Nolefan, Is this version 100% correct? Not that i saw something wrong, just asking to not send again a file and having to update it again after just few hours...
Yeah, I modified the XML in the directory (the one in play), and not the corrected version that koontz posted a couple days ago. Sorry bout that!
Amazing, after all this time and everyone one of use checking to see if the new xml is correct, not one of us got it right. Just goes to show how hard it is to get one of these right and how hard it is for nobodies to check it.
nolefan5311 wrote:The army placement on the large map for Liberal needs to be adjusted.
This bloody map is starting to really annoy me. But it goes to show how much this map is played if it has only been spotted now. Will fix later today though.
nolefan5311 wrote:The army placement on the large map for Liberal needs to be adjusted.
This bloody map is starting to really annoy me. But it goes to show how much this map is played if it has only been spotted now. Will fix later today though.
I don't pay attention to these type of things. And I don't use the large map.
It was never equal. I coded it like this. Out of the 12, in the decay, a player will receive 3 regions depending on the game size. All of the others will be handed out randomly. This reduces the chances of of large differences but does not eliminate it.
koontz1973 wrote:It was never equal. I coded it like this. Out of the 12, in the decay, a player will receive 3 regions depending on the game size. All of the others will be handed out randomly. This reduces the chances of of large differences but does not eliminate it.
so you do not consider a 7-3 split a large difference? or you do but your coding reduces the likelihood of it happening yet keeps games from getting stale from the consistent same/same starts.
koontz1973 wrote:It was never equal. I coded it like this. Out of the 12, in the decay, a player will receive 3 regions depending on the game size. All of the others will be handed out randomly. This reduces the chances of of large differences but does not eliminate it.
so you do not consider a 7-3 split a large difference? or you do but your coding reduces the likelihood of it happening yet keeps games from getting stale from the consistent same/same starts.
7-3 is large, but it should not happen most of the time like it use to. Before it could of been 7-1. This is the fine line of trying to give a good game without taking all of the other elements out and making it stale. The only other option is to code them all neutral. So apart from the 3 handed out, all others will be neutral. This would lead to far more neutrals than playing pieces on the board and completely destroy the map.
Sorry for the delay, put this off and then completely forgot about it. OK, considering I used the cords from the original map, just copied and pasted over, not sure how this happened. Here is the adjusted cords and a screen shot to prove they are correct. http://www.fileden.com/files/2012/1/27/3255536/DB%20correct2.xml [bigimg]http://img812.imageshack.us/img812/6285/sc1dc.jpg[/bigimg]