HardAttack wrote:players with no land territories left will be eleminated ...
how is this going to work in terminator games ?
Moderator: Cartographers
HardAttack wrote:players with no land territories left will be eleminated ...
how is this going to work in terminator games ?
Well, the first player doesn't always get those starting regions. But if you start with Majestic, you'll always get L01, Kum Kale and MS3. Any player can get that start.delibekir wrote:Very nice map, thanks to cairnswk and all contributors
A question:
I'm playing 3 games on this map (one is a team game), what I have seen is I am the first player in all three games and I got the starting regions [BS Majestic, L01, Kum Kale, MS3] in all three of the games. Is this coincidence or does the first player always get this group?

you can play now, the map has been in beta for some time now and there are near 700 completed gamesdan the general wrote:when can we play?

I've been thinking about this for a while.delibekir wrote:I have played several games with this map and I feel like Kum Kale bombarder is too strong to begin the game with. Whenever a team has Kum Kale initially, they easily secure the south west of the map and usually win. More importantly, opponent's L ships in south-west can be bombarded which cuts their income (especially in non-escalating games).
What do you think?
Thanks for popping in.delibekir wrote:I have played several games with this map and I feel like Kum Kale bombarder is too strong to begin the game with. Whenever a team has Kum Kale initially, they easily secure the south west of the map and usually win. More importantly, opponent's L ships in south-west can be bombarded which cuts their income (especially in non-escalating games).
What do you think?

Appreciate your request for that tweak, Dukasaur.Dukasaur wrote:I've been thinking about this for a while.delibekir wrote:I have played several games with this map and I feel like Kum Kale bombarder is too strong to begin the game with. Whenever a team has Kum Kale initially, they easily secure the south west of the map and usually win. More importantly, opponent's L ships in south-west can be bombarded which cuts their income (especially in non-escalating games).
What do you think?
Earlier on some people thought that Gendarmerie was overpowered. I disagree, and with careful husbanding of the troops on the battleship, even if someone starts with Gendarmerie and gets a lucky bunch of bombardments, the advantage can be overcome.
Kum Kale is different, because most of the SW landing boats have no battleship support. Sometimes a lucky start that includes Kum Kale is difficult to break, indeed. I'm wondering if L2, 3, 4, and 5 could start with 1 troop more? Not L1, because it has battleship support, and not L6 because it would just make it easy to take Kum Kale and pass the problem to someone else.
Anyway, it's not a huge thing, but maybe a tiny tweak is possible.

please explain this better Armandolas !Armandolas wrote:...
I also wished that bs majestic would have a ship closer to it instead of a 4 vs 3+1 ships, but it seems that is impossible due to historical reasons

I'm not sure whether these kind of responses really support getting more feedback... I mean, you told me too play 20 more games and then come back with suggestions. By that time the map should have been out of beta.... Though, here I am, and it's still betacairnswk wrote:I think that the massive five games you've played...

Sure, some people hold batteries from the start. But other people hold other advantages. Every single player there could say something good about their position.Oneyed wrote:look at this game http://www.conquerclub.com/game.php?game=13749693, please.
regions are realy bad divided, some players hold Batteries or Forts from start.
Oneyed
could you find just one advantage for me?Dukasaur wrote:Sure, some people hold batteries from the start. But other people hold other advantages. Every single player there could say something good about their position.Oneyed wrote:look at this game http://www.conquerclub.com/game.php?game=13749693, please.
regions are realy bad divided, some players hold Batteries or Forts from start.
Oneyed
If I wasn't your opponent, I could.Oneyed wrote:could you find just one advantage for me?Dukasaur wrote:Sure, some people hold batteries from the start. But other people hold other advantages. Every single player there could say something good about their position.Oneyed wrote:look at this game http://www.conquerclub.com/game.php?game=13749693, please.
regions are realy bad divided, some players hold Batteries or Forts from start.
Oneyed
Oneyed
I was just coming here to say that I'm convinced now that this change should be made, or at least tried out.Nola_Lifer wrote:Last post a month ago. Time to stamp this one.
Dukasaur wrote:
Earlier on some people thought that Gendarmerie was overpowered. I disagree, and with careful husbanding of the troops on the battleship, even if someone starts with Gendarmerie and gets a lucky bunch of bombardments, the advantage can be overcome.
Kum Kale is different, because most of the SW landing boats have no battleship support. Sometimes a lucky start that includes Kum Kale is difficult to break, indeed. I'm wondering if L2, 3, 4, and 5 could start with 1 troop more? Not L1, because it has battleship support, and not L6 because it would just make it easy to take Kum Kale and pass the problem to someone else.

