligan wrote:I don't see how that's possible with our XML restrictions, do you have an idea?
I don;t see how they would be getting that bonus unless they had aquatic. I am not sure how poly works, do they hold aquatic on one of their other positions?Armandolas wrote:One other question. Im playing a poly game. I have one player who does not hold aquatic, but is holding an aquatic bonus(adjacent to seas)
Is that possible?
Thanx =) I am trying hard to make the map more fun and fair but still keep the flavor and story I was going for.Armandolas wrote:I like your suggestions of being able to reinforce from kingdoms and give the connections from chasms to all players
I think we will forget bringing back the bomb and cultists and just go with the proposed changes I posted above.dolomite13 wrote:Oh yea ... that came to mind just after I posted the idea... hmmm...how hard can it be to add conditional bombards ... honestlyGilligan wrote:I don't see how that's possible with our XML restrictions, do you have an idea?
=D13=