Moderator: Community Team
Dukasaur wrote:
The "Join A Game" tab, by default, should not show ANY of the following games:
Manual
When we played the board game we place our troops manually, that is true. However, manual deployment on the board game and manual deployment on CC are very different things. On the board, you would take turns placing one army at a time. You would see where others were placing theirs and could make adjustments accordingly. On CC, you have no idea where others are deploying when you do. So, someone who has played a map on Manual before and has experimented with trying for different bonuses has a huge advantage over someone who is looking at the map for the first (or something close to first) time and trying to guess what bonuses others might try for.Butters1919 wrote:Dukasaur wrote:
The "Join A Game" tab, by default, should not show ANY of the following games:
Manual
I agree with everything I deleted from the quote, except for this. My early days of playing Risk always involved manual deploy and when I started on CC, that's all I played. I hardly do now, but I did when I signed up because it is what I was familiar with. It's been sometime since I've played the actual board game, but I assume people still play by those rules.
Dukasaur wrote:When we played the board game we place our troops manually, that is true. However, manual deployment on the board game and manual deployment on CC are very different things. On the board, you would take turns placing one army at a time. You would see where others were placing theirs and could make adjustments accordingly. On CC, you have no idea where others are deploying when you do. So, someone who has played a map on Manual before and has experimented with trying for different bonuses has a huge advantage over someone who is looking at the map for the first (or something close to first) time and trying to guess what bonuses others might try for.Butters1919 wrote:Dukasaur wrote:
The "Join A Game" tab, by default, should not show ANY of the following games:
Manual
I agree with everything I deleted from the quote, except for this. My early days of playing Risk always involved manual deploy and when I started on CC, that's all I played. I hardly do now, but I did when I signed up because it is what I was familiar with. It's been sometime since I've played the actual board game, but I assume people still play by those rules.
The way Manual is done on CC and the way Manual is done in the board game are just not the same thing at all.
I'm not sure that suggestion would make CC more open to new players (unless I'm completely misreading BBS's bitchy complaint).iAmCaffeine wrote:Yes, hello: http://www.conquerclub.com/forum/viewto ... 4&t=201929
If you want. No one's forcible exiling you to the Play Pen.thegreekdog wrote:So a clan minor league? Didn't someone suggest a draft at one point?
Also, what happens to guys like me who suck after being here 25 years? Do I retire ignomiously and try to do play-by-play for a minor league affiliate?
Some clans would like training groups but the Clan Directors have limitations which stop the clans doing so. There is always room for clans to get started though. ATN started with no other members from other clans, and there are a few new ones about too.BigBallinStalin wrote:I've changed the topic. I don't care for changing settings x, y, and z given conditions a, b, and c. Optional "newb view" and "awesome view" are good enough.
If you wanna create get people into CC, let them join clans. The status quo clans don't want so many new recruits, and new players are usually pitted against advanced players, so... why not have a Newb Clan league?

Why?iAmCaffeine wrote:Some clans would like training groups but the Clan Directors have limitations which stop the clans doing so. There is always room for clans to get started though. ATN started with no other members from other clans, and there are a few new ones about too.BigBallinStalin wrote:I've changed the topic. I don't care for changing settings x, y, and z given conditions a, b, and c. Optional "newb view" and "awesome view" are good enough.
If you wanna create get people into CC, let them join clans. The status quo clans don't want so many new recruits, and new players are usually pitted against advanced players, so... why not have a Newb Clan league?
Sure, that's possible.Vace Cooper wrote:Maybe like a sister clan?.. A new recruit clan under the close watch and moderation of an established badass clan?
I think you're correct. Clans would keep people playing. I think we should examine why people have stayed, which would differ among people obviously (e.g. I stayed primarily because of OT). That being said, most, if not all, people are buying premium to play games so if we can get more people to play games by being in clans, they'll continue to purchase premium.BigBallinStalin wrote:I've changed the topic. I don't care for changing settings x, y, and z given conditions a, b, and c. Optional "newb view" and "awesome view" are good enough.
If you wanna get people into CC, let them join clans. The status quo clans don't want so many new recruits, and new players are usually pitted against advanced players, so... why not have a Newb Clan league?
Clans are all about team games, and team games are in no way related to the basic game as we know it. The basic game of risk is most closely related to 5-, 6-, or 7-player Standard.BigBallinStalin wrote:I've changed the topic. I don't care for changing settings x, y, and z given conditions a, b, and c. Optional "newb view" and "awesome view" are good enough.
If you wanna get people into CC, let them join clans. The status quo clans don't want so many new recruits, and new players are usually pitted against advanced players, so... why not have a Newb Clan league?
The requirements are 50% clan members and 50% members being trained, unless you're in ACE where you can do what you like. Most of the clans that would set up a training group wouldn't be training 5+ players at a time; since you need 10 people for a usergroup, and half have to be trainees. If you're only training a couple at a time then there is no way of organising things properly and there is no dedication to your clan.BigBallinStalin wrote:Why?iAmCaffeine wrote:Some clans would like training groups but the Clan Directors have limitations which stop the clans doing so. There is always room for clans to get started though. ATN started with no other members from other clans, and there are a few new ones about too.BigBallinStalin wrote:I've changed the topic. I don't care for changing settings x, y, and z given conditions a, b, and c. Optional "newb view" and "awesome view" are good enough.
If you wanna create get people into CC, let them join clans. The status quo clans don't want so many new recruits, and new players are usually pitted against advanced players, so... why not have a Newb Clan league?
It depends what kind of risk you were brought up to play. When I was younger we used to play LotR which is 2v2.Dukasaur wrote:Clans are all about team games, and team games are in no way related to the basic game as we know it. The basic game of risk is most closely related to 5-, 6-, or 7-player Standard.BigBallinStalin wrote:I've changed the topic. I don't care for changing settings x, y, and z given conditions a, b, and c. Optional "newb view" and "awesome view" are good enough.
If you wanna get people into CC, let them join clans. The status quo clans don't want so many new recruits, and new players are usually pitted against advanced players, so... why not have a Newb Clan league?
Quite honestly, if team games were all there is on CC, I would quit without hesitation. All that debating of what my move should be is a massive pain in the ass, and it totally sucks the fun out of playing.

Okay, but why not implement a plan which helps people get more involved in CC?Dukasaur wrote:Clans are all about team games, and team games are in no way related to the basic game as we know it. The basic game of risk is most closely related to 5-, 6-, or 7-player Standard.BigBallinStalin wrote:I've changed the topic. I don't care for changing settings x, y, and z given conditions a, b, and c. Optional "newb view" and "awesome view" are good enough.
If you wanna get people into CC, let them join clans. The status quo clans don't want so many new recruits, and new players are usually pitted against advanced players, so... why not have a Newb Clan league?
Quite honestly, if team games were all there is on CC, I would quit without hesitation. All that debating of what my move should be is a massive pain in the ass, and it totally sucks the fun out of playing.
Sure, that makes sense--within the Elite Clan League. But why not change the rules only for a second clan league?iAmCaffeine wrote:The requirements are 50% clan members and 50% members being trained, unless you're in ACE where you can do what you like. Most of the clans that would set up a training group wouldn't be training 5+ players at a time; since you need 10 people for a usergroup, and half have to be trainees. If you're only training a couple at a time then there is no way of organising things properly and there is no dedication to your clan.BigBallinStalin wrote:Why?iAmCaffeine wrote:Some clans would like training groups but the Clan Directors have limitations which stop the clans doing so. There is always room for clans to get started though. ATN started with no other members from other clans, and there are a few new ones about too.BigBallinStalin wrote:I've changed the topic. I don't care for changing settings x, y, and z given conditions a, b, and c. Optional "newb view" and "awesome view" are good enough.
If you wanna create get people into CC, let them join clans. The status quo clans don't want so many new recruits, and new players are usually pitted against advanced players, so... why not have a Newb Clan league?
Good ideaVace Cooper wrote:Maybe like a sister clan?.. A new recruit clan under the close watch and moderation of an established badass clan?
Bad idea. What's the point of creating a competitive clan to simply train a player up until they get good enough to go join the owner clan? Totally defeatist.NoSurvivors wrote:Good ideaVace Cooper wrote:Maybe like a sister clan?.. A new recruit clan under the close watch and moderation of an established badass clan?
The leagues aren't even fixed at the moment, there is major discussion ongoing to try and finally settle on how the clan league should work.BigBallinStalin wrote:Sure, that makes sense--within the Elite Clan League. But why not change the rules only for a second clan league?iAmCaffeine wrote:The requirements are 50% clan members and 50% members being trained, unless you're in ACE where you can do what you like. Most of the clans that would set up a training group wouldn't be training 5+ players at a time; since you need 10 people for a usergroup, and half have to be trainees. If you're only training a couple at a time then there is no way of organising things properly and there is no dedication to your clan.BigBallinStalin wrote:Why?iAmCaffeine wrote:Some clans would like training groups but the Clan Directors have limitations which stop the clans doing so. There is always room for clans to get started though. ATN started with no other members from other clans, and there are a few new ones about too.BigBallinStalin wrote:I've changed the topic. I don't care for changing settings x, y, and z given conditions a, b, and c. Optional "newb view" and "awesome view" are good enough.
If you wanna create get people into CC, let them join clans. The status quo clans don't want so many new recruits, and new players are usually pitted against advanced players, so... why not have a Newb Clan league?
It would be a shame if the Clan Directors were accidentally preventing newcomers from becoming more interested in CC.

Uh, so it's bad to have a clan of raw talent which gets refined into better players? Hopefully, you're being silly.iAmCaffeine wrote:Bad idea. What's the point of creating a competitive clan to simply train a player up until they get good enough to go join the owner clan? Totally defeatist.NoSurvivors wrote:Good ideaVace Cooper wrote:Maybe like a sister clan?.. A new recruit clan under the close watch and moderation of an established badass clan?
Sure, thus Newb League. Let whoever wants to host those clans sort it out. Newcomers should have an explicit option toward getting more involved.iAmCaffeine wrote:The leagues aren't even fixed at the moment, there is major discussion ongoing to try and finally settle on how the clan league should work.BigBallinStalin wrote:Sure, that makes sense--within the Elite Clan League. But why not change the rules only for a second clan league?iAmCaffeine wrote:The requirements are 50% clan members and 50% members being trained, unless you're in ACE where you can do what you like. Most of the clans that would set up a training group wouldn't be training 5+ players at a time; since you need 10 people for a usergroup, and half have to be trainees. If you're only training a couple at a time then there is no way of organising things properly and there is no dedication to your clan.BigBallinStalin wrote:Why?iAmCaffeine wrote:Some clans would like training groups but the Clan Directors have limitations which stop the clans doing so. There is always room for clans to get started though. ATN started with no other members from other clans, and there are a few new ones about too.BigBallinStalin wrote:I've changed the topic. I don't care for changing settings x, y, and z given conditions a, b, and c. Optional "newb view" and "awesome view" are good enough.
If you wanna create get people into CC, let them join clans. The status quo clans don't want so many new recruits, and new players are usually pitted against advanced players, so... why not have a Newb Clan league?
It would be a shame if the Clan Directors were accidentally preventing newcomers from becoming more interested in CC.
I don't think newcomers are being prevented as such, but it's very hard to trial out players without a smaller usergroup to do so. I'd love to have one with a few members from Aeternus. I've played with a ridiculous amount of people who were interested in joining a clan but keeping track of them is a pain.
It is a bad idea to have a clan designated solely to train players up to join a better clan.BigBallinStalin wrote:Uh, so it's bad to have a clan of raw talent which gets refined into better players? Hopefully, you're being silly.iAmCaffeine wrote:Bad idea. What's the point of creating a competitive clan to simply train a player up until they get good enough to go join the owner clan? Totally defeatist.NoSurvivors wrote:Good ideaVace Cooper wrote:Maybe like a sister clan?.. A new recruit clan under the close watch and moderation of an established badass clan?

