Moderator: Tournament Directors

Mate, I feel for you {and in the same breath am glad I'm not facing you + Denise} but sempai has done nothing different from what was already set-out in the original conditions which you would have read and agreed to when you signed up:Armandolas wrote:Thats unfair. The competition would have determined who is the best dubs not the score or games played together
. Limiting participants just makes this just another tournament with no importance at all.
Dont even need to mention that the satttelites were very few and filled in no time, not allowing many many teams to even try to participate.
It's not an all-comers open tourney, rather its intent is to pit established doubs teams against one another.You must have won at 20 doubles games with your partner.

NoSurvivors wrote:Where can we find groups, standings etc?
sempaispellcheck wrote:Tournament page is up, but still needs a couple of tweaks. I'll post a link to it when it's finished.
sempai
sorrysempaispellcheck wrote:NoSurvivors wrote:Where can we find groups, standings etc?sempaispellcheck wrote:Tournament page is up, but still needs a couple of tweaks. I'll post a link to it when it's finished.
sempai
You can play just surrender and I in a mini tourney if you want. We were the last seed by score so I am sure it would be free points for you lol.Armandolas wrote:Thats unfair. The competition would have determined who is the best dubs not the score or games played together
. Limiting participants just makes this just another tournament with no importance at all.
Dont even need to mention that the satttelites were very few and filled in no time, not allowing many many teams to even try to participate.

For a large number of games I've played in recent months this has been true. There have only been a handful where I can confidently say that the outcome was not all but determined by the end of round 2-3.Chariot of Fire wrote:Disclaimer: This is not a complaint, merely an observation.
Back in the day I used to play almost exclusively doubs, partnered by a great guy Daryth {he with far more willpower than I and able to cut the CC umbilical cord}. My recollection is of challenging games, few of which could be determined by Round 2.
Fast forward to 2014 and it seems so different. Is it me just getting older and more cynical? Am I involved in a freak series of seven games? Or are the rolls so lopsided that victory or defeat can be determined within one or two rounds? Of my seven games, six can be said to have been 'no contest' - either winning or losing with no real challenge or better/inferior gameplay. I could have partnered my cat & dog in some of them and they may have fared better by not clicking 'Start'.
So this is a question really. Are any of you others playing games that are 'all over' within a few turns and does it seem different to how things used to be?
Have tactics left the building?

Does this mean only separate 10 turns throughout the entire tournament can be sat? In round 3 it sounds like we may have 32 games at once.. if you go away for even one day, your sitter has to pick no more than 10 turns to take? Or am I misunderstanding?Sitting will be allowed 10 times throughout this tourney and only by your current teammate.
http://www.conquerclub.com/player.php?m ... ent_id=507codierose wrote:is there a bracket to follow ?
or any results to follow ?
who is leading losing ?
You're probably just a better player now than you were a few years ago. Therefore, you can pretty much instantly recognize a win or a loss. Many (most?) games are probably decided within the first couple rounds as long as the dice or the players don't do anything too crazy after that.Chariot of Fire wrote:Disclaimer: This is not a complaint, merely an observation.
Back in the day I used to play almost exclusively doubs, partnered by a great guy Daryth {he with far more willpower than I and able to cut the CC umbilical cord}. My recollection is of challenging games, few of which could be determined by Round 2.
Fast forward to 2014 and it seems so different. Is it me just getting older and more cynical? Am I involved in a freak series of seven games? Or are the rolls so lopsided that victory or defeat can be determined within one or two rounds? Of my seven games, six can be said to have been 'no contest' - either winning or losing with no real challenge or better/inferior gameplay. I could have partnered my cat & dog in some of them and they may have fared better by not clicking 'Start'.
So this is a question really. Are any of you others playing games that are 'all over' within a few turns and does it seem different to how things used to be?
Have tactics left the building?
Disclaimer: This is a complaint.sempaispellcheck wrote:UPDATE:
The rule on sitting is 10 turns total, throughout the tournament.
I will say, however, that I personally do not agree with either of the rules concerning sitting and have recommended to bW that they be repealed for this tournament and not be used for future tournaments.
The 48 best teams will be the top 48 out of all 64 teams, irrespective of groups.
Scores will carry over from round 1A to round 1B, but not from round 1B to round 2A.
sempai
