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I disagree...the dice helps to decide the game(as expected when you decide to play a game with dices) and strategy will get you through most of the time. Off course there are games that dice gods just abandoned you, but those are clearly not the majorityVaduzkrieg wrote:Disagree. The dice decide the game.
I took a look at your battle outcomes, and I can believe that when you win it's because the dice were good to you. But when you lose, I think it's mostly about how you are playing. Here are your battle stats (with some additional calculations):Vaduzkrieg wrote:Disagree. The dice decide the game. I've seen it time and time again. The times I win the dice totally f*ck over my opponent and I get ridiculously lucky.
I had a South America in a game recently. I had a 5 man on the border defending. The attacker had 3 men. He won the battle. Didn't lose a man. Then took 2 more territories with singles on them. End turn. I have never, ever, ever won 3-5. I am purposely trying to attack 3-5 or 4-6 or 6-8 now to see if I can win one. So far I've done it about 20 times and I always lose. You can't win when the dice roll like that.


degaston wrote:
... and here are mine for comparison:
Here you go (slightly reformatted from earlier versions):AslanTheKing wrote:could you do me one like this,
i really want to know whats wrong with me

For a 3 v 2 attack, you have to have a min of 4 in the territory you are attacking from. One army can't be used in attacking due to it has to remain in the territory.AslanTheKing wrote:thx for this great info,
so much to learn
i was always afraid to attack 3 vs1 or 3 vs2, i should do this more often
Yes, this is true.rjhankey wrote:I've noticed the same streakiness -- especially when I'm playing 1v1 games -- I may even avoid those types of tournaments because those games are strongly luck driven (I've won quite a few of the games with that luck on my side, and my opponent has been hosed by the dice luck). I have found that 1v1 polymorphic games seem to be the way to go if you want to play 1v1 games, those seem to help balance out the dice luck.
I've tried slowing down and varying my click rate when attacking ... closing my browser and restarting ... funny thing is, leaving and coming back in has almost always given me better results on the next roll.
I also follow that same strategy -- I'll normally try a 4vX attack, as long as I have 4 troops, and usually if I have a way to reinf that terit if the 4v whatever attack goes south and I end up with 2 troops sitting there.
I've seen the ridiculous number of 6s that come up for the defender dice (and ties go to the defender) -- it still seems like the defender does have the advantage more often than he/she should.
I've noticed this too.. I'm an aggressive player and not very fond of truces. Can't stand when a game starts out with one guy trucing another so then pretty much every other players asks someone for a truce and it's a stalemate from the get-go.. but back on topic.. I've noticed in CC when I go aggressive in games, there seems to be some kind of shared response that other players will step in and 'save' whoever I'm after, or attack me and just plain state that I'm playing the game as if it were a terminator game. With some experience now, I mix defense in with aggression more than I used to. The aggression is not always contagious, but the trucing is! Lol.. my point is strategy plays a big role.. you gotta factor in the general CC player reaction to play styles as well as dice luck, both seem just as streaky!Gweeedo wrote:
Yes, this is true.
I have played Many a (board game..on a table) )game of Risk. It has always been Assault, Assault, Assault (with outstanding results)!!!
To focus on attack (like you would on a table game) will result in your downfall.
Conquers Club is not the same as Risk, gots to play it a bit different.
The Dice works the same for everybody...put a bit more thought in defense.
Jdsizzleslice wrote:You are taking it out of context.degaston wrote:Perhaps you meant to say that the dice are not "fixed". They are definitely not random.Jdsizzleslice wrote:The Dice ARE Random.
Random dice don't do this:
Jdsizzleslice wrote:The Dice ARE Random. But can be streaky. You might have a run where you have perfect dice. Then the next 5 games you lose because of them.

If I have 100,000 slips of paper with numbers on them ranging from 1-6 in a sack, close my eyes, reach in, and grab five, that seems like a good example of random to me. A better example would be an infinitely large sack with an infinite number of paper slips, though.zimmah wrote:They are grabbed from a pool, and when the pool is empty, the pool is refreshed. That's not random.
Keep in mind that the scale of that graph shows that you roll 1's 0.5% less often than you roll 2's. I'm not denying that there is a proven problem with the "random" number generator, but the problem is very small. I've done some back-of-the-envelope analysis of it, and there's no way to gain a competitive advantage out of the discrepancies. It's unfortunate that CC hasn't "renewed" their subscription to the random number generator people (or whatever the problem is), but at the end of the day, it's not really that big a deal.zimmah wrote:Jdsizzleslice wrote:You are taking it out of context.degaston wrote:Perhaps you meant to say that the dice are not "fixed". They are definitely not random.Jdsizzleslice wrote:The Dice ARE Random.
Random dice don't do this:
Jdsizzleslice wrote:The Dice ARE Random. But can be streaky. You might have a run where you have perfect dice. Then the next 5 games you lose because of them.
The dice by defnition are not random.
They are grabbed from a pool, and when the pool is empty, the pool is refreshed. That's not random.
i liked the random.org dice better... but hey, i think you just go into every game, knowing that you have to have some restraint at some point, when attacking..-Jnhjelp wrote:I don't think CC dice is malfunction.
