Age of Merchants - [Quenched]

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DiM
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Post by DiM »

yeti_c wrote:
DiM wrote:
yeti_c wrote:
DiM wrote:
yeti_c wrote:Congrats DiM...



thanks man. and congrats to you too. afterall you did a lot of work with that huge xml.


No worries buddy... it was good fun... keeps the mind fresh thinking about the logic!!

C.


then i guess you won't mind if i'll ask you for help on the next project? :roll: :D


You can certainly ask!!!

- I should be available...

C.


perfect. i'll wait for some time though. i have a really busy period coming so it won't be this week for sure. maybe in 2 weeks.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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yeti_c
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Post by yeti_c »

Well get the map image done first... although feel free to give me a heads up so I can check it'll actually work!!!

I've got a busy month ahead of me with work and moving house too...

C.
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DiM
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Post by DiM »

i'll think about the gameplay first and see what xml features are available for use, then i'll start on the image. :D
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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Post by yeti_c »

Cool.

I'll look forward to hearing from you.

C.
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johloh
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Post by johloh »

XMLs that look off to me...

-rochas (move right)
-puerto tranquillo (move right)
-gringo (move up)
-shicato (left)
-churacas (move down)
-zio (move right)
-falta (move right)
-capo longo (move down)
-gurias (down)

i have the same problem with the xml in this one that i had with the middle east, i just kept my mouth shut on that one.

nothing is properly centered. of course without shadows you cant really center anything...It bothers my eye to look at, as everything looks kinda random and just thrown on.

im probably the only one...
my new site - http://www.spritestitch.com/ - A video game craft weblog...
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yeti_c
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Post by yeti_c »

johloh wrote:XMLs that look off to me...

-rochas (move right)
-puerto tranquillo (move right)
-gringo (move up)
-shicato (left)
-churacas (move down)
-zio (move right)
-falta (move right)
-capo longo (move down)
-gurias (down)

i have the same problem with the xml in this one that i had with the middle east, i just kept my mouth shut on that one.

nothing is properly centered. of course without shadows you cant really center anything...It bothers my eye to look at, as everything looks kinda random and just thrown on.

im probably the only one...


I agree it's tricky without shadows to have centred stuff... but as long as you can see which armies tie to which territory then I don't see it matters...

But DiM can toy with the Co-Ords for you... if you please?

C.
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DiM
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Post by DiM »

yeti_c wrote:
johloh wrote:XMLs that look off to me...

-rochas (move right)
-puerto tranquillo (move right)
-gringo (move up)
-shicato (left)
-churacas (move down)
-zio (move right)
-falta (move right)
-capo longo (move down)
-gurias (down)

i have the same problem with the xml in this one that i had with the middle east, i just kept my mouth shut on that one.

nothing is properly centered. of course without shadows you cant really center anything...It bothers my eye to look at, as everything looks kinda random and just thrown on.

im probably the only one...


I agree it's tricky without shadows to have centred stuff... but as long as you can see which armies tie to which territory then I don't see it matters...

But DiM can toy with the Co-Ords for you... if you please?

C.


i agree with yeti_c. since i don't have shadows and the armies are clear on which terit they belong then there's trully no centering needed. but since i'm a good guy and i had nothing to do here is the new xml:

http://www.sendspace.com/file/riceq8

and the results.

Image

Image


i have the same problem with the xml in this one that i had with the middle east, i just kept my mouth shut on that one.


i knew it. you're trying to sabotage me :lol:
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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anamainiacks
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Post by anamainiacks »

The narrative for the Small version is really too small for me to read... I have to move so close to the computer screen just to squint and make out the small font words. Can that be improved?
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yeti_c
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Post by yeti_c »

anamainiacks wrote:The narrative for the Small version is really too small for me to read... I have to move so close to the computer screen just to squint and make out the small font words. Can that be improved?


The Legend on the bottom - or the story on the right?

I kindof agree... but am not sure about how it can be changed?!

C.
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DiM
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Post by DiM »

anamainiacks wrote:The narrative for the Small version is really too small for me to read... I have to move so close to the computer screen just to squint and make out the small font words. Can that be improved?


you're talking about the story right?
i've increased the font a little but that's as much as i can. but it is not important for the gameplay it is just for fun.

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“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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Wisse
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Post by Wisse »

i think the legend is confusing, i think i must just play it 5 times and than i know it all :P
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DiM
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Post by DiM »

Wisse wrote:i think the legend is confusing, i think i must just play it 5 times and than i know it all :P


you really like popping in from time to time without reading the thread and making various negative comments.

last time you said there's no place for army numbers without checking back to see i had already posted a map with numbers.

now you come and say the legend is confusing without checking back to see it has been extensively modified until people agreed it is clear.


next time please read the thread before posting and if you have a feedback you'd like to add please post something coherent.
the legend is confusing in what way? what part confuses you? how can it be improved? why do you have to play it 5 times before you'll understand it? just read it twice the first time :wink:
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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anamainiacks
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Post by anamainiacks »

Legend seems fine to me. I just needed to refer back to the map a lot thats all.

The story still looks kinda unreadable :S but I cant think of a way to solve it, so I guess leave it for now. Unless there is a way it can be abrieved?
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ga7
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Post by ga7 »

Just my 2 cents: only the story is not readable on small map, so don't bother, switch to large to read it once, then switch back to small and forget about it :wink:
Can't wait to grab all the rum on this one! :mrgreen:
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DiM
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Post by DiM »

anamainiacks wrote:Legend seems fine to me. I just needed to refer back to the map a lot thats all.

The story still looks kinda unreadable :S but I cant think of a way to solve it, so I guess leave it for now. Unless there is a way it can be abrieved?


it can be abbreviated but there will be some lost feeling.

but as i said the story is not important. you'll read it once or twice and then forget about it. i just put it there cause it is nice and it gets you in the mood. on my monitor from home and on the one from work it is clearly visible even in the small version. for those with really small monitors (14 or 15 inches) they can get close to the monitor or just switch to the large version and read it.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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DiM
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Post by DiM »

ga7 wrote:Just my 2 cents: only the story is not readable on small map, so don't bother, switch to large to read it once, then switch back to small and forget about it :wink:


exactly.

ga7 wrote:Can't wait to grab all the rum on this one! :mrgreen:


i'll take the tobbaco then. interested in a trade or shall i use force?
:lol:
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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Post by Steel Panzer »

ga7 wrote:Just my 2 cents: only the story is not readable on small map, so don't bother, switch to large to read it once, then switch back to small and forget about it :wink:
Can't wait to grab all the rum on this one! :mrgreen:



i wanted the rum :( :( :(
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Wisse
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Post by Wisse »

DiM wrote:
Wisse wrote:i think the legend is confusing, i think i must just play it 5 times and than i know it all :P


you really like popping in from time to time without reading the thread and making various negative comments.

last time you said there's no place for army numbers without checking back to see i had already posted a map with numbers.

now you come and say the legend is confusing without checking back to see it has been extensively modified until people agreed it is clear.


next time please read the thread before posting and if you have a feedback you'd like to add please post something coherent.
the legend is confusing in what way? what part confuses you? how can it be improved? why do you have to play it 5 times before you'll understand it? just read it twice the first time :wink:


i didn't make a negative comment :P i just said i would have to play it a few times before understanding it

and if i ever say anything that have discussed before just ignore it ;)
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DiM
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Post by DiM »

Steel Panzer wrote:
ga7 wrote:Just my 2 cents: only the story is not readable on small map, so don't bother, switch to large to read it once, then switch back to small and forget about it :wink:
Can't wait to grab all the rum on this one! :mrgreen:



i wanted the rum :( :( :(


attack ga7 and get his rum. :twisted:
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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DiM
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Post by DiM »

Wisse wrote:i didn't make a negative comment :P i just said i would have to play it a few times before understanding it

and if i ever say anything that have discussed before just ignore it ;)



lol. ok sorry if i was a bit harsh but i like people to give me extensive feedback. :roll: :D
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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Wisse
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Post by Wisse »

DiM wrote:
Wisse wrote:i didn't make a negative comment :P i just said i would have to play it a few times before understanding it

and if i ever say anything that have discussed before just ignore it ;)



lol. ok sorry if i was a bit harsh but i like people to give me extensive feedback. :roll: :D

hmm well i would do if i could see more problems,
but the only problem i see is the tiny story on the tiny version,
wich is discussed before :P
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ga7
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Post by ga7 »

No way! I'm out of tobacco though, I think I'll get it too :P
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DiM
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Post by DiM »

ga7 wrote:No way! I'm out of tobacco though, I think I'll get it too :P


you'll nevfer get my tobacco it is wall defended plus i've got a monopol on the local market :twisted:
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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ga7
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Post by ga7 »

Ok then, we should have a Rum-Tobacco Consortium, it'll be the Age of Cancer Merchants! :lol:
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DiM
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Post by DiM »

ga7 wrote:Ok then, we should have a Rum-Tobacco Consortium, it'll be the Age of Cancer Merchants! :lol:


sounds perfect. we'll run an agressive marketing campaign on the foreign markets and use children in sweatshops to make loads of cash. Let the Age of Ruthless, Money-Hungry Merchants begin!!! :twisted: :twisted: :twisted:
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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